Player Matchup

Ganesha
Ganesha
Arach
Ganesha
Level 129
God Stats
29W - 15L
1,915 SR
Queue Stats
60W - 52L
1,609 Elo+
Party 3
Chaac
Chaac
Nekolífe
Chaac
Level 76
God Stats
1W - 1L
1,725 SR
Queue Stats
60W - 48L
1,562 Elo+
Party 3
Thanatos
Thanatos
Samantha
Thanatos
Level 143
God Stats
2W - 2L
1,531 SR
Queue Stats
71W - 60L
1,562 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
miniR3mix
Ah Muzen Cab
Level 69
God Stats
16W - 11L
1,475 SR
Queue Stats
99W - 81L
1,487 Elo+
Solo
Poseidon
Poseidon
twoshootthevodka
Poseidon
Level 69
God Stats
23W - 27L
1,461 SR
Queue Stats
166W - 202L
1,417 Elo+
Solo
Team Averages
Level 97
1,621 SR
1,527 Elo+

VS

Team Averages
Level 94
1,564 SR
1,485 Elo+
Fenrir
Fenrir
Balashka
Fenrir
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
356W - 354L
1,542 Elo+
Party 2
Artemis
Artemis
Loak
Artemis
Level 55
God Stats
9W - 7L
1,519 SR
Queue Stats
20W - 25L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
ReGaLii
Baron Samedi
Level 90
God Stats
6W - 3L
1,704 SR
Queue Stats
56W - 65L
1,535 Elo+
Solo
Neith
Neith
RustedReflex
Neith
Level 147
God Stats
7W - 5L
1,589 SR
Queue Stats
429W - 398L
1,548 Elo+
Party 2
Ymir
Ymir
SerjGrand1337
Ymir
Level 56
God Stats
24W - 22L
1,506 SR
Queue Stats
31W - 44L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arach
Ganesha
13
1 / 3 / 8
8,732
514
6,260
13,096
9,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Nekolífe
Chaac
14
4 / 2 / 0
8,941
526
9,006
12,428
10,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Samantha
Thanatos
16
1 / 4 / 4
9,109
536
4,780
15,299
6,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
miniR3mix
Ah Muzen Cab
13
8 / 4 / 0
8,453
497
9,276
9,908
3,997
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 10 / 0
8,268
486
3,701
9,027
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Balashka
Fenrir
16
3 / 2 / 3
9,307
547
2,491
11,118
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Loak
Artemis
14
1 / 5 / 0
8,206
483
6,843
10,793
3,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
ReGaLii
Baron Samedi
14
0 / 4 / 9
9,163
539
8,751
12,153
13,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
19 / 0 / 2
12,612
742
17,815
6,776
2,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 4 / 4
8,831
519
5,018
12,635
7,130
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
15
Kills
23
23
Deaths
15
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Arach
Ganesha
1
3
8
1.67
W
Fenrir
Balashka
Fenrir
3
2
3
2.25
W
Artemis
Loak
Artemis
1
5
0
0.2
L
Chaac
Nekolífe
Chaac
4
2
0
2
W
Baron Samedi
ReGaLii
Baron Samedi
0
4
9
1.13
W
19
0
2
20
L
Thanatos
Samantha
Thanatos
1
4
4
0.75
W
0
4
4
0.5
L
Ah Muzen Cab
miniR3mix
Ah Muzen Cab
8
4
0
2
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,023
Damage
40,918
59,758
Taken
53,475
33,531
Mitigated
31,068
26,410
Healing
15,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Arach
Ganesha
6,260
1,223
0
3,687
13,096
9,821
62
2,596
10,500
30,460
0
W
Fenrir
Balashka
Fenrir
2,491
470
0
2,758
11,118
4,539
0
1,421
9,647
0
52,655
W
Artemis
Loak
Artemis
6,843
2,547
135
3,003
10,793
3,524
405
3,363
7,430
0
48,047
L
Chaac
Nekolífe
Chaac
9,006
2,120
0
5,642
12,428
10,498
482
7,003
5,425
0
42,556
W
Baron Samedi
ReGaLii
Baron Samedi
8,751
1,810
90
4,060
12,153
13,092
553
1,739
9,914
35,428
0
W
17,815
7,817
0
2,469
6,776
2,783
3,366
1,948
4,803
0
100,142
L
Thanatos
Samantha
Thanatos
4,780
2,175
0
13,905
15,299
6,548
0
1,030
14,269
0
66,642
W
5,018
1,948
294
3,106
12,635
7,130
186
1,490
11,024
51,928
0
L
Ah Muzen Cab
miniR3mix
Ah Muzen Cab
9,276
4,204
0
2,936
9,908
3,997
473
2,104
7,804
0
44,608
L
3,701
873
0
240
9,027
2,667
504
1,036
7,991
46,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,503
Gold Earned
48,119
443
Minions Killed
530
0
Camps Cleared
0
1,542,030
Distance Traveled
1,478,345
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,732
514
2
0
0
326,812
6
W
Fenrir
9,307
547
89
5
0
292,312
0
W
Artemis
8,206
483
97
6
0
270,798
0
L
Chaac
8,941
526
99
6
0
314,100
3
W
Baron Samedi
9,163
539
65
4
0
243,162
0
W
Neith
12,612
742
169
10
0
348,818
5
L
Thanatos
9,109
536
139
8
0
343,334
7
W
Ymir
8,831
519
110
6
0
323,255
4
L
Ah Muzen Cab
8,453
497
112
7
0
281,168
0
L
Poseidon
8,268
486
91
5
0
276,616
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role