Player Matchup

Neith
Neith
Deku_chan14
Neith
Level 13
God Stats
15W - 19L
1,500 SR
Queue Stats
26W - 55L
1,667 Elo+
Party 1
Hera
Hera
Naynix_bsk
Hera
Level 42
God Stats
3W - 6L
1,292 SR
Queue Stats
324W - 380L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Umlekqualquer
Cthulhu
Level 65
God Stats
21W - 17L
1,748 SR
Queue Stats
445W - 460L
1,378 Elo+
Party 1
Da Ji
Da Ji
ValxX9580
Da Ji
Level 47
God Stats
6W - 4L
1,636 SR
Queue Stats
128W - 159L
1,395 Elo+
Party 1
Olorun
Olorun
xxCaio2006xx
Olorun
Level 26
God Stats
4W - 9L
1,201 SR
Queue Stats
127W - 174L
1,376 Elo+
Party 1
Team Averages
Level 39
1,475 SR
1,454 Elo+

VS

Team Averages
Level 65
1,783 SR
1,506 Elo+
Cthulhu
Cthulhu
CRAZE ABABA
Cthulhu
Level 78
God Stats
5W - 1L
1,919 SR
Queue Stats
78W - 74L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
Neerodames
Danzaburou
Level 45
God Stats
3W - 3L
1,778 SR
Queue Stats
9W - 14L
1,373 Elo+
Solo
Odin
Odin
brothaamann
Odin
Level 28
God Stats
8W - 4L
1,670 SR
Queue Stats
45W - 26L
1,654 Elo+
Party 2
Arachne
Arachne
bulldogface53
Arachne
Level 96
God Stats
8W - 0L
1,796 SR
Queue Stats
242W - 201L
1,566 Elo+
Party 2
He Bo
He Bo
swagoulishous11
He Bo
Level 76
God Stats
7W - 8L
1,754 SR
Queue Stats
206W - 193L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,231
423
1,367
5,817
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 3 / 0
5,117
512
1,108
4,398
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
7
0 / 3 / 0
4,838
484
3,210
8,394
3,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Da Ji
ValxX9580
Da Ji
6
0 / 3 / 1
4,427
443
1,855
4,042
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Olorun
7
0 / 6 / 0
4,585
459
1,585
5,866
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CRAZE ABABA
Cthulhu
7
2 / 0 / 2
5,025
503
5,002
5,412
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Neerodames
Danzaburou
8
2 / 0 / 4
5,083
508
3,546
4,237
1,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
6 / 0 / 3
5,919
592
4,793
4,075
2,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
11
4 / 0 / 1
6,389
639
2,215
5,711
1,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 1 / 3
6,043
604
3,291
3,122
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
17
17
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CRAZE ABABA
Cthulhu
2
0
2
3
L
0
2
0
0
L
1
3
0
0.33
W
Danzaburou
Neerodames
Danzaburou
2
0
4
4
L
Cthulhu
0
3
0
0
L
Da Ji
ValxX9580
Da Ji
0
3
1
0.17
W
6
0
3
7.5
W
Arachne
4
0
1
4.5
W
3
1
3
4.5
L
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,125
Damage
18,847
28,517
Taken
22,557
9,892
Mitigated
8,974
6,025
Healing
6,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CRAZE ABABA
Cthulhu
5,002
438
169
743
5,412
2,932
0
1,640
3,772
15,686
0
L
1,367
677
147
1,169
5,817
1,703
0
2,192
3,600
0
11,513
L
1,108
217
0
770
4,398
1,235
0
1,324
2,856
20,508
0
W
Danzaburou
Neerodames
Danzaburou
3,546
1,774
0
1,871
4,237
1,242
0
1,497
2,740
0
15,459
L
Cthulhu
3,210
187
336
2,853
8,394
3,055
0
3,137
5,170
17,365
0
L
Da Ji
ValxX9580
Da Ji
1,855
125
0
250
4,042
2,302
0
1,364
2,640
0
16,072
W
4,793
1,039
0
175
4,075
2,281
72
1,300
2,567
0
19,739
W
Arachne
2,215
1,397
0
2,367
5,711
1,753
0
388
5,291
0
38,176
W
3,291
304
0
709
3,122
766
0
734
2,284
24,623
0
L
Olorun
1,585
383
0
500
5,866
1,597
898
0
5,716
14,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,198
Gold Earned
28,459
166
Minions Killed
224
0
Camps Cleared
0
842,171
Distance Traveled
943,376
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,025
503
19
2
0
177,242
2
L
Neith
4,231
423
30
3
0
174,946
3
L
Hera
5,117
512
35
4
0
165,717
2
W
Danzaburou
5,083
508
29
3
0
175,558
1
L
Cthulhu
4,838
484
29
3
0
171,814
2
L
Da Ji
4,427
443
34
3
0
183,581
2
W
Odin
5,919
592
37
4
0
212,467
0
W
Arachne
6,389
639
81
8
0
200,840
2
W
He Bo
6,043
604
58
6
0
177,269
2
L
Olorun
4,585
459
38
4
0
146,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role