Player Matchup

Mercury
Mercury
Gold III
AdycOMG
Mercury
Gold III
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
288W - 312L
1,469 MMR
Solo
Ganesha
Ganesha
Bronze III
DrasticXtempZ
Ganesha
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,470 MMR
Solo
Janus
Janus
Gold III
craiger29281
Janus
Gold III
Level 149
God Stats
23W - 22L
1,456 SR
Queue Stats
254W - 255L
1,550 MMR
Party 2
Apollo
Apollo
Silver I
mohalepirate
Apollo
Silver I
Level 146
God Stats
5W - 6L
1,884 SR
Queue Stats
331W - 342L
1,390 MMR
Party 2
Mulan
Mulan
Gold II
twix221
Mulan
Gold II
Level 128
God Stats
17W - 10L
1,899 SR
Queue Stats
722W - 713L
1,472 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,648 SR
1,470 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,563 SR
1,476 MMR
Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver II
GameYard2497675
Ymir
Silver II
Level 68
God Stats
2W - 0L
1,871 SR
Queue Stats
6W - 6L
1,466 MMR
Solo
Hercules
Hercules
Gold IV
Kieon8
Hercules
Gold IV
Level 156
God Stats
127W - 98L
1,561 SR
Queue Stats
533W - 538L
1,471 MMR
Solo
Thoth
Thoth
Gold III
Oni Breezyy
Thoth
Gold III
Level 156
God Stats
8W - 6L
1,500 SR
Queue Stats
235W - 234L
1,476 MMR
Party 1
Jing Wei
Jing Wei
Gold III
Unorpy
Jing Wei
Gold III
Level 128
God Stats
8W - 18L
1,384 SR
Queue Stats
386W - 383L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AdycOMG
Mercury
11
1 / 3 / 3
6,677
477
3,112
9,970
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
10
0 / 3 / 4
6,509
465
3,224
10,655
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 0
6,700
479
6,353
5,665
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
11
3 / 5 / 1
6,789
485
4,625
9,235
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
twix221
Mulan
13
1 / 6 / 0
7,229
516
5,461
10,712
8,506
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
DanzaburouCthulhuCu ChulainnScyllaIzanami

VS

Bans
Nu WaCerberusKing ArthurSetCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
5 / 0 / 5
8,376
598
4,022
8,576
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 2 / 9
7,093
507
5,372
9,777
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Kieon8
Hercules
15
6 / 1 / 1
9,026
645
8,090
11,254
6,129
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 6
7,882
563
5,765
5,774
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Unorpy
Jing Wei
12
3 / 3 / 5
7,482
534
6,879
8,627
2,585
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
19
19
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
5
7.5
L
Mercury
AdycOMG
Mercury
1
3
3
0.83
L
Ganesha
0
3
4
0.67
W
1
2
9
2.75
W
Hercules
Kieon8
Hercules
6
1
1
6.5
W
4
0
6
7
W
Jing Wei
Unorpy
Jing Wei
3
3
5
1.83
L
0
2
0
0
L
Apollo
3
5
1
0.7
L
Mulan
twix221
Mulan
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,775
Damage
30,128
46,237
Taken
44,008
22,371
Mitigated
19,674
8,418
Healing
14,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,022
1,170
0
4,221
8,576
3,237
1,371
2,109
6,316
0
43,627
L
Mercury
AdycOMG
Mercury
3,112
1,070
0
1,250
9,970
3,001
0
2,622
7,094
0
40,782
L
Ganesha
3,224
469
0
2,504
10,655
5,043
0
2,003
8,544
21,275
0
W
5,372
640
0
2,592
9,777
5,898
442
2,965
6,676
26,511
0
W
Hercules
Kieon8
Hercules
8,090
4,491
0
3,610
11,254
6,129
772
87
11,167
0
49,555
W
5,765
349
0
1,801
5,774
1,825
0
1,907
3,709
35,296
0
W
Jing Wei
Unorpy
Jing Wei
6,879
4,902
0
1,806
8,627
2,585
0
1,966
6,563
0
44,911
L
6,353
0
0
250
5,665
1,719
46
2,261
3,296
41,558
0
L
Apollo
4,625
1,922
0
2,311
9,235
4,102
1,020
3,680
5,454
0
33,466
L
Mulan
twix221
Mulan
5,461
1,710
0
2,103
10,712
8,506
318
0
10,712
0
38,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,904
Gold Earned
39,859
363
Minions Killed
390
0
Camps Cleared
0
1,285,520
Distance Traveled
1,321,982
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,376
598
80
6
0
296,072
1
L
Mercury
6,677
477
79
6
0
269,901
1
L
Ganesha
6,509
465
16
1
0
281,091
4
W
Ymir
7,093
507
42
3
0
267,383
10
W
Hercules
9,026
645
121
9
0
228,089
2
W
Thoth
7,882
563
71
5
0
285,684
4
W
Jing Wei
7,482
534
76
5
0
244,754
1
L
Janus
6,700
479
92
7
0
280,605
5
L
Apollo
6,789
485
92
7
0
230,655
4
L
Mulan
7,229
516
84
6
0
223,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role