Player Matchup

Ymir
Ymir
Silver I
ChosenLost hero
Ymir
Silver I
Level 48
God Stats
16W - 13L
1,544 SR
Queue Stats
56W - 62L
1,186 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
FiveStardGeneral
Tsukuyomi
Silver I
Level 129
God Stats
17W - 14L
1,323 SR
Queue Stats
304W - 305L
1,175 MMR
Solo
Izanami
Izanami
Gold V
MADDOGtheKING77
Izanami
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
iAmJK-7
Osiris
Silver I
Level 96
God Stats
6W - 4L
1,500 SR
Queue Stats
82W - 80L
1,183 MMR
Solo
Scylla
Scylla
Silver IV
xSnoringSnorlax
Scylla
Silver IV
Level 128
God Stats
6W - 6L
1,539 SR
Queue Stats
486W - 493L
1,182 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,481 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,493 SR
1,258 MMR
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Silver I
HungVersTop
Thanatos
Silver I
Level 102
God Stats
40W - 47L
1,430 SR
Queue Stats
261W - 276L
1,183 MMR
Solo
Anhur
Anhur
Silver III
PLEBToBeRmembed
Anhur
Silver III
Level 88
God Stats
1W - 1L
1,477 SR
Queue Stats
201W - 202L
1,179 MMR
Solo
Achilles
Achilles
Gold V
PenWakeBr
Achilles
Gold V
Level 104
God Stats
3W - 6L
1,559 SR
Queue Stats
150W - 158L
1,254 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Solace Flare948
Baron Samedi
Gold V
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
305W - 312L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 12
11,897
517
6,371
22,918
22,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
20
5 / 1 / 6
13,172
573
11,167
15,787
7,833
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
4 / 2 / 10
11,822
514
17,513
10,854
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+75
Health

Osiris
iAmJK-7
Osiris
18
1 / 4 / 4
12,039
523
11,220
21,056
18,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
13 / 1 / 6
13,922
605
21,946
11,425
3,729
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetNu WaCu ChulainnDanzaburouCthulhu

VS

Bans
ArachneFenrirApolloNemesisJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
3 / 4 / 5
10,198
443
6,142
20,308
25,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
HungVersTop
Thanatos
19
4 / 4 / 1
11,254
489
10,240
20,169
7,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

17
0 / 7 / 3
9,933
432
7,672
19,012
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
PenWakeBr
Achilles
18
1 / 3 / 3
10,824
471
15,065
19,831
25,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Solace Flare948
Baron Samedi
16
5 / 7 / 3
9,952
433
15,554
15,973
6,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
25
Kills
13
13
Deaths
25
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
4
5
1.38
W
2
5
12
1.6
W
Tsukuyomi
5
1
6
8
L
Thanatos
HungVersTop
Thanatos
4
4
1
1.13
W
4
2
10
4.5
L
0
7
3
0.21
L
Achilles
PenWakeBr
Achilles
1
3
3
0.83
L
Baron Samedi
Solace Flare948
Baron Samedi
5
7
3
0.93
W
Osiris
iAmJK-7
Osiris
1
4
4
0.75
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,217
Damage
54,673
82,040
Taken
95,293
58,466
Mitigated
72,490
27,025
Healing
34,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,142
133
0
2,900
20,308
25,754
0
7,760
12,277
23,088
0
W
6,371
1,430
1,013
4,704
22,918
22,096
232
10,726
11,709
32,812
0
W
Tsukuyomi
11,167
1,930
0
8,820
15,787
7,833
555
1,692
13,965
0
112,880
L
Thanatos
HungVersTop
Thanatos
10,240
2,226
0
14,215
20,169
7,659
0
6,743
13,118
0
102,116
W
17,513
8,397
0
1,342
10,854
5,871
5,796
2,826
7,930
0
97,741
L
7,672
1,747
0
4,510
19,012
7,054
936
2,252
16,632
0
81,911
L
Achilles
PenWakeBr
Achilles
15,065
4,625
0
6,550
19,831
25,794
0
3,326
16,388
516
72,741
L
Baron Samedi
Solace Flare948
Baron Samedi
15,554
870
1,734
4,426
15,973
6,229
431
7,383
8,333
58,061
0
W
Osiris
iAmJK-7
Osiris
11,220
4,384
0
7,957
21,056
18,937
2,171
2,247
18,759
480
73,856
W
21,946
1,618
0
3,189
11,425
3,729
3,736
3,672
7,509
81,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,852
Gold Earned
52,161
682
Minions Killed
536
0
Camps Cleared
0
2,052,520
Distance Traveled
2,063,075
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,198
443
28
1
0
419,588
9
W
Ymir
11,897
517
68
3
0
396,834
8
W
Tsukuyomi
13,172
573
177
8
0
458,314
4
L
Thanatos
11,254
489
165
7
0
464,469
6
W
Izanami
11,822
514
150
7
0
413,198
1
L
Anhur
9,933
432
131
6
0
383,076
2
L
Achilles
10,824
471
132
6
0
377,029
5
L
Baron Samedi
9,952
433
80
3
0
418,913
6
W
Osiris
12,039
523
143
6
0
354,088
7
W
Scylla
13,922
605
144
6
0
430,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role