Player Matchup

Bacchus
Bacchus
Silver I
L-0-L-L-I-P-O-P-
Bacchus
Silver I
Level 154
God Stats
5W - 6L
1,614 SR
Queue Stats
17W - 16L
1,635 MMR
Party 4
Achilles
Achilles
Gold I
MESimba1029
Achilles
Gold I
Level 113
God Stats
0W - 1L
1,803 SR
Queue Stats
120W - 115L
1,639 MMR
Solo
Janus
Janus
Gold IV
TwoPM15
Janus
Gold IV
Level 127
God Stats
1W - 2L
2,011 SR
Queue Stats
43W - 36L
1,586 MMR
Party 3
Chaac
Chaac
Silver I
WorkingMom-101
Chaac
Silver I
Level 155
God Stats
2W - 2L
1,622 SR
Queue Stats
14W - 16L
1,635 MMR
Party 4
Nemesis
Nemesis
Gold III
oGanja LegendZ
Nemesis
Gold III
Level 105
God Stats
3W - 4L
1,667 SR
Queue Stats
25W - 23L
1,672 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,743 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,713 SR
1,635 MMR
Cabrakan
Cabrakan
Silver I
BeMorePacific
Cabrakan
Silver I
Level 148
God Stats
3W - 1L
1,723 SR
Queue Stats
30W - 12L
1,551 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
Drexon115
Erlang Shen
Gold I
Level 155
God Stats
14W - 9L
1,735 SR
Queue Stats
196W - 181L
1,631 MMR
Solo
Athena
Athena
Gold II
GallantM
Athena
Gold II
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 46L
1,673 MMR
Party 2
Apollo
Apollo
Platinum IV
I3oss Mode
Apollo
Platinum IV
Level 109
God Stats
25W - 20L
1,897 SR
Queue Stats
306W - 297L
1,732 MMR
Party 1
Loki
Loki
Gold III
IvanEvans036
Loki
Gold III
Level 155
God Stats
5W - 1L
1,709 SR
Queue Stats
139W - 137L
1,585 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 5
8,111
427
5,898
11,932
9,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
MESimba1029
Achilles
14
2 / 4 / 2
8,673
456
10,548
17,370
18,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
TwoPM15
Janus
16
0 / 4 / 5
9,591
505
5,810
9,697
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 6 / 0
8,984
473
8,444
18,854
12,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
4 / 4 / 1
9,294
489
5,904
12,373
5,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SetNu WaDanzaburouScyllaCu Chulainn

VS

Bans
CthulhuCupidHeraChernobogTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BeMorePacific
Cabrakan
15
5 / 2 / 13
11,253
592
9,704
14,907
18,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Drexon115
Erlang Shen
17
4 / 1 / 8
11,118
585
9,684
13,228
7,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
GallantM
Athena
16
6 / 3 / 11
10,817
569
10,986
9,133
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
I3oss Mode
Apollo
17
8 / 2 / 4
11,645
613
14,960
15,680
5,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 2 / 5
11,211
590
5,400
12,834
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
10
Kills
25
26
Deaths
10
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BeMorePacific
Cabrakan
5
2
13
5.75
W
Erlang Shen
Drexon115
Erlang Shen
4
1
8
8
W
Athena
GallantM
Athena
6
3
11
3.83
W
Apollo
I3oss Mode
Apollo
8
2
4
5
W
2
2
5
2.25
L
1
8
5
0.44
L
Achilles
MESimba1029
Achilles
2
4
2
0.75
L
Janus
TwoPM15
Janus
0
4
5
0.63
L
3
6
0
0.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,604
Damage
50,734
70,226
Taken
65,782
48,672
Mitigated
40,309
12,048
Healing
20,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BeMorePacific
Cabrakan
9,704
1,073
0
4,236
14,907
18,019
313
3,388
11,392
40,627
0
W
Erlang Shen
Drexon115
Erlang Shen
9,684
5,710
0
3,871
13,228
7,673
2,571
2,261
10,783
0
82,357
W
Athena
GallantM
Athena
10,986
3,561
326
1,584
9,133
3,823
1,077
3,858
5,071
47,951
0
W
Apollo
I3oss Mode
Apollo
14,960
11,881
0
8,849
15,680
5,753
3,644
3,796
11,792
0
83,215
W
5,400
869
0
1,693
12,834
5,041
1,947
2,489
9,951
0
74,189
L
5,898
524
0
776
11,932
9,917
0
3,424
8,435
24,712
0
L
Achilles
MESimba1029
Achilles
10,548
1,794
0
4,578
17,370
18,188
576
4,897
12,231
701
45,281
L
Janus
TwoPM15
Janus
5,810
679
0
1,000
9,697
2,937
0
2,758
6,885
73,093
0
L
8,444
1,945
0
4,623
18,854
12,466
0
4,740
14,000
4,790
43,310
L
5,904
2,369
0
1,071
12,373
5,164
0
4,270
7,985
0
64,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,653
Gold Earned
56,044
453
Minions Killed
480
0
Camps Cleared
0
1,762,921
Distance Traveled
1,858,295
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,253
592
46
2
0
328,449
7
W
Erlang Shen
11,118
585
115
6
0
402,943
7
W
Athena
10,817
569
83
4
0
411,121
5
W
Apollo
11,645
613
116
6
0
339,325
5
W
Loki
11,211
590
120
6
0
376,457
3
L
Bacchus
8,111
427
30
2
0
348,897
5
L
Achilles
8,673
456
85
4
0
338,236
4
L
Janus
9,591
505
149
8
0
356,016
1
L
Chaac
8,984
473
85
4
0
348,707
8
L
Nemesis
9,294
489
104
5
0
371,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role