Player Matchup

Chang'e
Chang'e
Gold II
Daniellagaming
Chang'e
Gold II
Level 44
God Stats
1W - 3L
1,536 SR
Queue Stats
91W - 93L
1,615 MMR
Solo
Ymir
Ymir
Bronze III
Darth65Quin
Ymir
Bronze III
Level 105
God Stats
5W - 5L
1,452 SR
Queue Stats
14W - 11L
1,600 MMR
Solo
Nike
Nike
Silver I
MainAphro
Nike
Silver I
Level 33
God Stats
1W - 1L
1,803 SR
Queue Stats
3W - 2L
1,633 MMR
Solo
Arachne
Arachne
Gold IV
Nic71165
Arachne
Gold IV
Level 149
God Stats
127W - 89L
1,715 SR
Queue Stats
615W - 623L
1,572 MMR
Solo
Medusa
Medusa
Gold V
ale_hg
Medusa
Gold V
Level 37
God Stats
14W - 20L
1,481 SR
Queue Stats
62W - 93L
1,558 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 74
1,598 SR
1,595 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,654 SR
1,575 MMR
Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
 
Neith
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
OhhCrikeyItsJoe
Mercury
Gold IV
Level 149
God Stats
2W - 3L
1,652 SR
Queue Stats
59W - 56L
1,643 MMR
Party 1
King Arthur
King Arthur
Gold IV
ryuunjakka3
King Arthur
Gold IV
Level 148
God Stats
6W - 0L
1,892 SR
Queue Stats
46W - 32L
1,589 MMR
Solo
Scylla
Scylla
Gold IV
the_isharnator
Scylla
Gold IV
Level 72
God Stats
2W - 1L
1,729 SR
Queue Stats
28W - 25L
1,643 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 4 / 0
3,985
569
1,600
4,084
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
3,869
553
1,843
4,439
1,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
8
1 / 0 / 0
4,363
623
1,572
3,858
1,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Nic71165
Arachne
4
0 / 3 / 1
3,388
484
1,534
3,331
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
ale_hg
Medusa
7
0 / 0 / 0
3,643
520
1,497
2,834
648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
PersephoneAphroditeSetCu ChulainnThe Morrigan

VS

Bans
ApolloCupidCthulhuTsukuyomiGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
1 / 0 / 0
3,992
570
1,517
2,443
808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
 
Neith
7
0 / 0 / 0
3,878
554
2,983
3,087
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 4
4,093
585
1,616
4,508
1,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ryuunjakka3
King Arthur
8
1 / 1 / 0
4,449
636
1,897
3,773
1,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
6 / 0 / 2
5,340
763
3,606
3,222
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
8
8
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
0
1
W
Neith
 
Neith
0
0
0
0
L
1
4
0
0.25
L
0
1
0
0
L
Nike
1
0
0
1
L
Arachne
Nic71165
Arachne
0
3
1
0.17
W
0
1
4
2
L
Medusa
ale_hg
Medusa
0
0
0
0
W
King Arthur
ryuunjakka3
King Arthur
1
1
0
1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,046
Damage
11,619
18,546
Taken
17,033
5,855
Mitigated
5,251
5,404
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,517
194
360
1,087
2,443
808
0
508
1,935
8,345
0
W
Neith
 
Neith
2,983
1,208
0
1,882
3,087
727
100
644
2,443
0
21,541
L
1,600
33
64
837
4,084
1,072
0
1,289
2,639
16,397
0
L
1,843
0
0
1,765
4,439
1,562
0
1,859
2,516
10,784
0
L
Nike
1,572
193
0
2,080
3,858
1,065
0
0
3,633
0
22,826
L
Arachne
Nic71165
Arachne
1,534
930
0
397
3,331
1,508
0
1,103
2,171
0
8,059
W
1,616
1,175
0
1,924
4,508
1,123
0
839
3,563
0
14,479
L
Medusa
ale_hg
Medusa
1,497
491
0
261
2,834
648
0
595
2,239
0
18,086
W
King Arthur
ryuunjakka3
King Arthur
1,897
485
0
1,930
3,773
1,750
0
0
3,773
0
21,275
W
3,606
228
0
1,105
3,222
843
195
1,278
1,876
24,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,248
Gold Earned
21,752
149
Minions Killed
205
0
Camps Cleared
0
611,283
Distance Traveled
679,961
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
3,992
570
19
3
0
125,076
3
W
Neith
3,878
554
45
6
0
111,253
2
L
Chang'e
3,985
569
31
4
0
116,327
1
L
Ymir
3,869
553
20
3
0
122,673
0
L
Nike
4,363
623
40
6
0
143,371
3
L
Arachne
3,388
484
21
3
0
100,000
1
W
Mercury
4,093
585
37
5
0
165,267
1
L
Medusa
3,643
520
37
5
0
128,912
0
W
King Arthur
4,449
636
56
8
0
149,725
2
W
Scylla
5,340
763
48
7
0
128,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role