Player Matchup

Rama
Rama
Gold IV
AmaruKobayashi
Rama
Gold IV
Level 62
God Stats
7W - 3L
1,500 SR
Queue Stats
26W - 11L
1,718 MMR
Party 2
Merlin
Merlin
Gold IV
Chromacraft
Merlin
Gold IV
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,718 MMR
Party 2
Geb
Geb
Gold I
HotBoyHarry
Geb
Gold I
Level 94
God Stats
11W - 12L
1,589 SR
Queue Stats
55W - 54L
1,713 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
LeCafeCream
Sun Wukong
Gold IV
Level 159
God Stats
1W - 1L
1,782 SR
Queue Stats
201W - 167L
1,718 MMR
Party 4
Arachne
Arachne
Gold IV
Omega2big
Arachne
Gold IV
Level 159
God Stats
9W - 3L
1,905 SR
Queue Stats
93W - 82L
1,718 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 102
1,655 SR
1,717 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,616 SR
1,728 MMR
Fafnir
Fafnir
Platinum III
Baramorre
Fafnir
Platinum III
Level 158
God Stats
29W - 26L
1,724 SR
Queue Stats
155W - 146L
1,910 MMR
Party 3
Persephone
Persephone
Gold IV
Craigafro
Persephone
Gold IV
Level 138
God Stats
9W - 12L
1,839 SR
Queue Stats
334W - 331L
1,533 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
ItzScoobs
Hou Yi
Gold IV
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
496W - 479L
1,620 MMR
Party 3
Guan Yu
Guan Yu
Gold III
TÊØÇ
Guan Yu
Gold III
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 32L
1,702 MMR
Solo
Nemesis
Nemesis
Platinum III
xRev3rb
Nemesis
Platinum III
Level 108
God Stats
13W - 13L
1,516 SR
Queue Stats
176W - 171L
1,876 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 6
13,854
630
15,968
19,555
8,000
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
20
6 / 1 / 8
14,507
659
20,699
13,053
5,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

16
1 / 4 / 13
11,284
513
5,881
16,552
13,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
LeCafeCream
Sun Wukong
20
9 / 2 / 11
14,484
658
19,751
22,738
21,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arachne
Omega2big
Arachne
19
10 / 4 / 13
13,253
602
19,490
19,176
10,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
SetScyllaHe BoNu WaApollo

VS

Bans
DanzaburouYmirCupidCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Baramorre
Fafnir
13
1 / 5 / 6
9,529
433
3,991
22,010
20,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Craigafro
Persephone
17
5 / 4 / 3
10,664
485
10,196
13,310
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
ItzScoobs
Hou Yi
18
3 / 5 / 6
11,476
522
14,105
20,781
9,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TÊØÇ
Guan Yu
15
1 / 10 / 6
9,829
447
9,349
24,608
26,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
xRev3rb
Nemesis
18
3 / 6 / 2
11,007
500
8,295
19,004
9,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
36
30
Kills
13
13
Deaths
30
51
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
6
3.5
L
Fafnir
Baramorre
Fafnir
1
5
6
0.8
W
Merlin
6
1
8
10
L
Persephone
Craigafro
Persephone
5
4
3
1.63
W
1
4
13
1.88
L
Hou Yi
ItzScoobs
Hou Yi
3
5
6
1.2
W
Sun Wukong
LeCafeCream
Sun Wukong
9
2
11
7.25
W
Arachne
Omega2big
Arachne
10
4
13
4.13
L
Guan Yu
TÊØÇ
Guan Yu
1
10
6
0.4
L
Nemesis
xRev3rb
Nemesis
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,789
Damage
45,936
91,074
Taken
99,713
59,275
Mitigated
70,213
36,761
Healing
20,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,968
12,109
0
12,089
19,555
8,000
7,225
1,997
17,505
0
127,450
L
Fafnir
Baramorre
Fafnir
3,991
625
0
3,841
22,010
20,976
0
9,562
12,368
15,146
0
W
Merlin
20,699
1,283
418
5,531
13,053
5,960
4,757
2,089
10,742
144,868
0
L
Persephone
Craigafro
Persephone
10,196
173
0
2,478
13,310
4,473
0
5,514
7,792
73,944
0
W
5,881
627
0
2,255
16,552
13,773
246
4,891
11,451
21,748
0
L
Hou Yi
ItzScoobs
Hou Yi
14,105
8,690
0
5,197
20,781
9,339
0
4,289
16,492
0
80,165
W
Sun Wukong
LeCafeCream
Sun Wukong
19,751
3,713
0
5,561
22,738
21,010
556
1,482
19,954
0
101,164
W
Arachne
Omega2big
Arachne
19,490
14,477
0
10,907
19,176
10,532
2,257
3,073
15,815
0
64,102
L
Guan Yu
TÊØÇ
Guan Yu
9,349
1,049
1,306
4,935
24,608
26,317
137
4,958
19,490
0
57,455
L
Nemesis
xRev3rb
Nemesis
8,295
2,717
0
2,290
19,004
9,108
0
4,010
14,994
0
84,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,382
Gold Earned
52,505
684
Minions Killed
547
0
Camps Cleared
0
2,220,459
Distance Traveled
1,987,411
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,854
630
193
9
0
399,501
5
L
Fafnir
9,529
433
17
1
0
404,968
5
W
Merlin
14,507
659
227
10
0
425,673
1
L
Persephone
10,664
485
143
7
0
396,497
9
W
Geb
11,284
513
20
1
0
475,119
6
L
Hou Yi
11,476
522
133
6
0
356,181
3
W
Sun Wukong
14,484
658
162
7
0
447,456
2
W
Arachne
13,253
602
82
4
0
472,710
1
L
Guan Yu
9,829
447
109
5
0
360,153
5
L
Nemesis
11,007
500
145
7
0
469,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role