Player Matchup

Fenrir
Fenrir
Brainburster
Fenrir
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 54L
1,554 Elo+
Party 1
Kukulkan
Kukulkan
Grimaldur
Kukulkan
Level 10
God Stats
3W - 4L
1,500 SR
Queue Stats
76W - 116L
1,438 Elo+
Party 3
Cthulhu
Cthulhu
ImAWizardP
Cthulhu
Level 13
God Stats
2W - 3L
1,622 SR
Queue Stats
19W - 21L
1,539 Elo+
Party 1
Ra
Ra
Myragon
Ra
Level 12
God Stats
0W - 2L
1,285 SR
Queue Stats
103W - 117L
1,419 Elo+
Party 3
Heimdallr
Heimdallr
opo123
Heimdallr
Level 24
God Stats
5W - 3L
1,636 SR
Queue Stats
45W - 31L
1,467 Elo+
Party 1
Team Averages
Level 36
1,509 SR
1,483 Elo+

VS

Team Averages
Level 26
1,403 SR
1,499 Elo+
Pele
Pele
Edijz
Pele
Level 27
God Stats
11W - 12L
1,493 SR
Queue Stats
138W - 155L
1,461 Elo+
Party 2
Ra
Ra
TheSpajk
Ra
Level 24
God Stats
10W - 10L
1,175 SR
Queue Stats
99W - 92L
1,439 Elo+
Solo
Hercules
Hercules
TriezV2
Hercules
Level 22
God Stats
77W - 65L
1,502 SR
Queue Stats
128W - 144L
1,446 Elo+
Party 2
Chiron
Chiron
cromnex
Chiron
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 44L
1,680 Elo+
Party 2
Chaac
Chaac
kiIua
Chaac
Level 29
God Stats
5W - 7L
1,346 SR
Queue Stats
126W - 147L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 4 / 0
5,325
533
4,541
8,446
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
Grimaldur
Kukulkan
8
0 / 3 / 1
4,801
480
925
3,948
1,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ImAWizardP
Cthulhu
7
0 / 4 / 1
4,358
436
3,078
6,920
2,420
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 4 / 0
4,831
483
2,532
5,364
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
opo123
Heimdallr
8
0 / 3 / 1
4,928
493
2,569
5,275
1,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Edijz
Pele
12
5 / 1 / 3
6,796
680
3,732
6,543
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 2
6,167
617
2,424
3,812
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

Hercules
TriezV2
Hercules
9
1 / 1 / 0
5,486
549
2,012
3,255
1,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
cromnex
Chiron
11
7 / 0 / 3
6,640
664
7,100
5,911
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
kiIua
Chaac
10
2 / 0 / 7
6,531
653
5,346
6,959
2,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
18
18
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
0
0.5
W
Pele
Edijz
Pele
5
1
3
6.5
L
Kukulkan
Grimaldur
Kukulkan
0
3
1
0.17
L
Cthulhu
ImAWizardP
Cthulhu
0
4
1
0.13
L
1
4
0
0.25
W
3
1
2
4
W
Hercules
TriezV2
Hercules
1
1
0
1
W
Chiron
cromnex
Chiron
7
0
3
8.5
W
Chaac
kiIua
Chaac
2
0
7
5.5
L
Heimdallr
opo123
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,645
Damage
20,614
29,953
Taken
26,480
9,165
Mitigated
9,684
6,753
Healing
15,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,541
1,221
0
2,821
8,446
2,873
0
714
7,696
0
23,145
W
Pele
Edijz
Pele
3,732
958
0
2,875
6,543
1,889
172
441
6,102
0
36,023
L
Kukulkan
Grimaldur
Kukulkan
925
239
0
630
3,948
1,179
0
0
3,823
12,504
0
L
Cthulhu
ImAWizardP
Cthulhu
3,078
465
0
800
6,920
2,420
0
0
6,920
13,360
0
L
2,532
329
0
1,269
5,364
1,520
0
1,494
3,690
19,997
0
W
2,424
346
448
1,431
3,812
1,277
654
666
3,146
30,813
0
W
Hercules
TriezV2
Hercules
2,012
246
87
1,059
3,255
1,982
848
925
2,330
0
17,781
W
Chiron
cromnex
Chiron
7,100
3,112
461
3,939
5,911
1,710
944
2,440
3,471
0
29,796
W
Chaac
kiIua
Chaac
5,346
1,249
0
4,704
6,959
2,826
180
2,063
4,896
0
20,611
L
Heimdallr
opo123
Heimdallr
2,569
1,410
0
1,233
5,275
1,173
0
0
5,275
0
20,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,243
Gold Earned
31,620
173
Minions Killed
276
0
Camps Cleared
0
871,625
Distance Traveled
950,407
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,325
533
46
5
0
181,599
2
W
Pele
6,796
680
77
8
0
215,162
4
L
Kukulkan
4,801
480
32
3
0
142,789
0
L
Cthulhu
4,358
436
18
2
0
192,911
3
L
Ra
4,831
483
32
3
0
182,597
0
W
Ra
6,167
617
67
7
0
209,587
1
W
Hercules
5,486
549
37
4
0
173,159
1
W
Chiron
6,640
664
66
7
0
183,803
2
W
Chaac
6,531
653
29
3
0
168,696
2
L
Heimdallr
4,928
493
45
5
0
171,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role