Player Matchup

Osiris
Osiris
Platinum IV
FMadness
Osiris
Platinum IV
Level 159
God Stats
3W - 8L
1,167 SR
Queue Stats
156W - 165L
1,739 MMR
Party 3
Janus
Janus
Gold III
LordBardo
Janus
Gold III
Level 160
God Stats
7W - 8L
1,278 SR
Queue Stats
28W - 22L
1,685 MMR
Party 2
Thor
Thor
Gold IV
Th3GAWD
Thor
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
WaveController
Ares
Gold II
Level 144
God Stats
0W - 2L
1,289 SR
Queue Stats
36W - 26L
1,639 MMR
Party 2
Danzaburou
Danzaburou
Gold I
ŞHIELDMASTEŘ
Danzaburou
Gold I
Level 158
God Stats
2W - 2L
1,503 SR
Queue Stats
519W - 522L
1,687 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,347 SR
1,650 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,736 SR
1,686 MMR
Tyr
Tyr
Gold I
Haillieuwu
Tyr
Gold I
Level 62
God Stats
18W - 13L
1,623 SR
Queue Stats
118W - 115L
1,690 MMR
Solo
Persephone
Persephone
Gold I
MarqDaSharq
Persephone
Gold I
Level 149
God Stats
11W - 4L
1,848 SR
Queue Stats
67W - 38L
1,811 MMR
Party 1
Fenrir
Fenrir
Gold III
TÊØÇ
Fenrir
Gold III
Level 88
God Stats
3W - 4L
1,744 SR
Queue Stats
38W - 32L
1,653 MMR
Solo
Rama
Rama
Gold IV
WARSQUATCH
Rama
Gold IV
Level 160
God Stats
4W - 0L
1,726 SR
Queue Stats
103W - 71L
1,594 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
coppywolf
Cu Chulainn
Gold I
Level 142
God Stats
5W - 4L
1,738 SR
Queue Stats
151W - 142L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FMadness
Osiris
19
3 / 8 / 5
12,604
450
16,280
34,497
27,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
LordBardo
Janus
20
8 / 6 / 7
14,400
514
14,134
19,998
8,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Th3GAWD
Thor
20
5 / 4 / 6
15,120
540
12,320
27,905
16,602
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 12 / 15
12,053
430
15,990
32,558
36,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
ŞHIELDMASTEŘ
Danzaburou
20
7 / 10 / 10
15,038
537
26,519
29,243
14,826
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetAphroditeScyllaApolloTsukuyomi

VS

Bans
Guan YuAwilixGaneshaSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 10
17,172
613
21,527
27,889
30,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Persephone
MarqDaSharq
Persephone
20
9 / 6 / 14
17,009
607
38,986
21,682
9,119
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
TÊØÇ
Fenrir
20
7 / 7 / 13
14,375
513
17,814
27,461
21,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
6 / 5 / 12
16,747
598
21,749
25,009
11,490
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
coppywolf
Cu Chulainn
20
11 / 4 / 10
16,145
577
17,639
25,593
20,008
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
99
24
Kills
40
40
Deaths
24
43
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Osiris
FMadness
Osiris
3
8
5
0.69
W
7
2
10
6
L
Janus
LordBardo
Janus
8
6
7
1.92
W
Persephone
MarqDaSharq
Persephone
9
6
14
2.67
L
Thor
Th3GAWD
Thor
5
4
6
2
W
Fenrir
TÊØÇ
Fenrir
7
7
13
1.93
W
6
5
12
2.4
L
1
12
15
0.71
W
Cu Chulainn
coppywolf
Cu Chulainn
11
4
10
4
L
Danzaburou
ŞHIELDMASTEŘ
Danzaburou
7
10
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,243
Damage
117,715
144,201
Taken
127,634
104,753
Mitigated
92,872
30,632
Healing
46,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
FMadness
Osiris
16,280
6,611
0
12,111
34,497
27,576
1,132
8,889
25,428
1,076
89,402
W
21,527
3,291
0
13,711
27,889
30,325
1,155
5,261
20,774
0
119,412
L
Janus
LordBardo
Janus
14,134
1,211
0
1,382
19,998
8,914
206
6,994
12,688
83,995
0
W
Persephone
MarqDaSharq
Persephone
38,986
1,910
513
6,648
21,682
9,119
440
6,328
15,348
140,816
0
L
Thor
Th3GAWD
Thor
12,320
1,915
0
5,440
27,905
16,602
0
7,915
19,764
0
117,148
W
Fenrir
TÊØÇ
Fenrir
17,814
6,611
0
4,745
27,461
21,930
469
10,605
16,856
1,543
60,864
W
21,749
17,574
0
10,717
25,009
11,490
8,001
4,019
20,910
0
130,698
L
15,990
1,221
0
2,314
32,558
36,835
0
10,230
22,002
32,665
0
W
Cu Chulainn
coppywolf
Cu Chulainn
17,639
1,985
0
9,710
25,593
20,008
1,816
5,580
20,013
8,961
98,891
L
Danzaburou
ŞHIELDMASTEŘ
Danzaburou
26,519
15,734
0
9,385
29,243
14,826
0
6,030
22,972
0
106,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,215
Gold Earned
81,448
628
Minions Killed
799
0
Camps Cleared
0
2,465,811
Distance Traveled
2,714,717
33
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,604
450
157
6
0
513,249
5
W
Tyr
17,172
613
197
7
0
605,037
9
L
Janus
14,400
514
142
5
0
478,926
8
W
Persephone
17,009
607
194
7
0
515,349
7
L
Thor
15,120
540
169
6
0
545,614
3
W
Fenrir
14,375
513
86
3
0
540,111
10
W
Rama
16,747
598
192
7
0
460,885
7
L
Ares
12,053
430
28
1
0
478,056
10
W
Cu Chulainn
16,145
577
130
5
0
593,335
12
L
Danzaburou
15,038
537
132
5
0
449,966
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role