Player Matchup

Fenrir
Fenrir
Diamond III
Dorev
Fenrir
Diamond III
Level 160
God Stats
6W - 5L
1,329 SR
Queue Stats
303W - 287L
2,187 MMR
Party 1
Chernobog
Chernobog
Diamond III
NiesmialyJimmy
Chernobog
Diamond III
Level 160
God Stats
23W - 15L
1,734 SR
Queue Stats
280W - 254L
2,109 MMR
Party 1
Osiris
Osiris
Platinum I
Otiro
Osiris
Platinum I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 89L
2,054 MMR
Solo
Raijin
Raijin
Diamond IV
TawnOwl
Raijin
Diamond IV
Level 123
God Stats
1W - 4L
1,357 SR
Queue Stats
170W - 154L
2,184 MMR
Party 2
Awilix
Awilix
Diamond V
WoodyTheOwl
Awilix
Diamond V
Level 160
God Stats
5W - 2L
1,695 SR
Queue Stats
104W - 80L
2,101 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,523 SR
2,127 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,660 SR
2,025 MMR
Guan Yu
Guan Yu
Diamond II
DerpDeni
Guan Yu
Diamond II
Level 158
God Stats
12W - 6L
1,752 SR
Queue Stats
88W - 74L
2,350 MMR
Solo
Ares
Ares
Diamond IV
SauerkrautJoe
Ares
Diamond IV
Level 158
God Stats
3W - 4L
1,647 SR
Queue Stats
228W - 189L
2,054 MMR
Solo
Apollo
Apollo
Diamond V
Snusmakaren
Apollo
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
duElidan
Janus
Diamond IV
Level 126
God Stats
14W - 13L
1,747 SR
Queue Stats
87W - 83L
2,168 MMR
Solo
Neith
Neith
Diamond V
kando
Neith
Diamond V
Level 153
God Stats
14W - 9L
1,655 SR
Queue Stats
152W - 137L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dorev
Fenrir
12
0 / 10 / 2
7,448
392
4,054
18,819
7,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
NiesmialyJimmy
Chernobog
17
3 / 9 / 3
10,299
542
8,704
19,614
7,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Otiro
Osiris
17
0 / 3 / 0
9,539
502
7,311
15,142
15,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
TawnOwl
Raijin
16
3 / 7 / 0
10,294
542
8,492
14,558
5,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
15
1 / 8 / 2
9,186
483
7,583
15,816
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
The MorriganSetScyllaPersephoneGeb

VS

Bans
DanzaburouCerberusCu ChulainnGaneshaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DerpDeni
Guan Yu
18
2 / 0 / 5
12,037
634
6,440
15,271
16,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
8 / 2 / 11
11,901
626
11,591
17,012
16,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
18
7 / 3 / 10
12,212
643
12,592
13,443
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
duElidan
Janus
19
7 / 0 / 6
12,973
683
11,138
10,414
3,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
kando
Neith
20
13 / 2 / 10
13,677
720
21,082
13,103
5,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
79
7
Kills
37
37
Deaths
7
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DerpDeni
Guan Yu
2
0
5
4.5
L
Fenrir
Dorev
Fenrir
0
10
2
0.1
L
Chernobog
NiesmialyJimmy
Chernobog
3
9
3
0.5
L
Osiris
Otiro
Osiris
0
3
0
0
W
8
2
11
6.75
W
Apollo
7
3
10
4
L
Raijin
TawnOwl
Raijin
3
7
0
0.43
L
Awilix
1
8
2
0.25
W
Janus
duElidan
Janus
7
0
6
10
W
Neith
kando
Neith
13
2
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,144
Damage
62,843
83,949
Taken
69,243
40,886
Mitigated
48,164
16,947
Healing
23,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DerpDeni
Guan Yu
6,440
1,476
2,133
8,227
15,271
16,154
144
2,124
13,105
952
77,444
L
Fenrir
Dorev
Fenrir
4,054
722
0
3,558
18,819
7,626
0
7,066
11,631
0
34,329
L
Chernobog
NiesmialyJimmy
Chernobog
8,704
5,870
0
5,008
19,614
7,883
0
3,642
15,932
0
71,711
L
Osiris
Otiro
Osiris
7,311
3,184
0
4,244
15,142
15,214
0
1,093
14,049
288
67,808
W
11,591
320
0
2,646
17,012
16,718
125
3,259
13,171
37,425
0
W
Apollo
12,592
7,676
0
3,545
13,443
6,167
4,016
1,739
11,638
0
92,580
L
Raijin
TawnOwl
Raijin
8,492
800
0
1,467
14,558
5,116
0
5,850
8,502
77,057
0
L
Awilix
7,583
4,132
0
2,670
15,816
5,047
767
4,809
10,910
0
61,499
W
Janus
duElidan
Janus
11,138
625
0
1,962
10,414
3,544
1,448
3,720
6,349
97,840
0
W
Neith
kando
Neith
21,082
12,423
0
4,881
13,103
5,581
2,603
2,164
10,829
0
97,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,766
Gold Earned
62,800
595
Minions Killed
641
0
Camps Cleared
0
1,722,378
Distance Traveled
2,025,750
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,037
634
164
9
0
435,361
7
L
Fenrir
7,448
392
53
3
0
355,511
4
L
Chernobog
10,299
542
137
7
0
300,277
3
L
Osiris
9,539
502
123
6
0
354,074
2
W
Ares
11,901
626
36
2
0
406,467
3
W
Apollo
12,212
643
113
6
0
393,598
5
L
Raijin
10,294
542
167
9
0
321,129
4
L
Awilix
9,186
483
115
6
0
391,387
2
W
Janus
12,973
683
187
10
0
447,126
9
W
Neith
13,677
720
141
7
0
343,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role