Player Matchup

Anhur
Anhur
IDC WHAT U WANT
Anhur
Level 79
God Stats
8W - 8L
1,563 SR
Queue Stats
82W - 81L
1,471 Elo+
Party 1
Zeus
Zeus
RythmicRenegade
Zeus
Level 129
God Stats
7W - 5L
1,436 SR
Queue Stats
316W - 378L
1,391 Elo+
Party 1
Cabrakan
Cabrakan
legend4ry ch4os
Cabrakan
Level 126
God Stats
48W - 58L
1,381 SR
Queue Stats
252W - 293L
1,430 Elo+
Party 1
Team Averages
Level 111
1,460 SR
1,431 Elo+

VS

Team Averages
Level 78
1,327 SR
1,482 Elo+
Merlin
Merlin
ChumBucket OG
Merlin
Level 66
God Stats
1W - 9L
1,162 SR
Queue Stats
287W - 281L
1,590 Elo+
Party 2
Anhur
Anhur
Genuine Cupcake
Anhur
Level 107
God Stats
0W - 3L
1,318 SR
Queue Stats
20W - 35L
1,378 Elo+
Solo
Hercules
Hercules
SalamanderOG649
Hercules
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 196L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
9,296
715
5,949
6,829
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 1 / 2
9,022
694
11,738
7,593
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
11
2 / 2 / 5
8,279
637
6,669
8,723
8,506
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
7,656
589
5,460
8,506
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 2 / 2
8,829
679
6,836
9,897
3,337
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hercules
11
2 / 1 / 1
8,809
678
5,269
13,416
10,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
8
Kills
4
4
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
2
2
2
1.5
W
2
1
4
4
W
4
1
2
5
L
Hercules
2
1
1
2.5
W
Cabrakan
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,356
Damage
17,565
23,145
Taken
31,819
13,852
Mitigated
17,118
7,713
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,460
229
0
999
8,506
2,970
322
5,918
2,588
29,618
0
L
6,836
3,398
0
2,651
9,897
3,337
248
6,546
3,351
0
37,380
W
5,949
2,421
777
2,345
6,829
2,742
1,128
1,534
5,295
0
19,390
W
11,738
1,183
0
3,190
7,593
2,604
50
2,030
5,563
61,397
0
L
Hercules
5,269
912
472
5,557
13,416
10,811
159
6,051
7,365
0
12,235
W
Cabrakan
6,669
575
564
837
8,723
8,506
0
1,942
6,781
13,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,597
Gold Earned
25,294
153
Minions Killed
118
0
Camps Cleared
0
703,900
Distance Traveled
674,472
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,656
589
39
3
0
196,222
0
L
Anhur
8,829
679
60
5
0
228,892
3
W
Anhur
9,296
715
37
3
0
229,966
1
W
Zeus
9,022
694
99
8
0
217,850
2
L
Hercules
8,809
678
19
1
0
249,358
2
W
Cabrakan
8,279
637
17
1
0
256,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role