Player Matchup

Janus
Janus
BreezierGerm
Janus
Level 124
God Stats
11W - 11L
1,542 SR
Queue Stats
441W - 417L
1,622 Elo+
Party 2
Serqet
Serqet
DMA Angel
Serqet
Level 98
God Stats
4W - 0L
1,795 SR
Queue Stats
93W - 87L
1,443 Elo+
Party 2
Apollo
Apollo
FormedFollower
Apollo
Level 108
God Stats
9W - 2L
1,772 SR
Queue Stats
132W - 121L
1,549 Elo+
Party 2
Artio
Artio
SlidOpossum09
Artio
Level 66
God Stats
19W - 17L
1,576 SR
Queue Stats
372W - 349L
1,457 Elo+
Party 2
Ymir
Ymir
TEPO Omi
Ymir
Level 106
God Stats
5W - 3L
1,500 SR
Queue Stats
46W - 41L
1,552 Elo+
Party 2
Team Averages
Level 100
1,637 SR
1,524 Elo+

VS

Team Averages
Level 117
1,615 SR
1,499 Elo+
Guan Yu
Guan Yu
Axis of Bri
Guan Yu
Level 89
God Stats
6W - 12L
1,500 SR
Queue Stats
179W - 174L
1,415 Elo+
Party 1
Rama
Rama
MaternalManager
Rama
Level 109
God Stats
11W - 16L
1,635 SR
Queue Stats
483W - 448L
1,554 Elo+
Solo
Nu Wa
Nu Wa
SiLeNt 4895
Nu Wa
Level 129
God Stats
0W - 2L
1,321 SR
Queue Stats
42W - 46L
1,423 Elo+
Solo
Set
Set
Siler Savvy
Set
Level 152
God Stats
8W - 4L
1,915 SR
Queue Stats
178W - 171L
1,506 Elo+
Party 1
Kuzenbo
Kuzenbo
vandy51
Kuzenbo
Level 104
God Stats
3W - 4L
1,702 SR
Queue Stats
15W - 17L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
9,514
680
4,264
5,109
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
DMA Angel
Serqet
12
1 / 1 / 10
7,248
518
4,150
6,618
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 5
8,137
581
6,762
9,272
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 6
7,199
514
2,049
3,763
1,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
14
5 / 1 / 2
9,186
656
4,418
6,614
2,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Axis of Bri
Guan Yu
11
1 / 4 / 0
6,236
445
2,433
8,940
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 0
6,493
464
2,766
6,335
1,538
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 3 / 1
6,830
488
4,287
5,881
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
6,493
464
3,275
9,503
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
vandy51
Kuzenbo
10
0 / 3 / 0
6,079
434
1,561
7,748
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
17
Kills
2
2
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Axis of Bri
Guan Yu
1
4
0
0.25
W
5
0
3
6.5
W
Serqet
DMA Angel
Serqet
1
1
10
6
W
4
0
5
6.5
L
1
3
0
0.33
L
0
3
1
0.17
L
0
4
1
0.13
W
2
0
6
5
W
Ymir
5
1
2
6
L
Kuzenbo
vandy51
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,643
Damage
14,322
31,376
Taken
38,407
10,608
Mitigated
18,670
11,159
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Axis of Bri
Guan Yu
2,433
647
0
2,737
8,940
6,894
0
4,710
4,020
0
22,525
W
4,264
307
0
1,828
5,109
1,402
400
1,783
3,140
63,218
0
W
Serqet
DMA Angel
Serqet
4,150
932
0
2,071
6,618
1,953
0
532
5,994
0
35,963
W
6,762
4,440
0
4,308
9,272
2,852
975
1,493
7,667
0
61,181
L
2,766
2,237
0
2,533
6,335
1,538
0
709
5,302
0
38,266
L
4,287
876
0
801
5,881
1,600
0
2,108
3,683
39,164
0
L
3,275
1,266
0
884
9,503
3,496
310
1,938
7,225
0
50,876
W
2,049
152
434
1,515
3,763
1,549
264
999
2,672
16,905
0
W
Ymir
4,418
1,710
0
1,003
6,614
2,852
216
467
5,838
42,377
0
L
Kuzenbo
vandy51
Kuzenbo
1,561
702
282
1,643
7,748
5,142
34
1,050
6,698
21,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
32,131
446
Minions Killed
347
0
Camps Cleared
0
1,412,698
Distance Traveled
1,276,647
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,236
445
42
3
0
233,216
3
W
Janus
9,514
680
145
10
0
311,846
4
W
Serqet
7,248
518
66
5
0
308,329
1
W
Apollo
8,137
581
102
7
0
273,886
1
L
Rama
6,493
464
89
6
0
259,342
3
L
Nu Wa
6,830
488
90
6
0
239,939
5
L
Set
6,493
464
90
6
0
286,586
3
W
Artio
7,199
514
43
3
0
304,503
1
W
Ymir
9,186
656
90
6
0
214,134
3
L
Kuzenbo
6,079
434
36
3
0
257,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role