Player Matchup

Ganesha
Ganesha
JagerTheWolf
Ganesha
Level 14
God Stats
14W - 4L
1,864 SR
Queue Stats
24W - 16L
1,627 Elo+
Party 2
Mercury
Mercury
JimmyPuton
Mercury
Level 29
God Stats
23W - 23L
1,548 SR
Queue Stats
447W - 400L
1,628 Elo+
Solo
Hercules
Hercules
LogoutXD
Hercules
Level 13
God Stats
8W - 6L
1,489 SR
Queue Stats
32W - 19L
1,602 Elo+
Party 2
Anhur
Anhur
PraiseAllah05
Anhur
Level 16
God Stats
5W - 10L
1,475 SR
Queue Stats
187W - 228L
1,504 Elo+
Solo
Thoth
Thoth
colonelsanders64
Thoth
Level 29
God Stats
2W - 6L
1,888 SR
Queue Stats
98W - 96L
1,675 Elo+
Solo
Team Averages
Level 20
1,653 SR
1,607 Elo+

VS

Team Averages
Level 40
1,514 SR
1,572 Elo+
Medusa
Medusa
ChadMatt
Medusa
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
44W - 23L
1,500 Elo+
Solo
Hel
Hel
FRANKITO2190
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 55L
1,583 Elo+
Solo
Athena
Athena
MistahKundog
Athena
Level 8
God Stats
5W - 2L
1,598 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Janus
Janus
RACISTGAMER
Janus
Level 29
God Stats
7W - 6L
1,471 SR
Queue Stats
253W - 263L
1,658 Elo+
Solo
Thor
Thor
xFormless
Thor
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 39L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JagerTheWolf
Ganesha
13
1 / 6 / 5
8,824
420
10,030
17,110
12,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
JimmyPuton
Mercury
13
2 / 6 / 3
8,831
421
7,182
18,862
6,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
LogoutXD
Hercules
17
5 / 6 / 2
10,892
519
13,388
22,016
19,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 8 / 2
8,223
392
8,653
14,317
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 4 / 2
9,538
454
14,942
10,665
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ChadMatt
Medusa
18
16 / 1 / 5
12,019
572
24,067
17,111
6,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
6 / 3 / 13
11,596
552
9,781
17,306
7,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
14
1 / 3 / 18
8,855
422
5,383
16,572
10,484
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 2 / 8
11,222
534
12,890
12,445
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
16
5 / 5 / 13
10,536
502
12,024
18,204
7,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
14
Kills
30
30
Deaths
14
14
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Medusa
ChadMatt
Medusa
16
1
5
18.5
W
6
3
13
4.17
L
Ganesha
JagerTheWolf
Ganesha
1
6
5
0.58
L
Mercury
JimmyPuton
Mercury
2
6
3
0.58
L
Hercules
LogoutXD
Hercules
5
6
2
1
W
Athena
1
3
18
3.33
L
2
8
2
0.38
W
2
2
8
3
L
4
4
2
1.25
W
Thor
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,195
Damage
64,145
82,970
Taken
81,638
47,027
Mitigated
35,134
21,577
Healing
34,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ChadMatt
Medusa
24,067
14,122
0
9,720
17,111
6,200
4,808
4,901
12,076
0
67,364
W
9,781
745
6,526
10,089
17,306
7,099
1,659
5,240
11,516
68,844
0
L
Ganesha
JagerTheWolf
Ganesha
10,030
428
210
3,712
17,110
12,340
0
3,617
13,481
40,154
0
L
Mercury
JimmyPuton
Mercury
7,182
2,540
0
5,876
18,862
6,497
0
5,593
13,065
0
47,651
L
Hercules
LogoutXD
Hercules
13,388
5,012
0
6,814
22,016
19,373
0
9,744
12,176
0
71,705
W
Athena
5,383
2,199
643
1,372
16,572
10,484
949
5,591
10,829
16,086
0
L
8,653
2,312
0
2,784
14,317
5,185
0
3,960
10,333
0
45,038
W
12,890
2,361
94
2,354
12,445
4,279
997
2,552
9,633
74,943
0
L
14,942
310
0
2,181
10,665
3,632
0
4,550
5,861
55,989
0
W
Thor
12,024
2,107
0
4,089
18,204
7,072
872
5,714
12,187
0
57,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,308
Gold Earned
54,228
455
Minions Killed
450
0
Camps Cleared
0
1,815,407
Distance Traveled
1,986,025
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,019
572
69
3
0
385,693
3
W
Hel
11,596
552
133
6
0
420,274
0
L
Ganesha
8,824
420
29
1
0
341,641
2
L
Mercury
8,831
421
84
4
0
431,080
3
L
Hercules
10,892
519
159
8
0
319,607
2
W
Athena
8,855
422
18
1
0
384,059
5
L
Anhur
8,223
392
96
5
0
326,933
2
W
Janus
11,222
534
148
7
0
409,941
0
L
Thoth
9,538
454
87
4
0
396,146
1
W
Thor
10,536
502
82
4
0
386,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role