Player Matchup

Fafnir
Fafnir
HotGirlWithBalls
Fafnir
Level 157
God Stats
58W - 40L
1,570 SR
Queue Stats
277W - 276L
1,568 Elo+
Party 1
Cernunnos
Cernunnos
KaYFaRaTioN
Cernunnos
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,190 Elo+
Party 3
Arachne
Arachne
Poweredbytoaster
Arachne
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 92L
1,517 Elo+
Party 1
Freya
Freya
Unavailableatm
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,218 Elo+
Party 3
Chaac
Chaac
XenomE69
Chaac
Level 18
God Stats
1W - 1L
1,744 SR
Queue Stats
25W - 16L
1,597 Elo+
Party 1
Team Averages
Level 97
1,563 SR
1,418 Elo+

VS

Team Averages
Level 88
1,411 SR
1,585 Elo+
Hercules
Hercules
Adaww
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
NexterOfficial
Sun Wukong
Level 127
God Stats
1W - 0L
1,267 SR
Queue Stats
340W - 300L
1,641 Elo+
Party 2
Ullr
Ullr
Nicowww
Ullr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
RecycledJ
Tyr
Level 48
God Stats
4W - 0L
1,500 SR
Queue Stats
72W - 66L
1,710 Elo+
Solo
Scylla
Scylla
utv1574
Scylla
Level 49
God Stats
2W - 7L
1,286 SR
Queue Stats
16W - 20L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,530
474
8,934
12,568
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
KaYFaRaTioN
Cernunnos
9
0 / 4 / 1
6,399
356
1,711
6,380
1,430
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 7 / 1
8,298
461
7,326
17,603
6,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 0
7,677
427
6,540
11,249
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
XenomE69
Chaac
14
1 / 4 / 2
8,230
457
16,455
21,771
23,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Adaww
Hercules
14
3 / 1 / 8
9,371
521
10,135
16,708
11,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
NexterOfficial
Sun Wukong
17
7 / 2 / 5
10,980
610
11,780
17,185
9,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Nicowww
Ullr
16
7 / 2 / 2
10,653
592
14,891
10,961
4,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 3
10,690
594
10,728
20,369
16,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
utv1574
Scylla
14
0 / 1 / 5
9,060
503
5,332
6,527
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
21
21
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
Adaww
Hercules
3
1
8
7
L
2
2
4
2
L
Cernunnos
KaYFaRaTioN
Cernunnos
0
4
1
0.13
W
Sun Wukong
NexterOfficial
Sun Wukong
7
2
5
4.75
W
Ullr
Nicowww
Ullr
7
2
2
4
L
4
7
1
0.64
W
4
2
3
2.75
L
1
4
0
0.25
L
Chaac
XenomE69
Chaac
1
4
2
0.5
W
Scylla
utv1574
Scylla
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,966
Damage
52,866
69,571
Taken
71,750
48,703
Mitigated
43,115
25,961
Healing
30,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Adaww
Hercules
10,135
4,016
0
8,049
16,708
11,816
602
4,899
11,208
0
43,850
L
8,934
728
0
4,852
12,568
13,242
0
1,796
10,624
21,406
0
L
Cernunnos
KaYFaRaTioN
Cernunnos
1,711
184
99
1,419
6,380
1,430
0
0
6,380
0
19,304
W
Sun Wukong
NexterOfficial
Sun Wukong
11,780
3,048
0
8,209
17,185
9,021
0
3,405
13,655
0
70,502
W
Ullr
Nicowww
Ullr
14,891
8,097
0
3,999
10,961
4,244
3,206
2,545
8,391
0
81,227
L
7,326
5,682
0
5,315
17,603
6,503
0
1,295
16,148
0
43,590
W
10,728
2,031
0
9,280
20,369
16,068
568
1,544
18,200
0
63,205
L
6,540
2,078
0
4,569
11,249
4,238
0
750
10,389
34,561
0
L
Chaac
XenomE69
Chaac
16,455
4,856
0
9,707
21,771
23,290
0
989
20,698
0
58,458
W
Scylla
utv1574
Scylla
5,332
160
0
1,107
6,527
1,966
92
2,390
3,929
48,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,134
Gold Earned
50,754
298
Minions Killed
499
0
Camps Cleared
0
1,552,684
Distance Traveled
1,818,591
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,371
521
62
3
0
368,365
5
L
Fafnir
8,530
474
23
1
0
383,643
5
L
Cernunnos
6,399
356
43
2
0
172,237
3
W
Sun Wukong
10,980
610
112
6
0
395,328
4
W
Ullr
10,653
592
112
6
0
340,185
4
L
Arachne
8,298
461
77
4
0
312,655
2
W
Tyr
10,690
594
111
6
0
365,960
4
L
Freya
7,677
427
62
3
0
359,332
7
L
Chaac
8,230
457
93
5
0
324,817
0
W
Scylla
9,060
503
102
6
0
348,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role