Player Matchup

Da Ji
Da Ji
Gold IV
FrostGiant
Da Ji
Gold IV
Level 129
God Stats
10W - 5L
1,691 SR
Queue Stats
19W - 10L
1,660 MMR
Party 2
Aphrodite
Aphrodite
Gold IV
LailDawn
Aphrodite
Gold IV
Level 154
God Stats
10W - 2L
1,762 SR
Queue Stats
23W - 13L
1,660 MMR
Party 2
Cerberus
Cerberus
Gold IV
TheSnipa
Cerberus
Gold IV
Level 128
God Stats
9W - 5L
1,709 SR
Queue Stats
23W - 11L
1,660 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,721 SR
1,660 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,500 SR
1,644 MMR
Neith
Neith
Silver I
Glaçier
Neith
Silver I
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,730 MMR
Party 1
Raijin
Raijin
Bronze III
YackMeH0ff
Raijin
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,569 MMR
Solo
Hercules
Hercules
Bronze III
fieldsville
Hercules
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,634 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
6 / 4 / 8
11,887
699
12,436
14,133
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
LailDawn
Aphrodite
16
7 / 3 / 8
12,102
712
11,545
12,834
6,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
TheSnipa
Cerberus
15
2 / 1 / 13
12,385
729
13,795
25,287
25,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ThothDanzaburouHelGuan YuHe Bo

VS

Bans
PersephoneScyllaFenrirChang'eCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Glaçier
Neith
14
4 / 5 / 2
11,556
680
10,875
10,964
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
YackMeH0ff
Raijin
13
3 / 6 / 4
10,494
617
14,780
13,296
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
fieldsville
Hercules
13
1 / 4 / 7
10,262
604
14,357
22,272
17,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
15
Kills
8
8
Deaths
15
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
6
4
8
2.5
L
Neith
Glaçier
Neith
4
5
2
1
W
Aphrodite
LailDawn
Aphrodite
7
3
8
3.67
W
Cerberus
TheSnipa
Cerberus
2
1
13
8.5
L
Raijin
YackMeH0ff
Raijin
3
6
4
0.83
L
Hercules
fieldsville
Hercules
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,776
Damage
40,012
52,254
Taken
46,532
40,409
Mitigated
24,376
25,631
Healing
10,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
12,436
2,998
0
432
14,133
8,090
1,785
5,028
8,663
0
42,989
L
Neith
Glaçier
Neith
10,875
6,530
0
2,261
10,964
3,245
917
5,505
5,309
0
61,618
W
Aphrodite
LailDawn
Aphrodite
11,545
535
12,636
7,913
12,834
6,939
1,159
2,898
9,756
72,026
0
W
Cerberus
TheSnipa
Cerberus
13,795
763
0
4,650
25,287
25,380
686
5,885
18,988
46,323
0
L
Raijin
YackMeH0ff
Raijin
14,780
938
0
1,495
13,296
3,721
440
7,549
5,597
58,377
0
L
Hercules
fieldsville
Hercules
14,357
5,757
0
7,204
22,272
17,410
225
12,394
9,628
0
25,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,374
Gold Earned
32,312
223
Minions Killed
206
0
Camps Cleared
0
967,814
Distance Traveled
849,718
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,887
699
57
3
0
308,031
2
L
Neith
11,556
680
117
7
0
279,879
6
W
Aphrodite
12,102
712
108
6
0
317,933
4
W
Cerberus
12,385
729
58
3
0
341,850
2
L
Raijin
10,494
617
76
4
0
248,901
4
L
Hercules
10,262
604
13
1
0
320,938
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role