Player Matchup

Cu Chulainn
Cu Chulainn
Platinum V
Bigman DmL
Cu Chulainn
Platinum V
Level 128
God Stats
4W - 5L
1,589 SR
Queue Stats
275W - 272L
1,731 MMR
Solo
Nu Wa
Nu Wa
Gold I
BlesTobe
Nu Wa
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Nightly Poni
Cthulhu
Silver I
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 15L
1,587 MMR
Party 1
Skadi
Skadi
Gold II
VariationTN
Skadi
Gold II
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,727 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Zale
Tsukuyomi
Gold I
Level 145
God Stats
3W - 4L
1,480 SR
Queue Stats
220W - 204L
1,721 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,514 SR
1,653 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,563 SR
1,681 MMR
Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
A Jade Rabbitt
Apollo
Gold III
Level 154
God Stats
2W - 4L
1,356 SR
Queue Stats
98W - 79L
1,730 MMR
Solo
Cerberus
Cerberus
Gold IV
Born2Kill Too
Cerberus
Gold IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,726 MMR
Solo
King Arthur
King Arthur
Gold I
StallionPhil
King Arthur
Gold I
Level 157
God Stats
5W - 8L
1,670 SR
Queue Stats
335W - 323L
1,720 MMR
Solo
Scylla
Scylla
Platinum III
XplT_Unknown
Scylla
Platinum III
Level 109
God Stats
8W - 4L
1,787 SR
Queue Stats
52W - 49L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bigman DmL
Cu Chulainn
13
5 / 1 / 3
7,943
567
10,089
9,997
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
BlesTobe
Nu Wa
14
3 / 1 / 8
7,991
571
10,422
5,627
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Nightly Poni
Cthulhu
12
3 / 1 / 5
7,665
548
8,944
7,574
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 1 / 2
8,259
590
6,820
6,903
2,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Zale
Tsukuyomi
15
6 / 4 / 3
8,429
602
7,012
11,475
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SetPersephoneDanzaburouErlang Shen

VS

Bans
NemesisFenrirCupidAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 4 / 3
8,029
574
5,022
10,667
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 2 / 0
7,699
550
4,095
10,530
3,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Born2Kill Too
Cerberus
10
2 / 3 / 3
6,792
485
5,126
11,713
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
StallionPhil
King Arthur
11
1 / 4 / 1
6,654
475
7,123
17,122
11,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
11
0 / 5 / 3
6,280
449
3,758
7,169
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
18
Kills
8
8
Deaths
18
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
3
1.13
L
2
2
0
1
W
Cu Chulainn
Bigman DmL
Cu Chulainn
5
1
3
6.5
W
Nu Wa
BlesTobe
Nu Wa
3
1
8
7
L
Cerberus
Born2Kill Too
Cerberus
2
3
3
1.17
W
Cthulhu
Nightly Poni
Cthulhu
3
1
5
5.5
L
King Arthur
StallionPhil
King Arthur
1
4
1
0.38
W
1
1
2
2
L
Scylla
0
5
3
0.3
W
Tsukuyomi
Zale
Tsukuyomi
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,287
Damage
25,124
41,576
Taken
57,201
18,225
Mitigated
25,756
13,355
Healing
16,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,022
1,498
0
2,634
10,667
3,471
0
4,437
6,086
0
43,056
L
4,095
2,810
0
4,868
10,530
3,267
810
2,286
8,190
0
50,063
W
Cu Chulainn
Bigman DmL
Cu Chulainn
10,089
2,511
0
4,177
9,997
5,922
402
2,416
7,098
1,619
38,644
W
Nu Wa
BlesTobe
Nu Wa
10,422
2,480
0
1,552
5,627
1,702
213
1,855
3,558
49,096
0
L
Cerberus
Born2Kill Too
Cerberus
5,126
367
258
3,019
11,713
5,184
0
6,508
5,034
19,053
0
W
Cthulhu
Nightly Poni
Cthulhu
8,944
930
250
1,470
7,574
3,981
0
2,090
5,459
28,237
0
L
King Arthur
StallionPhil
King Arthur
7,123
1,313
0
5,550
17,122
11,759
0
3,547
12,888
0
35,588
W
6,820
3,354
0
1,428
6,903
2,200
1,226
317
6,586
0
65,052
L
Scylla
3,758
304
0
500
7,169
2,075
0
3,125
3,838
35,368
0
W
Tsukuyomi
Zale
Tsukuyomi
7,012
2,093
0
4,478
11,475
4,420
0
1,880
9,441
0
52,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,287
Gold Earned
35,454
439
Minions Killed
393
0
Camps Cleared
0
1,348,470
Distance Traveled
1,250,213
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,029
574
89
6
0
283,052
0
L
Apollo
7,699
550
110
8
0
227,706
1
W
Cu Chulainn
7,943
567
81
6
0
269,972
5
W
Nu Wa
7,991
571
93
7
0
266,234
6
L
Cerberus
6,792
485
51
4
0
237,018
0
W
Cthulhu
7,665
548
38
3
0
307,877
3
L
King Arthur
6,654
475
71
5
0
259,476
3
W
Skadi
8,259
590
117
8
0
234,695
5
L
Scylla
6,280
449
72
5
0
242,961
5
W
Tsukuyomi
8,429
602
110
8
0
269,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role