Player Matchup

Arachne
Arachne
Dark_Psycho_XD
Arachne
Level 63
God Stats
0W - 1L
1,108 SR
Queue Stats
25W - 46L
1,206 Elo+
Party 1
Skadi
Skadi
GreekFighter_300
Skadi
Level 28
God Stats
1W - 2L
1,519 SR
Queue Stats
9W - 30L
1,229 Elo+
Solo
Agni
Agni
TopDogFalconer86
Agni
Level 18
God Stats
1W - 9L
1,434 SR
Queue Stats
11W - 25L
1,104 Elo+
Party 1
Team Averages
Level 36
1,354 SR
1,180 Elo+

VS

Team Averages
Level 12
1,504 SR
1,506 Elo+
Ymir
Ymir
LuzTheGaladriel1
Ymir
Level 8
God Stats
5W - 0L
1,500 SR
Queue Stats
35W - 33L
1,509 Elo+
Party 2
Thanatos
Thanatos
LuzTheGaladriel3
Thanatos
Level 8
God Stats
5W - 3L
1,511 SR
Queue Stats
30W - 30L
1,509 Elo+
Party 2
Olorun
Olorun
RoBo_Chicken99
Olorun
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 1
5,292
588
478
2,673
845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 8 / 2
5,624
625
4,566
10,673
2,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 7 / 2
5,421
602
304
6,978
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 11
8,610
957
7,739
7,965
4,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
11 / 0 / 5
8,577
953
8,831
8,291
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 9
6,586
732
528
3,168
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
0
Kills
18
18
Deaths
2
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
8
2
0.13
W
6
1
11
11.5
W
11
0
5
13.5
W
1
1
9
5.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,348
Damage
17,098
20,324
Taken
19,424
5,136
Mitigated
8,398
548
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
478
346
0
48
2,673
845
0
1,502
1,171
0
1,718
L
4,566
2,027
0
500
10,673
2,656
0
4,087
6,586
0
17,233
W
7,739
1,144
195
1,396
7,965
4,833
849
290
6,379
26,601
0
W
8,831
2,028
356
8,863
8,291
2,562
1,087
73
6,832
0
34,257
W
528
41
195
916
3,168
1,003
322
0
3,168
9,526
0
L
304
66
0
0
6,978
1,635
0
2,734
4,244
2,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,337
Gold Earned
23,773
24
Minions Killed
101
0
Camps Cleared
0
242,965
Distance Traveled
473,515
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,292
588
3
0
0
18,965
0
L
Skadi
5,624
625
18
2
0
133,980
0
W
Ymir
8,610
957
40
4
0
180,135
1
W
Thanatos
8,577
953
46
5
0
181,662
2
W
Olorun
6,586
732
15
2
0
111,718
3
L
Agni
5,421
602
3
0
0
90,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role