Player Matchup

Jormungandr
Jormungandr
CoalaMaldito19
Jormungandr
Level 129
God Stats
0W - 2L
1,721 SR
Queue Stats
63W - 55L
1,623 Elo+
Party 2
Amaterasu
Amaterasu
DDRCapiroto
Amaterasu
Level 148
God Stats
2W - 1L
1,715 SR
Queue Stats
99W - 91L
1,580 Elo+
Party 2
Ra
Ra
Flavio Saldanha
Ra
Level 143
God Stats
1W - 2L
1,688 SR
Queue Stats
93W - 88L
1,540 Elo+
Party 2
Fenrir
Fenrir
Jaxatr
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Danzaburou
Danzaburou
REIDELLAS
Danzaburou
Level 79
God Stats
8W - 5L
1,734 SR
Queue Stats
10W - 6L
1,720 Elo+
Party 2
Team Averages
Level 120
1,672 SR
1,593 Elo+

VS

Team Averages
Level 65
1,594 SR
1,493 Elo+
Terra
Terra
 
Terra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Edd1ie
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
EpicSaif123
Nu Wa
Level 58
God Stats
2W - 0L
1,696 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
arkmasterflex
Baron Samedi
Level 52
God Stats
3W - 3L
1,716 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Kali
Kali
lStorml94
Kali
Level 59
God Stats
3W - 3L
1,559 SR
Queue Stats
316W - 282L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CoalaMaldito19
Jormungandr
14
0 / 4 / 3
8,268
636
8,157
12,187
10,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
DDRCapiroto
Amaterasu
16
1 / 7 / 4
8,573
659
3,436
17,704
16,282
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 3 / 6
8,715
670
7,799
9,153
3,767
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Jaxatr
Fenrir
15
5 / 5 / 1
10,128
779
9,288
13,540
7,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
REIDELLAS
Danzaburou
17
3 / 5 / 5
10,181
783
11,280
11,958
4,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
3 / 0 / 16
10,505
808
6,439
12,472
11,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Edd1ie
Danzaburou
19
10 / 1 / 8
12,475
960
17,162
10,915
5,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 5 / 15
10,008
770
12,350
10,713
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
arkmasterflex
Baron Samedi
18
6 / 2 / 15
11,104
854
13,554
10,360
4,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
16
2 / 2 / 15
9,688
745
5,935
11,867
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
10
Kills
24
24
Deaths
10
19
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
16
11
L
Jormungandr
CoalaMaldito19
Jormungandr
0
4
3
0.38
L
Amaterasu
DDRCapiroto
Amaterasu
1
7
4
0.43
W
Danzaburou
Edd1ie
Danzaburou
10
1
8
14
W
3
5
15
2.1
L
1
3
6
1.33
L
Fenrir
Jaxatr
Fenrir
5
5
1
1.1
L
Danzaburou
REIDELLAS
Danzaburou
3
5
5
1.1
W
Baron Samedi
arkmasterflex
Baron Samedi
6
2
15
6.75
W
Kali
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,960
Damage
55,440
64,542
Taken
56,327
42,296
Mitigated
31,594
9,903
Healing
23,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,439
439
3,782
4,578
12,472
11,680
224
4,224
8,248
16,875
0
L
Jormungandr
CoalaMaldito19
Jormungandr
8,157
519
0
893
12,187
10,728
0
5,971
5,899
25,805
0
L
Amaterasu
DDRCapiroto
Amaterasu
3,436
1,028
682
2,880
17,704
16,282
1
8,010
9,181
0
21,568
W
Danzaburou
Edd1ie
Danzaburou
17,162
7,740
0
3,274
10,915
5,090
4,870
3,555
7,360
0
62,497
W
12,350
2,627
0
226
10,713
4,222
39
1,358
9,355
28,590
0
L
7,799
1,040
1,584
2,482
9,153
3,767
1
4,909
3,887
39,140
0
L
Fenrir
Jaxatr
Fenrir
9,288
2,197
0
980
13,540
7,399
0
6,456
6,757
0
19,545
L
Danzaburou
REIDELLAS
Danzaburou
11,280
3,173
0
402
11,958
4,120
0
5,625
6,049
0
43,033
W
Baron Samedi
arkmasterflex
Baron Samedi
13,554
827
4,712
3,357
10,360
4,941
131
3,390
6,970
33,193
0
W
Kali
5,935
2,940
0
3,994
11,867
5,661
697
3,760
8,107
0
21,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,865
Gold Earned
53,780
302
Minions Killed
295
8
Camps Cleared
9
1,146,418
Distance Traveled
1,201,769
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,505
808
29
2
0
271,161
0
L
Jormungandr
8,268
636
37
3
0
222,319
1
L
Amaterasu
8,573
659
48
4
5
231,109
2
W
Danzaburou
12,475
960
123
9
1
246,199
1
W
Nu Wa
10,008
770
41
3
2
205,213
0
L
Ra
8,715
670
95
7
2
237,080
2
L
Fenrir
10,128
779
27
2
1
235,772
0
L
Danzaburou
10,181
783
95
7
0
220,138
0
W
Baron Samedi
11,104
854
55
4
5
231,969
2
W
Kali
9,688
745
47
4
1
247,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role