Player Matchup

Cupid
Cupid
Silver I
Glaçier
Cupid
Silver I
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,656 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
JuanDiε
Cthulhu
Gold IV
Level 147
God Stats
4W - 2L
1,515 SR
Queue Stats
23W - 20L
1,651 MMR
Solo
Agni
Agni
Bronze III
fieldsville
Agni
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,560 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,505 SR
1,622 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,609 SR
1,635 MMR
He Bo
He Bo
Gold II
Owen
He Bo
Gold II
Level 157
God Stats
1W - 1L
1,822 SR
Queue Stats
39W - 6L
1,893 MMR
Solo
Sobek
Sobek
Gold III
Tecno22
Sobek
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
cestbon
Medusa
Gold IV
Level 60
God Stats
0W - 1L
1,504 SR
Queue Stats
1W - 4L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Glaçier
Cupid
14
6 / 2 / 7
10,165
782
7,382
8,184
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
JuanDiε
Cthulhu
14
5 / 1 / 10
10,762
828
12,049
14,569
13,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 4 / 8
9,526
733
13,462
10,615
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouSetGuan YuFenrir

VS

Bans
PersephoneThothAnhurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Owen
He Bo
13
5 / 5 / 1
9,045
696
8,455
14,026
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Tecno22
Sobek
10
0 / 4 / 6
8,247
634
5,122
13,104
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
cestbon
Medusa
12
2 / 7 / 4
8,623
663
6,564
11,042
3,675
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
16
Kills
7
7
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
Glaçier
Cupid
6
2
7
4.75
W
Cthulhu
JuanDiε
Cthulhu
5
1
10
10
L
He Bo
Owen
He Bo
5
5
1
1.1
L
Sobek
Tecno22
Sobek
0
4
6
0.75
L
Medusa
cestbon
Medusa
2
7
4
0.57
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,893
Damage
20,141
33,368
Taken
38,172
20,386
Mitigated
18,844
13,220
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Glaçier
Cupid
7,382
4,260
613
2,374
8,184
3,006
2,382
3,336
4,720
0
36,651
W
Cthulhu
JuanDiε
Cthulhu
12,049
1,042
599
6,083
14,569
13,615
132
4,193
10,249
46,903
0
L
He Bo
Owen
He Bo
8,455
633
0
1,264
14,026
4,689
0
11,581
2,445
45,084
0
L
Sobek
Tecno22
Sobek
5,122
220
0
3,844
13,104
10,480
0
7,790
5,314
14,509
0
L
Medusa
cestbon
Medusa
6,564
2,947
0
1,380
11,042
3,675
0
6,253
4,789
0
30,402
W
13,462
1,086
122
3,429
10,615
3,765
855
5,752
4,697
32,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,453
Gold Earned
25,915
151
Minions Killed
146
0
Camps Cleared
0
740,720
Distance Traveled
607,615
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,165
782
65
5
0
239,338
2
W
Cthulhu
10,762
828
51
4
0
261,500
5
L
He Bo
9,045
696
71
5
0
206,869
2
L
Sobek
8,247
634
14
1
0
192,879
3
L
Medusa
8,623
663
61
5
0
207,867
5
W
Agni
9,526
733
35
3
0
239,882
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role