Player Matchup

Neith
Neith
BodeVei0
Neith
Level 135
God Stats
9W - 11L
1,294 SR
Queue Stats
161W - 175L
1,481 Elo+
Solo
Sol
Sol
Jatome
Sol
Level 88
God Stats
3W - 4L
1,486 SR
Queue Stats
257W - 247L
1,485 Elo+
Party 1
Anubis
Anubis
TheSamSamTag003
Anubis
Level 67
God Stats
28W - 23L
1,676 SR
Queue Stats
267W - 258L
1,533 Elo+
Party 1
Geb
Geb
ilovebaby
Geb
Level 62
God Stats
4W - 5L
1,193 SR
Queue Stats
150W - 127L
1,499 Elo+
Solo
Loki
Loki
xXAzylumXx
Loki
Level 68
God Stats
10W - 7L
1,303 SR
Queue Stats
171W - 178L
1,507 Elo+
Party 1
Team Averages
Level 84
1,390 SR
1,501 Elo+

VS

Team Averages
Level 101
1,551 SR
1,581 Elo+
Fenrir
Fenrir
Ironsight25
Fenrir
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
299W - 262L
1,652 Elo+
Solo
Fafnir
Fafnir
Juandisimo44
Fafnir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,592 Elo+
Party 2
Nox
Nox
NyxIncarnate
Nox
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Onfire557
Pele
Level 153
God Stats
3W - 5L
1,488 SR
Queue Stats
528W - 514L
1,596 Elo+
Solo
Artemis
Artemis
TheMostEvil
Artemis
Level 81
God Stats
10W - 6L
1,764 SR
Queue Stats
53W - 45L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BodeVei0
Neith
18
4 / 1 / 4
11,776
654
8,617
9,280
3,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Jatome
Sol
16
4 / 0 / 6
9,975
554
9,517
12,551
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
8 / 3 / 8
10,884
605
11,205
11,754
7,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 7
9,914
551
6,177
10,746
9,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 3 / 11
10,517
584
8,180
13,273
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 6 / 2
9,437
524
3,829
16,101
5,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
12
0 / 2 / 1
7,843
436
4,733
8,784
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 6 / 2
9,361
520
9,718
10,591
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
17
2 / 3 / 2
10,193
566
4,879
15,537
5,393
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
TheMostEvil
Artemis
13
1 / 4 / 1
7,875
438
8,481
10,960
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
21
Kills
8
8
Deaths
21
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
BodeVei0
Neith
4
1
4
6
L
Fenrir
2
6
2
0.5
W
Sol
Jatome
Sol
4
0
6
7
L
Fafnir
0
2
1
0.25
L
3
6
2
0.67
L
Pele
2
3
2
1
L
Artemis
TheMostEvil
Artemis
1
4
1
0.38
W
8
3
8
4
W
1
1
7
4.5
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,696
Damage
31,640
57,604
Taken
61,973
29,858
Mitigated
26,768
28,035
Healing
20,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BodeVei0
Neith
8,617
1,969
0
5,301
9,280
3,894
4,235
1,338
7,942
0
82,097
L
Fenrir
3,829
401
0
5,297
16,101
5,497
0
5,513
10,588
0
57,628
W
Sol
Jatome
Sol
9,517
3,380
0
9,804
12,551
4,130
2,101
2,659
9,892
64,068
0
L
Fafnir
4,733
1,006
843
3,139
8,784
7,926
334
6,051
2,733
21,273
0
L
9,718
486
0
0
10,591
3,215
468
4,596
5,995
53,826
0
L
Pele
4,879
541
0
8,465
15,537
5,393
0
3,208
12,329
0
74,265
L
Artemis
TheMostEvil
Artemis
8,481
3,363
0
2,506
10,960
4,737
1,204
7,531
3,429
0
55,370
W
11,205
957
0
6,750
11,754
7,055
664
3,743
8,011
60,419
0
W
6,177
336
0
2,104
10,746
9,152
108
2,758
7,988
31,541
0
W
8,180
1,416
0
4,076
13,273
5,627
0
4,129
9,144
0
68,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,066
Gold Earned
44,709
518
Minions Killed
487
0
Camps Cleared
0
1,647,234
Distance Traveled
1,624,233
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,776
654
172
10
0
303,053
6
L
Fenrir
9,437
524
98
5
0
314,700
6
W
Sol
9,975
554
109
6
0
314,624
3
L
Fafnir
7,843
436
25
1
0
322,400
0
L
Nox
9,361
520
99
6
0
329,209
1
L
Pele
10,193
566
161
9
0
359,225
0
L
Artemis
7,875
438
104
6
0
298,699
7
W
Anubis
10,884
605
103
6
0
312,257
0
W
Geb
9,914
551
38
2
0
362,376
3
W
Loki
10,517
584
96
5
0
354,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role