Player Matchup

Ymir
Ymir
Ballislife42
Ymir
Level 17
God Stats
61W - 65L
1,450 SR
Queue Stats
215W - 246L
1,476 Elo+
Party 1
Mercury
Mercury
CrossDanger55
Mercury
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 17L
1,540 Elo+
Party 1
Cerberus
Cerberus
Torch454
Cerberus
Level 29
God Stats
1W - 1L
1,728 SR
Queue Stats
39W - 31L
1,500 Elo+
Solo
Merlin
Merlin
maximalgreen
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 129L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
nguyent19
Danzaburou
Level 65
God Stats
5W - 13L
1,313 SR
Queue Stats
279W - 253L
1,460 Elo+
Party 1
Team Averages
Level 30
1,498 SR
1,491 Elo+

VS

Team Averages
Level 37
1,579 SR
1,521 Elo+
Chaac
Chaac
B1gBubba
Chaac
Level 12
God Stats
2W - 0L
1,693 SR
Queue Stats
5W - 4L
1,372 Elo+
Party 2
Yemoja
Yemoja
Certainish
Yemoja
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 23L
1,655 Elo+
Party 3
Anubis
Anubis
Emphoric
Anubis
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 166L
1,518 Elo+
Party 3
Arachne
Arachne
Tchoubaca1
Arachne
Level 23
God Stats
16W - 9L
1,649 SR
Queue Stats
33W - 18L
1,632 Elo+
Solo
Neith
Neith
idrialite
Neith
Level 17
God Stats
7W - 4L
1,553 SR
Queue Stats
12W - 8L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,365
424
2,244
10,120
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
13
3 / 4 / 1
7,611
507
6,274
13,808
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Torch454
Cerberus
14
5 / 2 / 1
8,490
566
8,678
11,858
7,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
11
0 / 6 / 1
6,295
420
1,384
7,996
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
nguyent19
Danzaburou
10
1 / 3 / 0
6,903
460
7,644
11,720
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
B1gBubba
Chaac
12
0 / 5 / 0
7,035
469
847
9,345
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Yemoja
Certainish
Yemoja
12
1 / 1 / 7
7,362
491
6,464
7,252
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Emphoric
Anubis
15
11 / 3 / 1
9,728
649
13,968
11,810
6,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Tchoubaca1
Arachne
16
6 / 1 / 1
9,168
611
8,416
12,531
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
idrialite
Neith
12
1 / 0 / 8
7,128
475
8,342
8,670
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
9
Kills
19
19
Deaths
10
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
B1gBubba
Chaac
0
5
0
0
L
0
4
0
0
W
Yemoja
Certainish
Yemoja
1
1
7
4.5
L
Mercury
3
4
1
0.88
W
Anubis
Emphoric
Anubis
11
3
1
3.83
W
Arachne
Tchoubaca1
Arachne
6
1
1
6.5
L
Cerberus
Torch454
Cerberus
5
2
1
2.75
W
Neith
idrialite
Neith
1
0
8
5
L
Merlin
0
6
1
0.08
L
Danzaburou
nguyent19
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
38,037
55,502
Taken
49,608
22,758
Mitigated
24,487
12,639
Healing
24,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
B1gBubba
Chaac
847
21
0
688
9,345
6,473
684
4,310
4,775
0
31,557
L
2,244
166
0
782
10,120
5,430
0
2,691
7,429
17,293
0
W
Yemoja
Certainish
Yemoja
6,464
863
1,035
1,600
7,252
3,586
307
838
6,414
20,810
0
L
Mercury
6,274
3,030
0
2,611
13,808
4,515
0
4,753
9,055
0
40,775
W
Anubis
Emphoric
Anubis
13,968
723
0
6,925
11,810
6,764
633
2,880
8,794
63,596
0
W
Arachne
Tchoubaca1
Arachne
8,416
6,327
0
9,752
12,531
4,811
216
2,881
9,576
0
61,478
L
Cerberus
Torch454
Cerberus
8,678
699
0
4,542
11,858
7,270
317
3,578
8,130
47,119
0
W
Neith
idrialite
Neith
8,342
2,449
0
4,760
8,670
2,853
737
881
7,743
0
38,036
L
Merlin
1,384
273
0
360
7,996
1,892
356
4,276
3,720
26,196
0
L
Danzaburou
nguyent19
Danzaburou
7,644
2,908
0
4,344
11,720
3,651
0
5,134
6,586
0
41,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
40,421
372
Minions Killed
387
0
Camps Cleared
0
1,320,783
Distance Traveled
1,397,749
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,035
469
62
4
0
259,626
0
L
Ymir
6,365
424
36
2
0
252,342
0
W
Yemoja
7,362
491
22
1
0
285,707
0
L
Mercury
7,611
507
74
5
0
330,734
5
W
Anubis
9,728
649
118
8
0
240,569
2
W
Arachne
9,168
611
122
8
0
332,990
6
L
Cerberus
8,490
566
156
10
0
261,378
0
W
Neith
7,128
475
63
4
0
278,857
0
L
Merlin
6,295
420
42
3
0
223,133
0
L
Danzaburou
6,903
460
64
4
0
253,196
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role