Player Matchup

Cthulhu
Cthulhu
CorvusCoraxian
Cthulhu
Level 28
God Stats
3W - 1L
1,933 SR
Queue Stats
6W - 3L
1,703 Elo+
Solo
Sun Wukong
Sun Wukong
Ertolo33
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,796 Elo+
Solo
Hercules
Hercules
QuickenedSteps
Hercules
Level 29
God Stats
2W - 1L
1,952 SR
Queue Stats
49W - 25L
1,759 Elo+
Solo
Skadi
Skadi
STUNZEEDX12
Skadi
Level 14
God Stats
0W - 1L
1,602 SR
Queue Stats
2W - 3L
1,501 Elo+
Solo
Nu Wa
Nu Wa
pinky wonder
Nu Wa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,784 Elo+
Solo
Team Averages
Level 19
1,697 SR
1,709 Elo+

VS

Team Averages
Level 20
1,545 SR
1,618 Elo+
Xbalanque
Xbalanque
IM_BILL_DIPPERLY
Xbalanque
Level 24
God Stats
3W - 1L
1,703 SR
Queue Stats
51W - 51L
1,680 Elo+
Solo
Chang'e
Chang'e
Jolie_Joly
Chang'e
Level 16
God Stats
28W - 16L
1,710 SR
Queue Stats
43W - 32L
1,686 Elo+
Solo
Cupid
Cupid
NumerousPrawn78
Cupid
Level 11
God Stats
5W - 2L
1,310 SR
Queue Stats
64W - 64L
1,586 Elo+
Solo
Anubis
Anubis
OFIRSWAG
Anubis
Level 22
God Stats
59W - 50L
1,503 SR
Queue Stats
106W - 96L
1,527 Elo+
Solo
Ymir
Ymir
Zerx Bo
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 22L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,588
430
3,553
6,523
2,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Ertolo33
Sun Wukong
8
0 / 11 / 0
5,060
389
3,250
10,706
5,607
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
9
0 / 3 / 0
5,810
447
3,132
8,828
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 6 / 0
5,402
416
4,930
9,046
2,732
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 0
6,370
490
4,202
6,295
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
14
2 / 0 / 4
8,322
640
3,267
5,599
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Jolie_Joly
Chang'e
12
4 / 0 / 7
7,580
583
6,216
7,520
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
7 / 0 / 2
8,236
634
5,935
6,358
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
OFIRSWAG
Anubis
15
9 / 0 / 4
9,252
712
8,959
8,150
4,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Zerx Bo
Ymir
12
5 / 0 / 4
7,626
587
4,839
7,860
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
27
27
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Sun Wukong
Ertolo33
Sun Wukong
0
11
0
0
W
Xbalanque
2
0
4
4
W
Chang'e
Jolie_Joly
Chang'e
4
0
7
7.5
W
7
0
2
8
W
Anubis
OFIRSWAG
Anubis
9
0
4
11
L
Hercules
0
3
0
0
L
0
6
0
0
W
Ymir
Zerx Bo
Ymir
5
0
4
7
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
29,216
41,398
Taken
35,487
15,036
Mitigated
17,634
3,862
Healing
23,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,553
78
88
624
6,523
2,579
0
2,256
4,267
23,168
0
L
Sun Wukong
Ertolo33
Sun Wukong
3,250
1,152
0
0
10,706
5,607
0
5,087
5,619
0
18,254
W
Xbalanque
3,267
1,026
0
1,490
5,599
3,139
578
1,085
4,514
0
48,252
W
Chang'e
Jolie_Joly
Chang'e
6,216
480
3,708
5,106
7,520
2,661
1,813
1,694
5,826
38,181
0
W
5,935
4,194
601
4,134
6,358
2,656
2,504
1,500
4,858
0
34,991
W
Anubis
OFIRSWAG
Anubis
8,959
1,380
255
5,516
8,150
4,507
1,728
2,694
5,456
57,912
0
L
Hercules
3,132
994
0
2,159
8,828
2,750
0
4,223
4,605
0
29,249
L
4,930
2,419
0
0
9,046
2,732
38
5,066
3,980
0
22,892
W
Ymir
Zerx Bo
Ymir
4,839
1,122
0
2,440
7,860
4,671
627
782
7,078
31,473
0
L
4,202
695
0
991
6,295
1,368
0
3,382
2,913
41,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,230
Gold Earned
41,016
262
Minions Killed
399
0
Camps Cleared
0
1,167,916
Distance Traveled
1,138,818
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,588
430
45
3
0
224,624
1
L
Sun Wukong
5,060
389
35
3
0
240,085
1
W
Xbalanque
8,322
640
99
8
0
199,114
3
W
Chang'e
7,580
583
66
5
0
255,551
2
W
Cupid
8,236
634
78
6
0
204,649
0
W
Anubis
9,252
712
106
8
0
207,337
0
L
Hercules
5,810
447
65
5
0
206,771
0
L
Skadi
5,402
416
37
3
0
248,407
0
W
Ymir
7,626
587
50
4
0
272,167
2
L
Nu Wa
6,370
490
80
6
0
248,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role