Player Matchup

Jormungandr
Jormungandr
Bronze III
Mandolingo
Jormungandr
Bronze III
Level 36
God Stats
1W - 1L
1,526 SR
Queue Stats
4W - 6L
1,462 MMR
Party 2
Thor
Thor
Bronze III
MrBlue115
Thor
Bronze III
Level 127
God Stats
0W - 1L
1,339 SR
Queue Stats
10W - 11L
1,477 MMR
Party 2
Hades
Hades
Bronze III
XxDR_NOOBxX
Hades
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,429 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,455 SR
1,456 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,441 SR
1,453 MMR
Bellona
Bellona
Silver II
Dajofi
Bellona
Silver II
Level 156
God Stats
14W - 7L
1,253 SR
Queue Stats
76W - 92L
1,461 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
Pickwhip
Ah Muzen Cab
Silver II
Level 123
God Stats
1W - 0L
1,571 SR
Queue Stats
76W - 92L
1,461 MMR
Party 1
Ra
Ra
Silver I
Trippy Got Dibs
Ra
Silver I
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Mandolingo
Jormungandr
16
2 / 7 / 12
13,425
639
12,943
26,542
24,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
18
9 / 9 / 11
15,715
748
14,915
21,409
11,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
11 / 6 / 7
15,684
747
24,895
29,396
19,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PoseidonZeusHe BoScyllaBaron Samedi

VS

Bans
PersephoneJanusDiscordiaAphroditeHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dajofi
Bellona
18
11 / 7 / 10
16,020
763
24,468
31,345
29,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
Pickwhip
Ah Muzen Cab
18
6 / 6 / 14
15,123
720
21,566
22,107
7,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 9 / 10
14,758
703
15,009
17,245
5,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
56
22
Kills
22
22
Deaths
22
30
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dajofi
Bellona
11
7
10
2.29
L
Jormungandr
Mandolingo
Jormungandr
2
7
12
1.14
L
Thor
9
9
11
1.61
W
Ah Muzen Cab
Pickwhip
Ah Muzen Cab
6
6
14
2.17
W
5
9
10
1.11
L
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,753
Damage
61,043
77,347
Taken
70,697
56,575
Mitigated
42,294
14,866
Healing
25,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dajofi
Bellona
24,468
12,178
0
10,478
31,345
29,473
1,284
14,171
17,174
0
69,596
L
Jormungandr
Mandolingo
Jormungandr
12,943
3,750
0
1,783
26,542
24,876
543
5,272
21,270
57,261
0
L
Thor
14,915
4,914
0
2,296
21,409
11,796
1,776
4,625
16,784
0
48,969
W
Ah Muzen Cab
Pickwhip
Ah Muzen Cab
21,566
9,372
0
8,895
22,107
7,121
1,911
15,679
6,428
0
87,162
W
15,009
1,870
1,643
4,175
17,245
5,700
535
8,053
9,192
92,689
0
L
24,895
2,348
470
10,317
29,396
19,903
1,569
5,489
23,907
63,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
45,901
213
Minions Killed
253
0
Camps Cleared
0
959,897
Distance Traveled
1,018,360
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
16,020
763
56
3
0
386,150
1
L
Jormungandr
13,425
639
77
4
0
305,449
0
L
Thor
15,715
748
57
3
0
331,202
6
W
Ah Muzen Cab
15,123
720
82
4
0
333,461
1
W
Ra
14,758
703
115
5
0
298,749
2
L
Hades
15,684
747
79
4
0
323,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role