Player Matchup

Anhur
Anhur
Gbirds58
Anhur
Level 29
God Stats
1W - 2L
1,281 SR
Queue Stats
91W - 84L
1,568 Elo+
Solo
Scylla
Scylla
SeamanDemon11
Scylla
Level 13
God Stats
1W - 1L
1,704 SR
Queue Stats
21W - 20L
1,581 Elo+
Party 1
Bellona
Bellona
honeycafe
Bellona
Level 29
God Stats
23W - 28L
1,491 SR
Queue Stats
99W - 111L
1,514 Elo+
Party 1
Set
Set
jonhysejugar
Set
Level 28
God Stats
7W - 12L
1,646 SR
Queue Stats
367W - 328L
1,572 Elo+
Solo
Ares
Ares
loviloki
Ares
Level 8
God Stats
5W - 4L
1,500 SR
Queue Stats
55W - 59L
1,503 Elo+
Solo
Team Averages
Level 21
1,524 SR
1,547 Elo+

VS

Team Averages
Level 21
1,706 SR
1,547 Elo+
Bellona
Bellona
Countryflea79
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,496 Elo+
Solo
Medusa
Medusa
CptBenson
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
WhiteDominican
Ne Zha
Level 27
God Stats
6W - 0L
1,874 SR
Queue Stats
91W - 70L
1,587 Elo+
Solo
Ares
Ares
Wonkabar12
Ares
Level 28
God Stats
10W - 5L
1,894 SR
Queue Stats
258W - 264L
1,529 Elo+
Solo
Danzaburou
Danzaburou
zirkzise
Danzaburou
Level 13
God Stats
19W - 25L
1,761 SR
Queue Stats
751W - 710L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gbirds58
Anhur
9
0 / 0 / 0
5,163
516
1,688
2,401
561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 3 / 0
5,651
565
2,307
4,304
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bellona
honeycafe
Bellona
9
2 / 2 / 0
5,533
553
4,503
6,027
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 2
5,105
511
2,729
6,436
1,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
6
0 / 5 / 1
4,279
428
2,116
6,981
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
9
1 / 2 / 1
5,249
525
3,123
4,658
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
CptBenson
Medusa
11
2 / 0 / 1
5,981
598
2,165
2,822
812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 1 / 2
5,657
566
4,987
8,218
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 4
5,732
573
2,346
7,320
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
zirkzise
Danzaburou
11
5 / 1 / 0
6,686
669
4,148
3,874
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
13
13
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
2
1
0.75
W
Medusa
CptBenson
Medusa
2
0
1
2.5
L
Anhur
Gbirds58
Anhur
0
0
0
0
L
2
3
0
0.67
W
3
1
2
4
W
2
0
4
4
L
Bellona
honeycafe
Bellona
2
2
0
1
L
0
3
2
0.33
L
Ares
0
5
1
0.1
W
Danzaburou
zirkzise
Danzaburou
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,343
Damage
16,769
26,149
Taken
26,892
10,793
Mitigated
10,545
4,660
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
3,123
718
0
250
4,658
2,899
748
0
4,333
0
19,395
W
Medusa
CptBenson
Medusa
2,165
831
222
872
2,822
812
0
648
2,174
0
31,212
L
Anhur
Gbirds58
Anhur
1,688
1,003
0
568
2,401
561
0
265
2,136
0
26,839
L
2,307
487
0
506
4,304
970
0
163
4,141
24,476
0
W
4,987
2,766
0
3,742
8,218
2,537
0
719
7,367
0
28,038
W
2,346
705
0
2,883
7,320
2,942
0
1,167
6,101
18,125
0
L
Bellona
honeycafe
Bellona
4,503
1,178
0
1,672
6,027
4,235
0
487
5,240
0
24,012
L
2,729
1,960
0
1,646
6,436
1,906
0
0
6,436
0
23,221
L
Ares
2,116
64
0
268
6,981
3,121
0
1,431
5,550
6,945
0
W
Danzaburou
zirkzise
Danzaburou
4,148
1,587
0
1,708
3,874
1,355
0
1,751
2,069
0
35,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,731
Gold Earned
29,305
224
Minions Killed
262
0
Camps Cleared
0
879,683
Distance Traveled
982,840
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,249
525
39
4
0
194,892
2
W
Medusa
5,981
598
69
7
0
176,892
2
L
Anhur
5,163
516
59
6
0
165,336
1
L
Scylla
5,651
565
60
6
0
178,323
4
W
Ne Zha
5,657
566
62
6
0
217,456
3
W
Ares
5,732
573
22
2
0
204,183
1
L
Bellona
5,533
553
43
4
0
176,547
2
L
Set
5,105
511
56
6
0
199,215
3
L
Ares
4,279
428
6
1
0
160,262
1
W
Danzaburou
6,686
669
70
7
0
189,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role