Player Matchup

Pele
Pele
Edijz
Pele
Level 27
God Stats
11W - 12L
1,489 SR
Queue Stats
138W - 155L
1,462 Elo+
Party 1
Merlin
Merlin
Tharvok
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Solo
Neith
Neith
cromnex
Neith
Level 27
God Stats
2W - 2L
1,591 SR
Queue Stats
71W - 44L
1,671 Elo+
Party 1
Skadi
Skadi
kiIua
Skadi
Level 29
God Stats
17W - 13L
1,595 SR
Queue Stats
126W - 147L
1,470 Elo+
Party 1
Khepri
Khepri
unv1tastehLich
Khepri
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 46L
1,479 Elo+
Solo
Team Averages
Level 22
1,535 SR
1,496 Elo+

VS

Team Averages
Level 24
1,543 SR
1,539 Elo+
Da Ji
Da Ji
Azazel318
Da Ji
Level 24
God Stats
4W - 3L
1,644 SR
Queue Stats
16W - 9L
1,654 Elo+
Party 2
Fenrir
Fenrir
Defles
Fenrir
Level 29
God Stats
3W - 3L
1,681 SR
Queue Stats
52W - 50L
1,536 Elo+
Party 2
Ao Kuang
Ao Kuang
Hajdeen
Ao Kuang
Level 23
God Stats
10W - 6L
1,577 SR
Queue Stats
24W - 12L
1,698 Elo+
Party 2
Rama
Rama
Happy76
Rama
Level 13
God Stats
1W - 2L
1,353 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 2
Anubis
Anubis
mervelerdenbiri
Anubis
Level 29
God Stats
2W - 2L
1,460 SR
Queue Stats
7W - 4L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Edijz
Pele
15
5 / 4 / 6
9,846
615
9,342
13,856
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Tharvok
Merlin
15
3 / 5 / 3
9,361
585
5,777
7,791
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
cromnex
Neith
17
13 / 1 / 3
10,833
677
17,247
9,751
3,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
kiIua
Skadi
16
1 / 4 / 3
9,570
598
6,399
10,553
4,756
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 3 / 8
8,871
554
5,189
10,510
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Azazel318
Da Ji
14
6 / 5 / 4
8,971
561
8,486
12,914
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Defles
Fenrir
5
0 / 6 / 0
5,080
318
191
5,949
1,459
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
Hajdeen
Ao Kuang
15
7 / 3 / 2
9,468
592
10,186
18,902
10,749
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Happy76
Rama
12
0 / 4 / 1
7,261
454
3,258
11,406
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 7 / 3
8,622
539
11,189
15,451
7,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
25
Kills
17
17
Deaths
25
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Azazel318
Da Ji
6
5
4
1.6
L
Fenrir
Defles
Fenrir
0
6
0
0
W
Pele
Edijz
Pele
5
4
6
2
L
Ao Kuang
Hajdeen
Ao Kuang
7
3
2
2.67
L
Rama
Happy76
Rama
0
4
1
0.13
W
Merlin
Tharvok
Merlin
3
5
3
0.9
W
Neith
cromnex
Neith
13
1
3
14.5
W
Skadi
kiIua
Skadi
1
4
3
0.63
L
4
7
3
0.79
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,954
Damage
33,310
52,461
Taken
64,622
20,730
Mitigated
27,729
13,668
Healing
21,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Azazel318
Da Ji
8,486
1,616
0
3,096
12,914
4,758
28
1,296
11,618
0
47,768
L
Fenrir
Defles
Fenrir
191
0
0
181
5,949
1,459
0
1,714
4,235
0
3,029
W
Pele
Edijz
Pele
9,342
4,044
0
5,888
13,856
4,751
231
4,791
9,065
0
56,616
L
Ao Kuang
Hajdeen
Ao Kuang
10,186
3,454
0
8,028
18,902
10,749
759
2,274
16,628
44,590
0
L
Rama
Happy76
Rama
3,258
2,599
0
3,162
11,406
3,448
0
1,545
9,861
0
28,272
W
Merlin
Tharvok
Merlin
5,777
476
0
0
7,791
2,360
1,300
3,178
4,613
44,899
0
W
Neith
cromnex
Neith
17,247
7,849
0
2,211
9,751
3,592
1,711
3,517
6,234
0
63,337
W
Skadi
kiIua
Skadi
6,399
3,638
0
2,897
10,553
4,756
2,323
4,832
5,721
0
63,624
L
11,189
810
0
6,849
15,451
7,315
488
4,137
11,314
50,507
0
W
5,189
1,119
0
2,672
10,510
5,271
0
5,057
5,453
31,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,481
Gold Earned
39,402
461
Minions Killed
301
0
Camps Cleared
0
1,439,861
Distance Traveled
1,219,316
25
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,971
561
67
4
0
294,773
2
L
Fenrir
5,080
318
5
0
0
117,941
0
W
Pele
9,846
615
94
6
0
324,648
9
L
Ao Kuang
9,468
592
80
5
0
310,772
0
L
Rama
7,261
454
59
4
0
291,410
0
W
Merlin
9,361
585
91
6
0
273,382
0
W
Neith
10,833
677
109
7
0
289,688
2
W
Skadi
9,570
598
118
7
0
238,863
5
L
Anubis
8,622
539
90
6
0
204,420
4
W
Khepri
8,871
554
49
3
0
313,280
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role