Player Matchup

Danzaburou
Danzaburou
Gold II
Benjv666
Danzaburou
Gold II
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
DibujoMc
Guan Yu
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
Kerklonium
Scylla
Bronze III
Level 85
God Stats
8W - 8L
1,589 SR
Queue Stats
51W - 52L
1,506 MMR
Solo
Sylvanus
Sylvanus
Gold IV
chukiol
Sylvanus
Gold IV
Level 128
God Stats
24W - 16L
1,637 SR
Queue Stats
381W - 373L
1,480 MMR
Solo
Fenrir
Fenrir
Gold III
iBloodFlare
Fenrir
Gold III
Level 142
God Stats
11W - 2L
1,835 SR
Queue Stats
39W - 36L
1,477 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,612 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,428 SR
1,490 MMR
Cupid
Cupid
Gold V
CosmicMemory
Cupid
Gold V
Level 159
God Stats
23W - 19L
1,498 SR
Queue Stats
168W - 174L
1,476 MMR
Solo
Geb
Geb
Bronze III
FRANCO27
Geb
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
Simonkss
Achilles
Gold IV
Level 123
God Stats
16W - 22L
1,458 SR
Queue Stats
192W - 192L
1,472 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
iDárk
Erlang Shen
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
ЅhøРaíи
Janus
Bronze III
Level 149
God Stats
6W - 5L
1,182 SR
Queue Stats
106W - 100L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Benjv666
Danzaburou
16
1 / 0 / 3
9,123
507
5,511
7,806
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
DibujoMc
Guan Yu
16
4 / 2 / 4
9,514
529
12,234
17,003
15,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
Kerklonium
Scylla
16
2 / 2 / 7
10,128
563
14,639
6,936
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sylvanus
chukiol
Sylvanus
13
4 / 3 / 2
8,243
458
7,307
13,267
10,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
18
6 / 1 / 6
10,846
603
9,518
13,219
6,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
NemesisApolloCthulhuTsukuyomiSet

VS

Bans
BakasuraArachneOsirisKhepriCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,542
475
4,842
12,890
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 4
6,891
383
4,513
14,366
7,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Simonkss
Achilles
15
3 / 3 / 2
8,471
471
10,232
14,995
9,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
iDárk
Erlang Shen
14
1 / 6 / 6
8,227
457
6,360
16,187
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 3 / 3
9,350
519
10,258
9,543
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
17
Kills
8
8
Deaths
17
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Benjv666
Danzaburou
1
0
3
2.5
L
1
4
1
0.38
W
Guan Yu
DibujoMc
Guan Yu
4
2
4
3
L
0
1
4
2
W
Scylla
Kerklonium
Scylla
2
2
7
2.75
L
Achilles
Simonkss
Achilles
3
3
2
1.33
W
Sylvanus
chukiol
Sylvanus
4
3
2
1.67
W
Fenrir
6
1
6
9
L
Erlang Shen
iDárk
Erlang Shen
1
6
6
0.67
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,209
Damage
36,205
58,231
Taken
67,981
38,134
Mitigated
30,594
27,434
Healing
20,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Benjv666
Danzaburou
5,511
1,763
0
3,453
7,806
2,906
979
1,425
6,381
0
68,670
L
4,842
2,814
324
6,172
12,890
3,721
0
2,998
9,856
0
53,614
W
Guan Yu
DibujoMc
Guan Yu
12,234
730
2,761
8,183
17,003
15,501
0
3,806
12,647
127
59,477
L
4,513
228
0
1,354
14,366
7,976
0
6,235
7,993
18,875
0
W
Scylla
Kerklonium
Scylla
14,639
970
0
1,080
6,936
2,369
0
1,814
5,097
76,539
0
L
Achilles
Simonkss
Achilles
10,232
2,753
0
6,554
14,995
9,620
616
2,480
12,441
743
46,896
W
Sylvanus
chukiol
Sylvanus
7,307
1,407
1,739
3,867
13,267
10,947
35
4,488
8,713
24,044
7,504
W
Fenrir
9,518
2,200
0
6,351
13,219
6,411
602
3,975
9,194
0
81,374
L
Erlang Shen
iDárk
Erlang Shen
6,360
3,059
0
5,870
16,187
6,442
0
4,504
11,533
0
46,728
L
10,258
486
0
713
9,543
2,835
0
4,837
4,438
75,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,854
Gold Earned
41,481
539
Minions Killed
456
0
Camps Cleared
0
1,733,746
Distance Traveled
1,755,439
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,123
507
124
7
0
323,894
4
L
Cupid
8,542
475
114
6
0
295,984
2
W
Guan Yu
9,514
529
97
5
0
360,735
8
L
Geb
6,891
383
30
2
0
384,305
8
W
Scylla
10,128
563
144
8
0
342,130
5
L
Achilles
8,471
471
74
4
0
331,742
5
W
Sylvanus
8,243
458
44
2
0
308,859
6
W
Fenrir
10,846
603
130
7
0
398,128
4
L
Erlang Shen
8,227
457
87
5
0
362,475
1
L
Janus
9,350
519
151
8
0
380,933
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role