Player Matchup

Thor
Thor
Brunodelrey
Thor
Level 5
God Stats
1W - 1L
1,516 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Nemesis
Nemesis
DaviPerigo
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Horus
Horus
Erickzinhoo
Horus
Level 25
God Stats
2W - 1L
1,844 SR
Queue Stats
113W - 105L
1,470 Elo+
Solo
Ra
Ra
oramaa
Ra
Level 5
God Stats
1W - 1L
1,521 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Artemis
Artemis
zBabyTroll
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,571 Elo+
Solo
Team Averages
Level 11
1,576 SR
1,614 Elo+

VS

Team Averages
Level 22
1,483 SR
1,493 Elo+
Ymir
Ymir
IamProfessor
Ymir
Level 26
God Stats
9W - 8L
1,566 SR
Queue Stats
56W - 57L
1,516 Elo+
Solo
Sun Wukong
Sun Wukong
KayleKaido
Sun Wukong
Level 4
God Stats
3W - 1L
1,422 SR
Queue Stats
13W - 18L
1,457 Elo+
Solo
Janus
Janus
Walzafi
Janus
Level 26
God Stats
27W - 37L
1,429 SR
Queue Stats
280W - 285L
1,485 Elo+
Solo
Arachne
Arachne
Zikzira
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,512 Elo+
Party 2
Chiron
Chiron
anorytte
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 2
5,042
458
1,989
6,835
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
DaviPerigo
Nemesis
6
1 / 9 / 0
4,930
448
1,738
7,979
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
5 / 2 / 0
7,015
638
6,327
7,420
3,178
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
10
1 / 7 / 1
5,977
543
2,097
6,357
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
zBabyTroll
Artemis
9
0 / 3 / 0
5,189
472
2,486
6,111
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 7
6,348
577
3,517
5,428
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
KayleKaido
Sun Wukong
10
4 / 4 / 3
6,048
550
4,168
7,933
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Walzafi
Janus
13
6 / 2 / 0
7,904
719
4,762
4,996
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Zikzira
Arachne
12
4 / 1 / 1
6,703
609
4,444
6,273
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
anorytte
Chiron
11
9 / 0 / 2
6,925
630
7,615
5,157
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
7
Kills
27
28
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Nemesis
DaviPerigo
Nemesis
1
9
0
0.11
L
5
2
0
2.5
W
4
0
7
7.5
W
Sun Wukong
KayleKaido
Sun Wukong
4
4
3
1.38
W
Janus
Walzafi
Janus
6
2
0
3
W
Arachne
Zikzira
Arachne
4
1
1
4.5
W
Chiron
anorytte
Chiron
9
0
2
10
L
Ra
1
7
1
0.21
L
Artemis
zBabyTroll
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,637
Damage
24,506
34,702
Taken
29,787
11,105
Mitigated
13,930
5,497
Healing
10,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,989
939
0
18
6,835
1,891
196
36
6,649
0
8,296
L
Nemesis
DaviPerigo
Nemesis
1,738
714
0
466
7,979
1,963
0
2,364
5,615
0
7,218
L
6,327
3,479
380
2,395
7,420
3,178
386
492
6,663
0
28,166
W
3,517
1,312
0
1,407
5,428
2,676
405
0
5,428
15,641
0
W
Sun Wukong
KayleKaido
Sun Wukong
4,168
1,008
0
1,620
7,933
4,430
0
0
7,933
0
17,170
W
Janus
Walzafi
Janus
4,762
350
0
858
4,996
1,513
829
1,205
3,791
46,433
0
W
Arachne
Zikzira
Arachne
4,444
2,785
0
2,360
6,273
3,806
0
892
5,381
0
44,125
W
Chiron
anorytte
Chiron
7,615
2,811
581
3,874
5,157
1,505
1,410
0
5,157
0
29,971
L
Ra
2,097
578
18
578
6,357
2,291
457
3,878
2,127
25,709
0
L
Artemis
zBabyTroll
Artemis
2,486
776
0
1,642
6,111
1,782
0
1,117
4,994
0
22,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,153
Gold Earned
33,928
172
Minions Killed
294
0
Camps Cleared
0
979,047
Distance Traveled
1,043,409
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,042
458
10
1
0
229,082
1
L
Nemesis
4,930
448
7
1
0
188,781
1
L
Horus
7,015
638
68
6
0
199,829
2
W
Ymir
6,348
577
31
3
0
206,255
3
W
Sun Wukong
6,048
550
23
2
0
189,002
1
W
Janus
7,904
719
100
9
0
208,001
3
W
Arachne
6,703
609
79
7
0
231,154
0
W
Chiron
6,925
630
61
6
0
208,997
4
L
Ra
5,977
543
50
5
0
197,386
2
L
Artemis
5,189
472
37
3
0
163,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role