Player Matchup

Arachne
Arachne
A1askanPip31in3
Arachne
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,380 Elo+
Party 3
Ymir
Ymir
Kattemi
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,455 Elo+
Party 4
Danzaburou
Danzaburou
RA1NB0T0UCAN
Danzaburou
Level 28
God Stats
2W - 3L
1,752 SR
Queue Stats
69W - 65L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
phantom098
Cthulhu
Level 42
God Stats
7W - 10L
1,551 SR
Queue Stats
36W - 40L
1,516 Elo+
Party 3
Kukulkan
Kukulkan
xEieNx4027
Kukulkan
Level 80
God Stats
16W - 15L
1,230 SR
Queue Stats
722W - 727L
1,449 Elo+
Party 4
Team Averages
Level 41
1,507 SR
1,458 Elo+

VS

Team Averages
Level 53
1,529 SR
1,448 Elo+
Serqet
Serqet
MeechTNF
Serqet
Level 92
God Stats
2W - 0L
1,697 SR
Queue Stats
59W - 50L
1,491 Elo+
Party 2
Cernunnos
Cernunnos
YouHyype
Cernunnos
Level 23
God Stats
38W - 27L
1,628 SR
Queue Stats
103W - 76L
1,473 Elo+
Party 1
Cu Chulainn
Cu Chulainn
binkhi
Cu Chulainn
Level 28
God Stats
2W - 2L
1,410 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Sol
Sol
eKek luxx
Sol
Level 16
God Stats
1W - 2L
1,397 SR
Queue Stats
2W - 4L
1,295 Elo+
Party 2
Ymir
Ymir
harlemboiboi
Ymir
Level 104
God Stats
23W - 20L
1,512 SR
Queue Stats
107W - 83L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 6
9,927
496
9,736
18,842
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Kattemi
Ymir
11
0 / 4 / 5
7,773
389
5,574
13,721
7,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
RA1NB0T0UCAN
Danzaburou
14
2 / 3 / 12
9,142
457
11,650
12,775
4,712
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
phantom098
Cthulhu
15
1 / 5 / 6
9,235
462
7,853
15,707
6,815
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
xEieNx4027
Kukulkan
17
12 / 4 / 2
10,787
539
14,575
8,796
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
MeechTNF
Serqet
20
9 / 2 / 1
11,650
583
14,300
16,245
7,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
YouHyype
Cernunnos
13
2 / 7 / 6
7,904
395
10,953
12,910
5,015
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
binkhi
Cu Chulainn
16
3 / 4 / 3
9,875
494
7,662
14,789
11,541
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 2 / 7
9,178
459
11,322
12,620
4,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
5 / 6 / 4
10,079
504
10,445
18,382
15,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
21
Kills
20
20
Deaths
21
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
6
4
6
2.25
L
Ymir
Kattemi
Ymir
0
4
5
0.63
W
Serqet
MeechTNF
Serqet
9
2
1
4.75
L
Danzaburou
RA1NB0T0UCAN
Danzaburou
2
3
12
2.67
W
Cernunnos
YouHyype
Cernunnos
2
7
6
0.71
W
Cu Chulainn
binkhi
Cu Chulainn
3
4
3
1.13
W
1
2
7
2.25
W
5
6
4
1.17
L
Cthulhu
phantom098
Cthulhu
1
5
6
0.8
L
Kukulkan
xEieNx4027
Kukulkan
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,388
Damage
54,682
69,841
Taken
74,946
29,600
Mitigated
44,308
20,737
Healing
26,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,736
6,787
474
7,112
18,842
7,251
0
4,487
13,473
0
51,323
L
Ymir
Kattemi
Ymir
5,574
986
0
2,592
13,721
7,473
0
5,476
8,073
22,824
0
W
Serqet
MeechTNF
Serqet
14,300
6,233
612
7,896
16,245
7,023
135
2,016
14,229
0
99,159
L
Danzaburou
RA1NB0T0UCAN
Danzaburou
11,650
4,977
745
5,742
12,775
4,712
1,585
4,614
8,089
0
46,909
W
Cernunnos
YouHyype
Cernunnos
10,953
5,511
258
2,632
12,910
5,015
155
5,240
7,670
0
29,156
W
Cu Chulainn
binkhi
Cu Chulainn
7,662
2,403
219
3,711
14,789
11,541
0
5,662
9,127
0
53,873
W
11,322
1,898
0
6,976
12,620
4,911
425
6,474
6,146
63,767
0
W
10,445
2,025
807
3,562
18,382
15,818
0
8,610
9,772
34,606
0
L
Cthulhu
phantom098
Cthulhu
7,853
563
852
3,220
15,707
6,815
403
3,072
11,776
46,079
0
L
Kukulkan
xEieNx4027
Kukulkan
14,575
947
0
0
8,796
3,349
87
3,335
4,823
68,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,864
Gold Earned
48,686
422
Minions Killed
480
0
Camps Cleared
0
1,654,149
Distance Traveled
1,725,721
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,927
496
87
4
0
384,202
0
L
Ymir
7,773
389
28
1
0
266,519
2
W
Serqet
11,650
583
181
9
0
413,420
3
L
Danzaburou
9,142
457
86
4
0
345,048
2
W
Cernunnos
7,904
395
57
3
0
279,664
0
W
Cu Chulainn
9,875
494
86
4
0
380,329
3
W
Sol
9,178
459
111
6
0
340,489
1
W
Ymir
10,079
504
45
2
0
311,819
0
L
Cthulhu
9,235
462
103
5
0
356,877
3
L
Kukulkan
10,787
539
118
6
0
301,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role