Player Matchup

Kali
Kali
An Evil Person
Kali
Level 159
God Stats
2W - 7L
1,751 SR
Queue Stats
202W - 185L
1,736 Elo+
Solo
King Arthur
King Arthur
MustlShowtek-
King Arthur
Level 113
God Stats
1W - 2L
1,443 SR
Queue Stats
42W - 28L
1,693 Elo+
Solo
Sobek
Sobek
Softcarrrrrrry
Sobek
Level 160
God Stats
0W - 2L
1,665 SR
Queue Stats
200W - 185L
1,648 Elo+
Solo
Cernunnos
Cernunnos
keving1207
Cernunnos
Level 120
God Stats
12W - 20L
1,745 SR
Queue Stats
114W - 103L
1,624 Elo+
Solo
Merlin
Merlin
v Blue Moon
Merlin
Level 160
God Stats
3W - 5L
1,177 SR
Queue Stats
213W - 214L
1,553 Elo+
Solo
Team Averages
Level 142
1,556 SR
1,651 Elo+

VS

Team Averages
Level 158
1,560 SR
1,752 Elo+
Pele
Pele
Jojı
Pele
Level 160
God Stats
5W - 0L
2,007 SR
Queue Stats
23W - 14L
1,809 Elo+
Party 1
Amaterasu
Amaterasu
Jorburgo
Amaterasu
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
305W - 293L
1,563 Elo+
Solo
Hel
Hel
Rhatify_
Hel
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,855 Elo+
Party 1
Merlin
Merlin
Rhatiso
Merlin
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 30L
1,866 Elo+
Party 1
Apollo
Apollo
thatsgold-_-
Apollo
Level 153
God Stats
5W - 4L
1,295 SR
Queue Stats
211W - 209L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
9,858
580
9,841
16,441
6,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

King Arthur
MustlShowtek-
King Arthur
14
0 / 7 / 0
7,999
471
7,338
14,179
10,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 5 / 8
8,348
491
10,493
18,248
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
keving1207
Cernunnos
17
3 / 4 / 2
9,964
586
10,727
10,608
5,273
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
16
6 / 4 / 0
9,777
575
8,586
9,837
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jojı
Pele
16
11 / 3 / 6
10,464
616
15,619
14,629
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Jorburgo
Amaterasu
14
2 / 1 / 9
8,089
476
6,597
17,924
14,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 4 / 4
9,977
587
9,463
11,356
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Rhatiso
Merlin
17
4 / 3 / 8
10,651
627
11,632
10,659
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
14
1 / 3 / 7
8,888
523
4,386
12,711
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
14
Kills
25
25
Deaths
14
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Pele
Jojı
Pele
11
3
6
4.67
W
Amaterasu
Jorburgo
Amaterasu
2
1
9
6.5
L
King Arthur
MustlShowtek-
King Arthur
0
7
0
0
W
7
4
4
2.25
W
Merlin
Rhatiso
Merlin
4
3
8
2.67
L
0
5
8
0.8
L
Cernunnos
keving1207
Cernunnos
3
4
2
1
W
Apollo
1
3
7
1.5
L
Merlin
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,985
Damage
47,697
69,313
Taken
67,279
41,416
Mitigated
31,999
18,408
Healing
20,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,841
4,648
0
4,058
16,441
6,210
0
3,342
13,059
0
62,772
W
Pele
Jojı
Pele
15,619
3,408
0
3,482
14,629
5,299
0
5,169
9,232
0
60,631
W
Amaterasu
Jorburgo
Amaterasu
6,597
1,790
0
2,790
17,924
14,838
8
6,518
11,236
0
38,012
L
King Arthur
MustlShowtek-
King Arthur
7,338
778
0
2,509
14,179
10,906
0
7,976
6,203
0
52,544
W
9,463
801
3,414
4,812
11,356
4,314
33
4,955
6,233
64,729
0
W
Merlin
Rhatiso
Merlin
11,632
1,060
0
2,200
10,659
4,122
596
155
10,103
69,830
0
L
10,493
824
0
6,479
18,248
15,896
0
4,689
13,281
29,802
0
L
Cernunnos
keving1207
Cernunnos
10,727
6,399
0
2,944
10,608
5,273
2,684
1,284
9,302
0
79,041
W
Apollo
4,386
3,056
0
4,167
12,711
3,426
0
1,756
10,927
0
49,636
L
Merlin
8,586
852
153
2,265
9,837
3,131
0
3,320
6,373
71,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,946
Gold Earned
48,069
513
Minions Killed
510
0
Camps Cleared
0
1,604,666
Distance Traveled
1,732,309
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,858
580
102
6
0
341,578
3
W
Pele
10,464
616
95
6
0
386,923
4
W
Amaterasu
8,089
476
50
3
0
377,503
0
L
King Arthur
7,999
471
98
6
0
332,878
4
W
Hel
9,977
587
129
8
0
336,972
1
W
Merlin
10,651
627
145
9
0
303,186
1
L
Sobek
8,348
491
27
2
0
349,692
2
L
Cernunnos
9,964
586
150
9
0
278,395
6
W
Apollo
8,888
523
91
5
0
327,725
8
L
Merlin
9,777
575
136
8
0
302,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role