Player Matchup

Fenrir
Fenrir
Feralistic
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MegaPeter
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 264L
1,375 Elo+
Party 1
Bellona
Bellona
TVJAK3
Bellona
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,535 Elo+
Party 1
Apollo
Apollo
guimaga
Apollo
Level 28
God Stats
25W - 22L
1,562 SR
Queue Stats
153W - 168L
1,358 Elo+
Party 1
Scylla
Scylla
tacostsubo
Scylla
Level 28
God Stats
19W - 32L
1,453 SR
Queue Stats
60W - 62L
1,438 Elo+
Solo
Team Averages
Level 27
1,503 SR
1,441 Elo+

VS

Team Averages
Level 8
1,591 SR
1,465 Elo+
Ymir
Ymir
Chema0piratas31
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Freya
Freya
GizzoFX
Freya
Level 14
God Stats
3W - 2L
1,823 SR
Queue Stats
10W - 13L
1,411 Elo+
Party 3
Set
Set
Khaniii
Set
Level 16
God Stats
4W - 3L
1,631 SR
Queue Stats
13W - 13L
1,481 Elo+
Party 3
Guan Yu
Guan Yu
PaBaE20
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,640 Elo+
Party 2
Heimdallr
Heimdallr
husco95
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Feralistic
Fenrir
10
5 / 0 / 5
6,302
630
4,616
5,908
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
MegaPeter
Cthulhu
8
0 / 4 / 3
4,970
497
1,593
6,441
3,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
TVJAK3
Bellona
10
6 / 1 / 1
5,967
597
5,974
4,731
3,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
guimaga
Apollo
9
5 / 2 / 0
5,895
590
2,747
4,826
1,294
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
tacostsubo
Scylla
8
2 / 1 / 5
5,335
534
2,943
2,654
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
3,982
398
693
5,081
1,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
GizzoFX
Freya
9
2 / 3 / 3
5,377
538
1,948
4,115
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
12
6 / 1 / 2
6,862
686
6,015
5,715
2,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
PaBaE20
Guan Yu
7
0 / 4 / 0
4,506
451
1,485
5,419
2,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
husco95
Heimdallr
7
0 / 5 / 1
4,534
453
1,635
6,822
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
18
Kills
8
8
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Fenrir
Feralistic
Fenrir
5
0
5
7.5
L
Freya
GizzoFX
Freya
2
3
3
1.17
L
Set
6
1
2
7
W
Cthulhu
MegaPeter
Cthulhu
0
4
3
0.38
L
Guan Yu
PaBaE20
Guan Yu
0
4
0
0
W
Bellona
TVJAK3
Bellona
6
1
1
6.5
W
Apollo
guimaga
Apollo
5
2
0
2.5
L
Heimdallr
husco95
Heimdallr
0
5
1
0.1
W
Scylla
tacostsubo
Scylla
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,873
Damage
11,776
24,560
Taken
27,152
11,027
Mitigated
10,317
5,556
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
693
335
0
288
5,081
1,870
290
1,275
3,601
3,061
0
W
Fenrir
Feralistic
Fenrir
4,616
971
0
3,123
5,908
1,929
0
339
5,544
0
32,624
L
Freya
GizzoFX
Freya
1,948
693
0
855
4,115
1,868
0
883
3,207
14,313
2,244
L
Set
6,015
2,762
0
3,100
5,715
2,375
0
639
5,026
0
41,233
W
Cthulhu
MegaPeter
Cthulhu
1,593
291
0
423
6,441
3,653
244
1,128
5,313
8,666
0
L
Guan Yu
PaBaE20
Guan Yu
1,485
231
0
875
5,419
2,423
377
92
5,077
0
9,750
W
Bellona
TVJAK3
Bellona
5,974
1,393
0
753
4,731
3,607
959
185
4,421
0
19,469
W
Apollo
guimaga
Apollo
2,747
1,917
0
780
4,826
1,294
2,116
420
4,406
0
25,410
L
Heimdallr
husco95
Heimdallr
1,635
973
0
753
6,822
1,781
226
1,240
5,330
0
12,314
W
Scylla
tacostsubo
Scylla
2,943
332
0
477
2,654
544
450
458
2,196
14,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,469
Gold Earned
25,261
190
Minions Killed
162
0
Camps Cleared
0
958,886
Distance Traveled
850,223
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,982
398
5
1
0
128,260
2
W
Fenrir
6,302
630
62
6
0
211,546
2
L
Freya
5,377
538
37
4
0
167,322
1
L
Set
6,862
686
80
8
0
222,351
0
W
Cthulhu
4,970
497
14
1
0
171,442
1
L
Guan Yu
4,506
451
21
2
0
159,820
2
W
Bellona
5,967
597
28
3
0
186,244
0
W
Apollo
5,895
590
53
5
0
207,991
1
L
Heimdallr
4,534
453
19
2
0
172,470
0
W
Scylla
5,335
534
33
3
0
181,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role