Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
LCnote215
Nemesis
Level 66
God Stats
18W - 16L
1,738 SR
Queue Stats
520W - 490L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
LogicalOptimist
Jing Wei
Level 84
God Stats
3W - 8L
1,298 SR
Queue Stats
46W - 72L
1,285 Elo+
Party 3
Nu Wa
Nu Wa
u1318330949
Nu Wa
Level 102
God Stats
20W - 16L
1,426 SR
Queue Stats
294W - 278L
1,527 Elo+
Party 1
Cerberus
Cerberus
venimoSrioo
Cerberus
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 43L
1,282 Elo+
Party 3
Team Averages
Level 87
1,492 SR
1,429 Elo+

VS

Team Averages
Level 70
1,404 SR
1,418 Elo+
Guan Yu
Guan Yu
Gerald007b
Guan Yu
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
235W - 234L
1,477 Elo+
Solo
Chaac
Chaac
Lyrockx
Chaac
Level 105
God Stats
3W - 7L
1,281 SR
Queue Stats
427W - 488L
1,397 Elo+
Party 2
Agni
Agni
NateJ420
Agni
Level 47
God Stats
10W - 15L
1,415 SR
Queue Stats
80W - 92L
1,436 Elo+
Solo
Loki
Loki
XpeX121
Loki
Level 86
God Stats
102W - 70L
1,348 SR
Queue Stats
513W - 482L
1,367 Elo+
Solo
Anhur
Anhur
capeboy
Anhur
Level 62
God Stats
1W - 4L
1,474 SR
Queue Stats
249W - 290L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
1 / 3 / 5
9,445
525
8,221
15,721
10,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
LCnote215
Nemesis
17
8 / 3 / 7
10,525
585
11,613
17,745
9,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
14
5 / 3 / 5
9,008
500
10,524
11,639
4,002
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 6 / 8
9,889
549
12,288
12,039
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
venimoSrioo
Cerberus
14
3 / 2 / 5
8,709
484
8,859
15,797
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gerald007b
Guan Yu
16
2 / 2 / 4
9,547
530
9,441
13,247
14,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Lyrockx
Chaac
12
0 / 6 / 5
7,333
407
6,745
15,215
14,092
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
17
7 / 4 / 4
10,262
570
18,872
14,429
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
XpeX121
Loki
16
5 / 6 / 6
10,110
562
7,518
13,357
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
capeboy
Anhur
13
3 / 5 / 1
8,087
449
8,240
12,008
4,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
23
Kills
17
17
Deaths
23
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
3
5
1.17
L
Guan Yu
Gerald007b
Guan Yu
2
2
4
2
W
Nemesis
LCnote215
Nemesis
8
3
7
3.83
W
Jing Wei
5
3
5
2.5
L
Chaac
Lyrockx
Chaac
0
6
5
0.42
L
Agni
7
4
4
2.25
L
Loki
XpeX121
Loki
5
6
6
1.33
L
Anhur
capeboy
Anhur
3
5
1
0.7
W
6
6
8
1.67
W
Cerberus
venimoSrioo
Cerberus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,505
Damage
50,816
72,941
Taken
68,256
34,427
Mitigated
42,128
18,815
Healing
17,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,221
1,473
0
3,907
15,721
10,232
0
4,015
11,356
17
61,698
L
Guan Yu
Gerald007b
Guan Yu
9,441
993
380
4,256
13,247
14,798
374
4,147
8,948
0
53,626
W
Nemesis
LCnote215
Nemesis
11,613
7,251
0
5,637
17,745
9,354
0
4,572
13,073
0
82,299
W
Jing Wei
10,524
8,487
0
5,054
11,639
4,002
994
1,376
10,188
0
48,214
L
Chaac
Lyrockx
Chaac
6,745
663
0
3,266
15,215
14,092
0
3,687
11,381
0
32,470
L
Agni
18,872
1,796
401
3,106
14,429
4,359
444
5,410
8,783
74,717
0
L
Loki
XpeX121
Loki
7,518
1,268
0
2,851
13,357
3,964
0
3,166
10,047
0
57,985
L
Anhur
capeboy
Anhur
8,240
2,950
0
3,249
12,008
4,915
0
3,982
7,941
0
43,777
W
12,288
2,410
0
1,795
12,039
4,391
0
7,725
4,289
56,809
0
W
Cerberus
venimoSrioo
Cerberus
8,859
326
0
2,422
15,797
6,448
0
1,184
14,588
28,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,576
Gold Earned
45,339
512
Minions Killed
426
0
Camps Cleared
0
1,797,003
Distance Traveled
1,652,624
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,445
525
128
7
0
355,531
6
L
Guan Yu
9,547
530
91
5
0
346,119
1
W
Nemesis
10,525
585
139
8
0
396,180
4
W
Jing Wei
9,008
500
107
6
0
329,097
2
L
Chaac
7,333
407
37
2
0
321,410
3
L
Agni
10,262
570
115
6
0
343,561
0
L
Loki
10,110
562
97
5
0
364,464
1
L
Anhur
8,087
449
86
5
0
277,070
1
W
Nu Wa
9,889
549
101
6
0
336,577
6
W
Cerberus
8,709
484
37
2
0
379,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role