Player Matchup

Yemoja
Yemoja
RENESIS15400
Yemoja
Level 35
God Stats
6W - 1L
1,796 SR
Queue Stats
454W - 491L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
Ultimate_Aedras
Sun Wukong
Level 89
God Stats
11W - 6L
1,500 SR
Queue Stats
339W - 338L
1,540 Elo+
Party 1
Izanami
Izanami
Ultimate_CoUs_
Izanami
Level 21
God Stats
15W - 23L
1,459 SR
Queue Stats
21W - 33L
1,404 Elo+
Party 1
Ravana
Ravana
Ultimate_Iriix
Ravana
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
244W - 238L
1,473 Elo+
Party 1
Poseidon
Poseidon
Ultimate_Zer0___
Poseidon
Level 85
God Stats
13W - 6L
1,977 SR
Queue Stats
98W - 98L
1,462 Elo+
Party 1
Team Averages
Level 61
1,646 SR
1,470 Elo+

VS

Team Averages
Level 52
1,526 SR
1,499 Elo+
Olorun
Olorun
DerCamperBozZ
Olorun
Level 21
God Stats
2W - 4L
1,440 SR
Queue Stats
8W - 10L
1,463 Elo+
Party 2
Hercules
Hercules
PHINEAZ720
Hercules
Level 68
God Stats
2W - 1L
1,572 SR
Queue Stats
126W - 129L
1,510 Elo+
Party 2
Heimdallr
Heimdallr
SI-DEATH
Heimdallr
Level 62
God Stats
0W - 5L
1,294 SR
Queue Stats
256W - 288L
1,521 Elo+
Party 2
Nemesis
Nemesis
Thornty
Nemesis
Level 38
God Stats
3W - 6L
1,640 SR
Queue Stats
46W - 55L
1,473 Elo+
Solo
Ganesha
Ganesha
xB3x5TxInSaNe
Ganesha
Level 69
God Stats
11W - 9L
1,687 SR
Queue Stats
83W - 79L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 1 / 2
8,101
540
2,075
7,603
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
Ultimate_Aedras
Sun Wukong
17
1 / 0 / 7
9,885
659
10,035
11,908
7,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 3
7,785
519
2,264
7,877
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 2
8,859
591
4,882
7,392
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 0 / 2
10,956
730
11,708
5,500
1,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 0
7,493
500
1,122
10,538
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
PHINEAZ720
Hercules
13
1 / 3 / 0
7,413
494
4,524
11,901
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
SI-DEATH
Heimdallr
13
4 / 4 / 1
7,887
526
9,799
8,441
3,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Thornty
Nemesis
12
0 / 3 / 1
6,978
465
4,954
10,278
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
13
0 / 2 / 3
7,854
524
4,024
8,751
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
18
Kills
5
6
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
Hercules
PHINEAZ720
Hercules
1
3
0
0.33
W
Yemoja
2
1
2
3
L
Heimdallr
SI-DEATH
Heimdallr
4
4
1
1.13
L
Nemesis
Thornty
Nemesis
0
3
1
0.17
W
Sun Wukong
Ultimate_Aedras
Sun Wukong
1
0
7
4.5
W
1
3
3
0.83
W
3
2
2
2
W
11
0
2
12
L
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,964
Damage
24,423
40,280
Taken
49,909
17,750
Mitigated
25,939
18,312
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,122
286
0
1,276
10,538
3,397
1,192
4,235
6,303
40,889
0
L
Hercules
PHINEAZ720
Hercules
4,524
1,271
0
5,861
11,901
8,556
39
1,928
9,973
0
33,681
W
Yemoja
2,075
242
346
1,487
7,603
3,088
651
2,125
5,478
19,344
0
L
Heimdallr
SI-DEATH
Heimdallr
9,799
3,278
661
863
8,441
3,093
575
3,349
5,092
0
41,277
L
Nemesis
Thornty
Nemesis
4,954
1,470
0
1,640
10,278
5,697
0
2,962
7,316
0
49,479
W
Sun Wukong
Ultimate_Aedras
Sun Wukong
10,035
2,609
0
8,648
11,908
7,445
959
1,283
10,173
0
71,158
W
2,264
1,178
0
2,092
7,877
2,139
2,540
1,004
6,873
0
45,163
W
4,882
954
0
3,004
7,392
3,108
0
192
7,134
0
54,666
W
11,708
1,298
0
2,735
5,500
1,970
2,110
412
5,076
72,634
0
L
Ganesha
4,024
701
0
1,724
8,751
5,196
98
1,309
7,442
36,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,586
Gold Earned
37,625
500
Minions Killed
412
0
Camps Cleared
0
1,547,885
Distance Traveled
1,428,328
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,493
500
111
7
0
251,950
2
L
Hercules
7,413
494
91
6
0
276,588
2
W
Yemoja
8,101
540
25
2
0
313,690
3
L
Heimdallr
7,887
526
106
7
0
288,081
3
L
Nemesis
6,978
465
86
6
0
294,756
4
W
Sun Wukong
9,885
659
144
10
0
332,318
3
W
Izanami
7,785
519
97
6
0
296,102
0
W
Ravana
8,859
591
102
7
0
308,245
3
W
Poseidon
10,956
730
132
9
0
297,530
2
L
Ganesha
7,854
524
18
1
0
316,953
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role