Player Matchup

Janus
Janus
ANONY115MOUS
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,793 Elo+
Party 1
Mercury
Mercury
Mr Fibz
Mercury
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 33L
1,805 Elo+
Party 1
Neith
Neith
Rynzha
Neith
Level 24
God Stats
2W - 0L
1,665 SR
Queue Stats
3W - 0L
1,793 Elo+
Party 1
Team Averages
Level 29
1,555 SR
1,797 Elo+

VS

Team Averages
Level 44
1,492 SR
1,427 Elo+
Pele
Pele
AhGearsBlood
Pele
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 89L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
Lil Jok3r 830
Nu Wa
Level 27
God Stats
7W - 6L
1,476 SR
Queue Stats
75W - 46L
1,376 Elo+
Party 2
Ares
Ares
jesoca8008
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 7
8,817
882
10,202
4,851
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Mr Fibz
Mercury
10
4 / 2 / 9
7,897
790
6,625
5,309
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Rynzha
Neith
11
4 / 1 / 10
8,056
806
6,314
6,899
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
7,278
728
4,147
9,525
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 1
6,455
646
5,640
6,747
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 9 / 0
5,742
574
989
11,380
5,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
16
Kills
3
3
Deaths
16
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
L
3
3
0
1
L
0
4
1
0.13
W
Mercury
Mr Fibz
Mercury
4
2
9
4.25
W
Neith
Rynzha
Neith
4
1
10
9
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,141
Damage
10,776
17,059
Taken
27,652
6,478
Mitigated
10,362
6,102
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,202
1,133
502
1,368
4,851
1,348
0
1,453
3,160
44,092
0
L
4,147
950
0
1,951
9,525
3,087
0
2,150
7,375
0
18,948
L
5,640
1,947
0
500
6,747
1,917
0
2,873
3,874
26,766
0
W
Mercury
Mr Fibz
Mercury
6,625
2,800
0
43
5,309
2,834
0
2,156
2,993
0
25,306
W
Neith
Rynzha
Neith
6,314
2,390
477
3,712
6,899
2,296
1,174
2,448
4,245
0
31,104
L
989
258
0
0
11,380
5,358
0
5,207
6,173
4,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,770
Gold Earned
19,475
161
Minions Killed
89
0
Camps Cleared
0
561,168
Distance Traveled
472,870
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,817
882
65
7
0
180,301
0
L
Pele
7,278
728
29
3
0
190,645
1
L
Nu Wa
6,455
646
49
5
0
140,405
0
W
Mercury
7,897
790
41
4
0
208,447
0
W
Neith
8,056
806
55
6
0
172,420
1
L
Ares
5,742
574
11
1
0
141,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role