Player Matchup

Achilles
Achilles
Campeon-Esclavo
Achilles
Level 10
God Stats
1W - 0L
1,622 SR
Queue Stats
14W - 14L
1,610 Elo+
Party 1
Nu Wa
Nu Wa
Daniel_Wolf-300
Nu Wa
Level 69
God Stats
15W - 5L
1,648 SR
Queue Stats
164W - 108L
1,557 Elo+
Party 1
Skadi
Skadi
Humungusw0t
Skadi
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 103L
1,500 Elo+
Solo
Team Averages
Level 30
1,590 SR
1,556 Elo+

VS

Team Averages
Level 47
1,636 SR
1,536 Elo+
Ne Zha
Ne Zha
Ronzia
Ne Zha
Level 129
God Stats
3W - 2L
1,690 SR
Queue Stats
52W - 47L
1,608 Elo+
Party 2
Yemoja
Yemoja
evilannoymous
Yemoja
Level 6
God Stats
0W - 3L
1,718 SR
Queue Stats
1W - 10L
1,500 Elo+
Solo
Ra
Ra
peachandmangoss
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 0 / 9
9,203
767
5,886
8,654
5,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

12
4 / 0 / 8
8,922
744
6,461
5,811
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 0 / 8
9,652
804
10,616
5,594
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ronzia
Ne Zha
11
0 / 2 / 0
6,851
571
7,910
13,411
5,228
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 6 / 0
7,002
584
782
7,425
2,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
0 / 9 / 0
6,634
553
1,588
9,382
2,854
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
15
Kills
0
0
Deaths
17
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
0
9
9.5
W
4
0
8
8
W
6
0
8
10
L
Ne Zha
Ronzia
Ne Zha
0
2
0
0
L
0
6
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,963
Damage
10,280
20,059
Taken
30,218
10,295
Mitigated
10,379
5,521
Healing
2,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,886
1,343
0
1,429
8,654
5,748
817
1,448
7,206
0
30,353
W
6,461
1,996
0
2,317
5,811
1,801
72
689
5,122
28,536
0
W
10,616
4,588
0
1,775
5,594
2,746
1,323
274
5,320
0
46,975
L
Ne Zha
Ronzia
Ne Zha
7,910
1,259
178
1,856
13,411
5,228
0
2,537
10,592
0
34,298
L
782
175
302
0
7,425
2,297
0
1,588
5,733
4,355
0
L
1,588
396
36
108
9,382
2,854
0
1,740
7,432
15,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,777
Gold Earned
20,487
137
Minions Killed
59
0
Camps Cleared
0
658,772
Distance Traveled
424,145
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,203
767
45
4
0
240,775
2
W
Nu Wa
8,922
744
32
3
0
205,840
1
W
Skadi
9,652
804
60
5
0
212,157
0
L
Ne Zha
6,851
571
41
3
0
228,289
0
L
Yemoja
7,002
584
6
1
0
75,846
0
L
Ra
6,634
553
12
1
0
120,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role