Player Matchup

Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Beryllium4-_-
Skadi
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,295 Elo+
Party 2
Neith
Neith
Darth-Faron
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
PBEF_xtkillblue
Xing Tian
Level 20
God Stats
1W - 4L
1,323 SR
Queue Stats
9W - 21L
1,311 Elo+
Party 2
Fenrir
Fenrir
T1meShock3r
Fenrir
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
119W - 88L
1,479 Elo+
Party 3
Team Averages
Level 66
1,465 SR
1,417 Elo+

VS

Team Averages
Level 60
1,513 SR
1,375 Elo+
Ra
Ra
Buma_David
Ra
Level 35
God Stats
2W - 0L
1,754 SR
Queue Stats
90W - 71L
1,559 Elo+
Solo
Da Ji
Da Ji
LukeJCB
Da Ji
Level 32
God Stats
9W - 11L
1,524 SR
Queue Stats
40W - 55L
1,404 Elo+
Solo
Chaac
Chaac
The_Sam88
Chaac
Level 25
God Stats
1W - 4L
1,560 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
XxCorkie101xX
Sylvanus
Level 107
God Stats
1W - 1L
1,227 SR
Queue Stats
3W - 6L
1,206 Elo+
Party 1
Danzaburou
Danzaburou
xXVeitchy01Xx
Danzaburou
Level 101
God Stats
2W - 3L
1,503 SR
Queue Stats
3W - 9L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
2 / 4 / 2
5,218
474
4,444
7,460
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 5 / 2
5,048
459
6,334
6,573
1,730
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 0
5,182
471
3,374
6,528
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
PBEF_xtkillblue
Xing Tian
8
1 / 3 / 1
5,113
465
4,401
8,070
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
10
3 / 4 / 2
6,190
563
5,185
9,901
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,916
629
5,442
5,407
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
LukeJCB
Da Ji
11
5 / 4 / 2
6,596
600
5,628
6,386
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
The_Sam88
Chaac
12
4 / 1 / 2
6,936
631
6,037
8,357
7,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sylvanus
XxCorkie101xX
Sylvanus
9
1 / 1 / 7
6,158
560
4,971
8,362
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
xXVeitchy01Xx
Danzaburou
11
6 / 2 / 1
6,880
625
5,889
8,753
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
18
18
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
2
0.75
L
1
5
2
0.4
W
2
1
3
3.5
L
2
2
0
1
W
Da Ji
LukeJCB
Da Ji
5
4
2
1.5
L
Xing Tian
PBEF_xtkillblue
Xing Tian
1
3
1
0.5
L
Fenrir
3
4
2
1
W
Chaac
The_Sam88
Chaac
4
1
2
5
W
Sylvanus
XxCorkie101xX
Sylvanus
1
1
7
4.5
W
Danzaburou
xXVeitchy01Xx
Danzaburou
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,738
Damage
27,967
38,532
Taken
37,265
13,110
Mitigated
21,844
6,640
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,444
681
0
750
7,460
2,430
0
3,947
3,488
20,102
0
L
6,334
2,898
0
872
6,573
1,730
0
1,922
4,651
0
23,567
W
5,442
483
255
1,824
5,407
1,771
776
1,738
3,399
45,854
0
L
3,374
2,056
0
1,877
6,528
1,987
0
470
5,708
0
15,658
W
Da Ji
LukeJCB
Da Ji
5,628
2,413
99
650
6,386
3,469
172
2,059
4,168
0
26,783
L
Xing Tian
PBEF_xtkillblue
Xing Tian
4,401
486
0
792
8,070
3,664
105
3,018
5,052
11,586
0
L
Fenrir
5,185
2,174
0
2,349
9,901
3,299
0
1,056
8,745
0
34,071
W
Chaac
The_Sam88
Chaac
6,037
1,560
0
2,049
8,357
7,807
544
1,148
7,121
0
32,061
W
Sylvanus
XxCorkie101xX
Sylvanus
4,971
1,302
3,004
4,535
8,362
5,815
612
2,733
5,587
14,670
0
W
Danzaburou
xXVeitchy01Xx
Danzaburou
5,889
1,526
385
1,438
8,753
2,982
1,551
608
8,145
0
32,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,751
Gold Earned
33,486
184
Minions Killed
282
0
Camps Cleared
0
973,664
Distance Traveled
1,016,455
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,218
474
31
3
0
198,350
1
L
Skadi
5,048
459
44
4
0
177,516
0
W
Ra
6,916
629
95
9
0
217,932
2
L
Neith
5,182
471
34
3
0
177,400
0
W
Da Ji
6,596
600
46
4
0
208,862
0
L
Xing Tian
5,113
465
13
1
0
206,940
0
L
Fenrir
6,190
563
62
6
0
213,458
3
W
Chaac
6,936
631
59
5
0
207,647
4
W
Sylvanus
6,158
560
21
2
0
195,252
3
W
Danzaburou
6,880
625
61
6
0
186,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role