Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Alexjandro18
Sun Wukong
Bronze III
Level 49
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 5L
1,500 MMR
Solo
Set
Set
Bronze III
JordanTheVet
Set
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,504 MMR
Party 1
Cupid
Cupid
Bronze III
KASPERosten
Cupid
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,495 MMR
Solo
Hera
Hera
Gold II
RyanRocks1243_HB
Hera
Gold II
Level 123
God Stats
15W - 11L
1,587 SR
Queue Stats
510W - 498L
1,490 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
kuwatso
Erlang Shen
Bronze III
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 21L
1,504 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,473 SR
1,498 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,599 SR
1,499 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold II
 
Artemis
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
HaloufOnDaTrack
Fenrir
Silver I
Level 100
God Stats
1W - 0L
1,753 SR
Queue Stats
14W - 12L
1,505 MMR
Solo
Cerberus
Cerberus
Gold IV
Izukia
Cerberus
Gold IV
Level 72
God Stats
17W - 23L
1,577 SR
Queue Stats
189W - 194L
1,491 MMR
Solo
Bellona
Bellona
Bronze III
Strumming Nanss
Bellona
Bronze III
Level 118
God Stats
2W - 2L
1,665 SR
Queue Stats
4W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alexjandro18
Sun Wukong
6
0 / 2 / 0
4,204
420
817
4,435
1,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 2 / 0
4,762
476
514
4,884
1,980
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 0
4,744
474
1,906
6,643
1,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 5 / 0
5,327
533
1,107
6,289
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
kuwatso
Erlang Shen
9
0 / 4 / 0
4,980
498
2,197
9,800
3,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
NemesisTsukuyomiScyllaJanusCu Chulainn

VS

Bans
ApolloYmirCthulhuHadesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 9
6,680
668
5,686
3,105
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
 
Artemis
10
0 / 0 / 2
5,287
529
3,765
3,897
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

10
6 / 0 / 2
6,380
638
3,710
5,809
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Izukia
Cerberus
11
5 / 0 / 1
6,530
653
1,922
6,667
2,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 0 / 1
7,062
706
5,840
4,525
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
15
15
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
9
5.5
W
Artemis
 
Artemis
0
0
2
1
L
Sun Wukong
Alexjandro18
Sun Wukong
0
2
0
0
W
6
0
2
7
W
Cerberus
Izukia
Cerberus
5
0
1
5.5
L
0
2
0
0
L
0
2
0
0
L
0
5
0
0
W
3
0
1
3.5
L
Erlang Shen
kuwatso
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,541
Damage
20,923
32,051
Taken
24,003
10,754
Mitigated
10,616
7,715
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,686
1,096
0
859
3,105
892
0
1,107
1,998
38,951
0
W
Artemis
 
Artemis
3,765
1,651
0
2,858
3,897
1,024
590
0
3,772
0
29,797
L
Sun Wukong
Alexjandro18
Sun Wukong
817
0
0
1,107
4,435
1,959
0
1,371
2,978
0
12,900
W
3,710
1,211
0
2,932
5,809
1,811
0
0
5,709
0
26,056
W
Cerberus
Izukia
Cerberus
1,922
0
0
2,566
6,667
2,951
138
0
6,667
19,553
0
L
514
285
0
200
4,884
1,980
0
732
4,004
0
23,860
L
1,906
1,066
0
1,594
6,643
1,564
0
1,202
5,325
0
25,052
L
1,107
386
0
970
6,289
1,415
0
3,055
2,932
31,680
0
W
5,840
3,206
0
1,924
4,525
3,938
886
0
4,525
0
43,619
L
Erlang Shen
kuwatso
Erlang Shen
2,197
944
0
3,844
9,800
3,836
0
520
9,204
0
23,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,017
Gold Earned
31,939
272
Minions Killed
312
0
Camps Cleared
0
862,612
Distance Traveled
922,992
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,680
668
76
8
0
180,183
4
W
Artemis
5,287
529
52
5
0
148,438
0
L
Sun Wukong
4,204
420
29
3
0
184,945
0
W
Fenrir
6,380
638
49
5
0
214,248
1
W
Cerberus
6,530
653
36
4
0
179,078
4
L
Set
4,762
476
49
5
0
170,837
1
L
Cupid
4,744
474
53
5
0
167,230
1
L
Hera
5,327
533
75
8
0
177,701
1
W
Bellona
7,062
706
99
10
0
201,045
1
L
Erlang Shen
4,980
498
66
7
0
161,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role