Player Matchup

Apollo
Apollo
Gold V
MantaJochen319
Apollo
Gold V
Level 126
God Stats
4W - 5L
1,543 SR
Queue Stats
345W - 334L
1,215 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
Vulcano_Brain
Nu Wa
Gold IV
Level 103
God Stats
52W - 45L
1,549 SR
Queue Stats
1,067W - 1,069L
1,330 MMR
Solo
Ymir
Ymir
Silver I
derallerbeste57
Ymir
Silver I
Level 67
God Stats
29W - 20L
1,675 SR
Queue Stats
29W - 23L
1,452 MMR
Party 3
Tyr
Tyr
Gold IV
mo_hawai
Tyr
Gold IV
Level 156
God Stats
2W - 4L
1,546 SR
Queue Stats
150W - 146L
1,355 MMR
Party 2
Nemesis
Nemesis
Gold IV
yelouve7
Nemesis
Gold IV
Level 143
God Stats
12W - 13L
1,603 SR
Queue Stats
1,119W - 1,140L
1,344 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,583 SR
1,339 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,542 SR
1,338 MMR
Anhur
Anhur
Gold IV
FRY-38
Anhur
Gold IV
Level 146
God Stats
8W - 12L
1,624 SR
Queue Stats
275W - 265L
1,338 MMR
Solo
Nox
Nox
Bronze IV
Ludo-King08
Nox
Bronze IV
Level 65
God Stats
0W - 2L
1,415 SR
Queue Stats
113W - 152L
1,354 MMR
Party 1
King Arthur
King Arthur
Silver I
Mahmoud015
King Arthur
Silver I
Level 125
God Stats
0W - 1L
1,426 SR
Queue Stats
19W - 20L
1,320 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
c4clio
Tsukuyomi
Bronze IV
Level 57
God Stats
24W - 20L
1,502 SR
Queue Stats
104W - 149L
1,354 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze IV
samukk
Kuzenbo
Bronze IV
Level 68
God Stats
25W - 23L
1,740 SR
Queue Stats
50W - 69L
1,321 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 14
13,545
564
15,805
17,652
6,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 2 / 13
14,139
589
23,711
7,697
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 2 / 15
11,847
494
7,434
18,064
16,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 4 / 12
13,377
557
15,980
20,714
30,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
yelouve7
Nemesis
20
12 / 3 / 9
14,229
593
19,161
19,986
10,538
Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Cu ChulainnDanzaburouJanusBakasuraScylla

VS

Bans
DiscordiaSun WukongSobekCernunnosGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FRY-38
Anhur
19
5 / 6 / 1
11,919
497
12,346
22,989
8,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 5 / 2
10,073
420
3,393
13,989
5,745
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Mahmoud015
King Arthur
20
6 / 6 / 3
13,811
575
19,360
34,590
29,692
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
c4clio
Tsukuyomi
15
2 / 9 / 1
9,901
413
6,182
19,383
10,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
samukk
Kuzenbo
17
2 / 3 / 4
11,358
473
9,705
19,690
29,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
28
Kills
15
15
Deaths
29
63
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
FRY-38
Anhur
5
6
1
0.92
L
0
5
2
0.2
L
King Arthur
Mahmoud015
King Arthur
6
6
3
1.25
W
5
4
14
3
W
7
2
13
6.75
L
Tsukuyomi
c4clio
Tsukuyomi
2
9
1
0.28
W
0
2
15
3.75
W
4
4
12
2.5
L
Kuzenbo
samukk
Kuzenbo
2
3
4
1.33
W
Nemesis
yelouve7
Nemesis
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,091
Damage
50,986
84,113
Taken
110,641
67,680
Mitigated
83,842
24,319
Healing
30,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
FRY-38
Anhur
12,346
7,572
0
10,462
22,989
8,489
1,012
5,290
17,456
0
101,465
L
3,393
313
0
1,811
13,989
5,745
354
6,429
7,280
57,805
0
L
King Arthur
Mahmoud015
King Arthur
19,360
2,517
0
9,924
34,590
29,692
0
7,976
25,718
567
106,229
W
15,805
10,615
0
8,571
17,652
6,837
6,955
4,335
13,317
0
100,521
W
23,711
4,949
0
642
7,697
3,564
1,505
1,258
6,439
121,920
0
L
Tsukuyomi
c4clio
Tsukuyomi
6,182
1,100
0
3,761
19,383
10,042
0
3,650
15,529
0
57,039
W
7,434
545
841
4,073
18,064
16,591
260
4,235
13,829
46,396
0
W
15,980
4,068
0
8,349
20,714
30,150
306
1,114
19,600
0
80,677
L
Kuzenbo
samukk
Kuzenbo
9,705
3,530
1,381
3,516
19,690
29,874
0
6,706
12,646
28,653
0
W
Nemesis
yelouve7
Nemesis
19,161
9,944
0
1,843
19,986
10,538
2,157
2,687
17,299
0
116,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,137
Gold Earned
57,062
717
Minions Killed
601
0
Camps Cleared
0
2,336,710
Distance Traveled
2,053,981
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,919
497
169
7
0
378,482
3
L
Nox
10,073
420
122
5
0
370,543
0
L
King Arthur
13,811
575
196
8
0
422,951
2
W
Apollo
13,545
564
195
8
0
452,550
5
W
Nu Wa
14,139
589
182
8
0
432,354
4
L
Tsukuyomi
9,901
413
75
3
0
420,496
1
W
Ymir
11,847
494
55
2
0
457,060
14
W
Tyr
13,377
557
138
6
0
453,968
6
L
Kuzenbo
11,358
473
39
2
0
461,509
12
W
Nemesis
14,229
593
147
6
0
540,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role