Player Matchup

He Bo
He Bo
Platinum III
BiggerBean
He Bo
Platinum III
Level 149
God Stats
3W - 1L
1,816 SR
Queue Stats
69W - 68L
1,798 MMR
Party 1
Vulcan
Vulcan
Gold II
Callummmm
Vulcan
Gold II
Level 160
God Stats
7W - 6L
1,848 SR
Queue Stats
365W - 350L
1,653 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
Làng
Erlang Shen
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
TheSmiteFellow
Danzaburou
Platinum V
Level 155
God Stats
9W - 6L
1,729 SR
Queue Stats
118W - 116L
1,747 MMR
Solo
King Arthur
King Arthur
Platinum IV
arnettobrien
King Arthur
Platinum IV
Level 127
God Stats
14W - 7L
1,620 SR
Queue Stats
322W - 300L
1,756 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,703 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,614 SR
1,697 MMR
Janus
Janus
Gold II
DannyO321
Janus
Gold II
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,741 MMR
Solo
Rama
Rama
Platinum V
ITSteady
Rama
Platinum V
Level 93
God Stats
1W - 3L
1,525 SR
Queue Stats
57W - 61L
1,739 MMR
Solo
Sobek
Sobek
Platinum III
KUMBAThEGoDDD
Sobek
Platinum III
Level 120
God Stats
3W - 4L
1,715 SR
Queue Stats
394W - 388L
1,738 MMR
Solo
Bellona
Bellona
Gold I
PaststyleEddy
Bellona
Gold I
Level 156
God Stats
15W - 13L
1,500 SR
Queue Stats
239W - 236L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
vicen22
Arachne
Platinum III
Level 154
God Stats
4W - 3L
1,827 SR
Queue Stats
333W - 316L
1,765 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
6 / 2 / 4
10,777
634
12,387
11,567
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Callummmm
Vulcan
17
5 / 0 / 5
11,268
663
10,357
5,840
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Làng
Erlang Shen
15
5 / 1 / 7
10,196
600
9,373
11,996
9,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
TheSmiteFellow
Danzaburou
17
4 / 0 / 5
11,545
679
13,912
10,526
5,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
arnettobrien
King Arthur
16
2 / 5 / 6
10,887
640
12,857
22,869
17,833
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
TsukuyomiSetNu WaScyllaApollo

VS

Bans
PersephoneThe MorriganThothAgniCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DannyO321
Janus
12
0 / 7 / 4
7,611
448
7,024
10,495
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
14
0 / 3 / 0
8,493
500
3,983
12,368
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 5
6,849
403
4,982
16,879
12,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
15
3 / 4 / 3
9,600
565
9,716
20,654
16,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
vicen22
Arachne
16
5 / 2 / 0
9,641
567
5,905
17,294
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
22
Kills
8
8
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
He Bo
6
2
4
4
W
Vulcan
Callummmm
Vulcan
5
0
5
7.5
L
Janus
DannyO321
Janus
0
7
4
0.29
L
Rama
0
3
0
0
L
0
6
5
0.42
W
Erlang Shen
Làng
Erlang Shen
5
1
7
8.5
L
Bellona
3
4
3
1.13
W
Danzaburou
TheSmiteFellow
Danzaburou
4
0
5
6.5
W
King Arthur
arnettobrien
King Arthur
2
5
6
1
L
Arachne
vicen22
Arachne
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,886
Damage
31,610
62,798
Taken
77,690
39,631
Mitigated
42,493
27,059
Healing
22,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
12,387
911
0
5,701
11,567
4,031
383
2,818
8,749
73,613
0
W
Vulcan
Callummmm
Vulcan
10,357
2,967
0
1,419
5,840
2,605
2,263
1,642
4,198
88,061
0
L
Janus
DannyO321
Janus
7,024
682
0
750
10,495
3,218
0
5,149
5,212
48,874
0
L
Rama
3,983
2,694
0
5,195
12,368
3,902
930
0
12,368
0
60,470
L
4,982
515
0
2,043
16,879
12,866
0
6,241
10,558
12,671
0
W
Erlang Shen
Làng
Erlang Shen
9,373
4,437
0
5,257
11,996
9,684
2,449
3,143
8,853
0
42,868
L
Bellona
9,716
4,091
0
6,189
20,654
16,232
792
5,325
15,029
0
63,919
W
Danzaburou
TheSmiteFellow
Danzaburou
13,912
8,358
0
6,777
10,526
5,478
7,414
1,047
9,479
0
87,052
W
King Arthur
arnettobrien
King Arthur
12,857
2,174
0
7,905
22,869
17,833
174
3,721
19,148
0
67,946
L
Arachne
vicen22
Arachne
5,905
3,936
0
8,357
17,294
6,275
0
5,683
11,509
0
55,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,673
Gold Earned
42,194
591
Minions Killed
484
0
Camps Cleared
0
1,799,838
Distance Traveled
1,639,097
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,777
634
119
7
0
361,050
6
W
Vulcan
11,268
663
149
9
0
373,031
7
L
Janus
7,611
448
90
5
0
324,284
0
L
Rama
8,493
500
127
7
0
298,141
11
L
Sobek
6,849
403
25
1
0
316,867
7
W
Erlang Shen
10,196
600
35
2
0
385,816
3
L
Bellona
9,600
565
140
8
0
338,264
2
W
Danzaburou
11,545
679
148
9
0
339,605
7
W
King Arthur
10,887
640
140
8
0
340,336
0
L
Arachne
9,641
567
102
6
0
361,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role