Player Matchup

Cerberus
Cerberus
Evvrys
Cerberus
Level 29
God Stats
1W - 2L
1,453 SR
Queue Stats
13W - 18L
1,565 Elo+
Solo
Susano
Susano
Norgon95
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 33L
1,620 Elo+
Party 3
Osiris
Osiris
Reepatz
Osiris
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
VashSanya
Anhur
Level 27
God Stats
1W - 1L
1,691 SR
Queue Stats
70W - 59L
1,578 Elo+
Party 3
Ah Puch
Ah Puch
cubedfist
Ah Puch
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,529 SR
1,553 Elo+

VS

Team Averages
Level 30
1,644 SR
1,604 Elo+
Agni
Agni
Eenzel
Agni
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
IcedTea73
Rama
Level 89
God Stats
3W - 4L
1,526 SR
Queue Stats
48W - 55L
1,421 Elo+
Party 2
Ares
Ares
VacatedGibbon06
Ares
Level 7
God Stats
3W - 3L
1,501 SR
Queue Stats
10W - 20L
1,364 Elo+
Party 2
Anhur
Anhur
УшнойКлещ
Anhur
Level 23
God Stats
33W - 7L
1,941 SR
Queue Stats
92W - 32L
1,813 Elo+
Party 1
Mercury
Mercury
пучиглаз
Mercury
Level 21
God Stats
9W - 6L
1,753 SR
Queue Stats
42W - 11L
1,920 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evvrys
Cerberus
9
2 / 3 / 6
6,609
472
7,653
9,860
6,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
Norgon95
Susano
10
0 / 7 / 4
6,676
477
3,593
11,429
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Reepatz
Osiris
13
1 / 5 / 0
7,155
511
4,945
10,054
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
VashSanya
Anhur
11
7 / 6 / 2
7,179
513
5,289
12,242
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
cubedfist
Ah Puch
11
1 / 4 / 1
6,847
489
3,549
6,762
3,063
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Eenzel
Agni
13
3 / 0 / 3
8,140
581
5,421
4,739
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
12
2 / 4 / 5
8,072
577
5,560
8,057
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 4 / 6
6,084
435
2,601
8,127
2,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
12 / 1 / 2
10,011
715
14,851
11,650
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 2 / 8
9,016
644
8,262
9,925
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
11
Kills
24
25
Deaths
11
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
Eenzel
Agni
3
0
3
4.5
L
Cerberus
Evvrys
Cerberus
2
3
6
1.67
W
Rama
2
4
5
1.13
L
Susano
Norgon95
Susano
0
7
4
0.29
L
Osiris
Reepatz
Osiris
1
5
0
0.2
W
0
4
6
0.75
L
Anhur
VashSanya
Anhur
7
6
2
1.33
L
Ah Puch
cubedfist
Ah Puch
1
4
1
0.38
W
12
1
2
13
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,029
Damage
36,695
50,347
Taken
42,498
26,058
Mitigated
12,658
10,726
Healing
15,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Eenzel
Agni
5,421
449
0
264
4,739
1,439
753
2,007
2,732
40,656
0
L
Cerberus
Evvrys
Cerberus
7,653
596
0
2,722
9,860
6,355
0
2,996
6,814
15,753
0
W
Rama
5,560
4,521
0
2,260
8,057
1,873
0
2,672
5,385
0
45,306
L
Susano
Norgon95
Susano
3,593
1,188
0
2,184
11,429
3,869
0
110
11,319
0
31,574
L
Osiris
Reepatz
Osiris
4,945
975
0
1,928
10,054
8,988
0
1,486
8,568
0
38,739
W
2,601
153
5
958
8,127
2,496
0
3,202
4,925
10,933
0
L
Anhur
VashSanya
Anhur
5,289
2,115
0
2,663
12,242
3,783
0
1,472
10,745
0
25,319
L
Ah Puch
cubedfist
Ah Puch
3,549
547
0
1,229
6,762
3,063
68
1,883
4,879
31,540
0
W
14,851
7,822
0
7,696
11,650
3,991
1,166
1,376
10,274
0
65,249
W
8,262
4,625
0
4,164
9,925
2,859
1,518
1,945
7,980
0
51,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,466
Gold Earned
41,323
285
Minions Killed
385
0
Camps Cleared
0
1,199,978
Distance Traveled
1,303,446
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,140
581
91
7
0
288,513
3
L
Cerberus
6,609
472
33
2
0
266,240
2
W
Rama
8,072
577
91
7
0
255,681
0
L
Susano
6,676
477
71
5
0
228,670
2
L
Osiris
7,155
511
85
6
0
268,486
3
W
Ares
6,084
435
9
1
0
250,942
1
L
Anhur
7,179
513
36
3
0
209,638
3
L
Ah Puch
6,847
489
60
4
0
226,944
2
W
Anhur
10,011
715
108
8
0
245,543
0
W
Mercury
9,016
644
86
6
0
262,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role