Player Matchup

Bellona
Bellona
Platinum III
Albagui02
Bellona
Platinum III
Level 125
God Stats
35W - 19L
1,781 SR
Queue Stats
106W - 90L
1,864 MMR
Party 1
Hachiman
Hachiman
Platinum II
Aíesha
Hachiman
Platinum II
Level 155
God Stats
10W - 14L
1,458 SR
Queue Stats
104W - 96L
1,858 MMR
Party 2
Poseidon
Poseidon
Gold I
GGimmy
Poseidon
Gold I
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 91L
1,684 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Jáde
Fenrir
Platinum IV
Level 59
God Stats
5W - 1L
1,857 SR
Queue Stats
43W - 40L
1,775 MMR
Party 2
Chang'e
Chang'e
Platinum III
Redjack23
Chang'e
Platinum III
Level 120
God Stats
50W - 33L
1,729 SR
Queue Stats
215W - 199L
1,766 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 118
1,665 SR
1,789 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,571 SR
1,732 MMR
Vulcan
Vulcan
Gold III
DASMuffin
Vulcan
Gold III
Level 58
God Stats
2W - 1L
1,826 SR
Queue Stats
18W - 10L
1,770 MMR
Solo
Mercury
Mercury
Platinum III
Darnaldo01
Mercury
Platinum III
Level 108
God Stats
23W - 24L
1,460 SR
Queue Stats
325W - 317L
1,813 MMR
Solo
Scylla
Scylla
Platinum V
Dieglol
Scylla
Platinum V
Level 155
God Stats
12W - 8L
1,567 SR
Queue Stats
306W - 265L
1,762 MMR
Solo
Apollo
Apollo
Platinum IV
ParlamentCaratel
Apollo
Platinum IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
bertz94
Geb
Gold III
Level 160
God Stats
6W - 11L
1,500 SR
Queue Stats
46W - 44L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Albagui02
Bellona
20
2 / 1 / 12
13,654
594
10,937
30,997
27,347
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Aíesha
Hachiman
19
4 / 2 / 3
12,902
561
8,293
15,041
5,530
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
GGimmy
Poseidon
20
3 / 5 / 8
13,146
572
11,158
10,444
3,787
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Jáde
Fenrir
20
13 / 1 / 4
14,484
630
18,207
22,104
17,182
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Redjack23
Chang'e
17
0 / 5 / 10
11,005
478
9,152
16,277
12,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetDanzaburouJanusPersephoneNu Wa

VS

Bans
TsukuyomiYemojaCu ChulainnThanatosSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DASMuffin
Vulcan
17
0 / 4 / 0
11,157
485
12,587
10,795
5,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Darnaldo01
Mercury
19
3 / 5 / 7
11,888
517
6,094
16,647
8,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Dieglol
Scylla
19
5 / 2 / 4
12,142
528
15,298
9,430
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
3 / 5 / 5
12,581
547
10,130
18,336
9,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Geb
15
3 / 6 / 7
10,823
471
9,201
24,431
26,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
22
Kills
14
14
Deaths
22
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
Albagui02
Bellona
2
1
12
8
W
Hachiman
Aíesha
Hachiman
4
2
3
2.75
L
Vulcan
DASMuffin
Vulcan
0
4
0
0
L
Mercury
Darnaldo01
Mercury
3
5
7
1.3
L
Scylla
Dieglol
Scylla
5
2
4
3.5
W
Poseidon
GGimmy
Poseidon
3
5
8
1.4
W
Fenrir
Jáde
Fenrir
13
1
4
15
L
3
5
5
1.1
W
Chang'e
Redjack23
Chang'e
0
5
10
1
L
Geb
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,747
Damage
53,310
94,863
Taken
79,639
65,956
Mitigated
54,702
54,633
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Albagui02
Bellona
10,937
2,452
0
17,075
30,997
27,347
1,924
9,418
20,989
0
91,709
W
Hachiman
Aíesha
Hachiman
8,293
5,342
0
8,050
15,041
5,530
1,659
6,276
8,653
0
92,063
L
Vulcan
DASMuffin
Vulcan
12,587
2,838
88
1,561
10,795
5,991
0
1,388
9,267
68,746
0
L
Mercury
Darnaldo01
Mercury
6,094
3,752
0
370
16,647
8,021
335
3,387
13,034
0
98,226
L
Scylla
Dieglol
Scylla
15,298
2,178
0
650
9,430
4,542
0
2,038
7,368
95,323
0
W
Poseidon
GGimmy
Poseidon
11,158
1,861
0
2,483
10,444
3,787
427
5,746
4,408
106,732
0
W
Fenrir
Jáde
Fenrir
18,207
6,323
0
14,466
22,104
17,182
2,491
9,350
12,368
0
106,523
L
10,130
7,305
0
7,775
18,336
9,562
1,242
4,229
14,101
0
102,214
W
Chang'e
Redjack23
Chang'e
9,152
1,036
4,417
8,142
16,277
12,110
177
6,729
9,390
59,672
0
L
Geb
9,201
1,068
0
4,888
24,431
26,586
70
9,103
15,114
33,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,191
Gold Earned
58,591
742
Minions Killed
665
0
Camps Cleared
0
2,404,509
Distance Traveled
2,365,121
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,654
594
182
8
0
503,363
10
W
Hachiman
12,902
561
152
7
0
443,259
7
L
Vulcan
11,157
485
136
6
0
471,052
2
L
Mercury
11,888
517
154
7
0
523,914
2
L
Scylla
12,142
528
171
7
0
478,988
8
W
Poseidon
13,146
572
187
8
0
485,757
1
W
Fenrir
14,484
630
143
6
0
532,860
8
L
Apollo
12,581
547
182
8
0
429,564
7
W
Chang'e
11,005
478
78
3
0
439,270
5
L
Geb
10,823
471
22
1
0
461,603
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role