Player Matchup

Scylla
Scylla
NitotheUnsent
Scylla
Level 47
God Stats
5W - 7L
1,602 SR
Queue Stats
54W - 60L
1,624 Elo+
Party 2
Pele
Pele
Winrarz
Pele
Level 49
God Stats
15W - 15L
1,500 SR
Queue Stats
37W - 48L
1,532 Elo+
Party 2
Chaac
Chaac
ZbZbb
Chaac
Level 105
God Stats
26W - 28L
1,500 SR
Queue Stats
94W - 102L
1,619 Elo+
Party 2
Izanami
Izanami
ZombieWolf
Izanami
Level 57
God Stats
4W - 1L
1,351 SR
Queue Stats
46W - 56L
1,598 Elo+
Party 2
Khepri
Khepri
inanimateblob
Khepri
Level 64
God Stats
7W - 8L
1,456 SR
Queue Stats
68W - 74L
1,548 Elo+
Party 2
Team Averages
Level 64
1,482 SR
1,584 Elo+

VS

Team Averages
Level 80
1,596 SR
1,545 Elo+
Hou Yi
Hou Yi
Bazshot
Hou Yi
Level 144
God Stats
2W - 2L
1,780 SR
Queue Stats
149W - 130L
1,510 Elo+
Party 1
Chang'e
Chang'e
Rorwaz
Chang'e
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,642 Elo+
Solo
Fenrir
Fenrir
beeman59
Fenrir
Level 44
God Stats
1W - 3L
1,436 SR
Queue Stats
23W - 25L
1,493 Elo+
Party 3
Ymir
Ymir
philfred
Ymir
Level 27
God Stats
31W - 22L
1,644 SR
Queue Stats
159W - 146L
1,510 Elo+
Party 1
Cu Chulainn
Cu Chulainn
xXGrimjoww420Xx
Cu Chulainn
Level 149
God Stats
5W - 5L
1,617 SR
Queue Stats
74W - 63L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 4
8,934
596
10,200
10,526
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
Winrarz
Pele
11
2 / 5 / 8
7,218
481
5,786
10,731
3,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
ZbZbb
Chaac
16
7 / 0 / 1
10,093
673
8,078
12,933
13,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
ZombieWolf
Izanami
14
0 / 0 / 2
8,114
541
4,200
7,172
2,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
2 / 2 / 8
8,198
547
4,777
10,622
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bazshot
Hou Yi
11
0 / 2 / 1
6,702
447
6,208
8,017
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Rorwaz
Chang'e
14
3 / 6 / 1
8,378
559
11,171
12,122
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
beeman59
Fenrir
10
3 / 4 / 2
6,796
453
5,428
8,311
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
1 / 2 / 0
6,498
433
1,390
9,818
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Cu Chulainn
xXGrimjoww420Xx
Cu Chulainn
13
1 / 4 / 0
7,694
513
7,107
12,376
4,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
18
Kills
8
10
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Bazshot
Hou Yi
0
2
1
0.25
W
7
3
4
3
L
Chang'e
Rorwaz
Chang'e
3
6
1
0.58
W
Pele
Winrarz
Pele
2
5
8
1.2
W
Chaac
ZbZbb
Chaac
7
0
1
7.5
W
Izanami
ZombieWolf
Izanami
0
0
2
1
L
Fenrir
beeman59
Fenrir
3
4
2
1
W
2
2
8
3
L
Ymir
1
2
0
0.5
L
Cu Chulainn
xXGrimjoww420Xx
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
31,304
51,984
Taken
50,644
31,077
Mitigated
18,905
19,387
Healing
12,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Bazshot
Hou Yi
6,208
2,502
0
2,417
8,017
2,103
0
2,606
5,341
0
45,462
W
10,200
1,015
0
1,936
10,526
3,698
0
5,303
4,973
50,312
0
L
Chang'e
Rorwaz
Chang'e
11,171
596
303
3,478
12,122
4,009
0
4,708
7,041
58,307
0
W
Pele
Winrarz
Pele
5,786
1,824
0
2,309
10,731
3,719
228
1,996
8,667
0
22,970
W
Chaac
ZbZbb
Chaac
8,078
1,792
0
5,931
12,933
13,848
71
697
12,200
0
67,023
W
Izanami
ZombieWolf
Izanami
4,200
2,404
0
5,205
7,172
2,437
2,138
245
6,927
0
64,259
L
Fenrir
beeman59
Fenrir
5,428
624
0
2,340
8,311
2,779
0
2,769
5,373
0
18,397
W
4,777
282
744
3,262
10,622
7,375
36
3,856
6,656
17,584
0
L
Ymir
1,390
471
0
1,310
9,818
5,073
0
4,008
5,726
14,853
0
L
Cu Chulainn
xXGrimjoww420Xx
Cu Chulainn
7,107
1,480
0
3,006
12,376
4,941
777
340
11,761
0
55,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
36,068
436
Minions Killed
362
0
Camps Cleared
0
1,478,772
Distance Traveled
1,304,729
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,702
447
80
5
0
243,156
2
W
Scylla
8,934
596
109
7
0
265,572
3
L
Chang'e
8,378
559
113
8
0
248,508
4
W
Pele
7,218
481
33
2
0
339,883
1
W
Chaac
10,093
673
146
10
0
305,353
3
W
Izanami
8,114
541
126
8
0
248,727
3
L
Fenrir
6,796
453
34
2
0
274,977
1
W
Khepri
8,198
547
22
1
0
319,237
2
L
Ymir
6,498
433
26
2
0
273,559
2
L
Cu Chulainn
7,694
513
109
7
0
264,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role