Player Matchup

Bakasura
Bakasura
Silver III
DatingPhoenix90
Bakasura
Silver III
Level 67
God Stats
0W - 1L
1,570 SR
Queue Stats
13W - 26L
1,418 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
JOTA Y EFE
Ah Muzen Cab
Bronze IV
Level 34
God Stats
1W - 1L
1,737 SR
Queue Stats
13W - 15L
1,416 MMR
Solo
Hades
Hades
Gold III
LychinNMoss
Hades
Gold III
Level 89
God Stats
92W - 76L
1,641 SR
Queue Stats
210W - 218L
1,415 MMR
Solo
Nu Wa
Nu Wa
Gold V
SugardeadD
Nu Wa
Gold V
Level 132
God Stats
15W - 16L
1,537 SR
Queue Stats
188W - 191L
1,420 MMR
Solo
Cthulhu
Cthulhu
Silver I
pika_colo_sal
Cthulhu
Silver I
Level 48
God Stats
1W - 2L
1,749 SR
Queue Stats
34W - 40L
1,418 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 74
1,647 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,570 SR
1,417 MMR
Hun Batz
Hun Batz
Bronze III
GameYard2497675
Hun Batz
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,420 MMR
Solo
Horus
Horus
Gold IV
Kenny Coloma
Horus
Gold IV
Level 98
God Stats
10W - 11L
1,595 SR
Queue Stats
85W - 85L
1,416 MMR
Solo
Merlin
Merlin
Gold IV
PnKHoTDoGWaLLeT
Merlin
Gold IV
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
193W - 194L
1,438 MMR
Party 1
Cabrakan
Cabrakan
Gold III
Unorpy
Cabrakan
Gold III
Level 128
God Stats
16W - 13L
1,681 SR
Queue Stats
386W - 383L
1,420 MMR
Solo
Artemis
Artemis
Gold V
triggerhappyRF
Artemis
Gold V
Level 112
God Stats
30W - 32L
1,573 SR
Queue Stats
338W - 330L
1,392 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
0 / 8 / 2
6,574
387
4,129
11,345
4,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
JOTA Y EFE
Ah Muzen Cab
14
3 / 4 / 0
8,503
500
4,329
9,898
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 2 / 2
9,096
535
6,107
11,075
5,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nu Wa
13
2 / 6 / 4
8,399
494
10,802
8,614
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
15
4 / 3 / 0
9,045
532
9,490
13,894
7,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
DanzaburouSetScyllaApolloCu Chulainn

VS

Bans
PersephoneHeimdallrIzanamiErlang ShenKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
8 / 3 / 5
10,421
613
10,642
13,370
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 7
7,713
454
4,581
13,965
6,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 2 / 2
8,674
510
6,486
6,172
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Unorpy
Cabrakan
14
3 / 3 / 4
8,641
508
7,381
11,905
12,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 4 / 2
8,630
508
6,417
11,699
4,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
15
Kills
23
23
Deaths
15
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
8
2
0.13
W
Hun Batz
8
3
5
3.5
L
Ah Muzen Cab
JOTA Y EFE
Ah Muzen Cab
3
4
0
0.75
W
3
3
7
2.17
L
6
2
2
3.5
W
6
2
2
3.5
L
Nu Wa
2
6
4
0.67
W
Cabrakan
Unorpy
Cabrakan
3
3
4
1.67
L
Cthulhu
4
3
0
1.33
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,857
Damage
35,507
54,826
Taken
57,111
22,682
Mitigated
29,815
15,560
Healing
15,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
4,129
2,727
0
950
11,345
4,989
0
4,584
6,598
0
26,038
W
Hun Batz
10,642
3,111
0
5,119
13,370
4,517
0
5,548
7,560
0
74,593
L
Ah Muzen Cab
JOTA Y EFE
Ah Muzen Cab
4,329
1,296
0
3,693
9,898
2,609
261
0
9,898
0
48,147
W
4,581
1,928
925
3,919
13,965
6,768
0
6,811
6,624
0
13,911
L
6,107
959
170
5,448
11,075
5,723
214
1,136
9,901
64,640
0
W
6,486
141
0
449
6,172
1,789
0
3,935
2,057
61,567
0
L
Nu Wa
10,802
5,501
0
697
8,614
2,066
313
2,292
6,140
41,485
0
W
Cabrakan
Unorpy
Cabrakan
7,381
1,329
0
2,624
11,905
12,641
596
6,130
5,513
46,853
0
L
Cthulhu
9,490
885
63
4,539
13,894
7,295
427
5,472
8,422
57,383
0
W
6,417
3,247
0
2,766
11,699
4,100
1,795
2,823
8,668
0
61,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,617
Gold Earned
44,079
458
Minions Killed
478
0
Camps Cleared
0
1,479,049
Distance Traveled
1,551,929
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,574
387
56
3
0
334,620
0
W
Hun Batz
10,421
613
128
8
0
363,780
2
L
Ah Muzen Cab
8,503
500
105
6
0
275,732
1
W
Horus
7,713
454
21
1
0
361,706
1
L
Hades
9,096
535
108
6
0
292,039
0
W
Merlin
8,674
510
117
7
0
274,993
2
L
Nu Wa
8,399
494
72
4
0
283,772
1
W
Cabrakan
8,641
508
107
6
0
281,137
2
L
Cthulhu
9,045
532
117
7
0
292,886
0
W
Artemis
8,630
508
105
6
0
270,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role