Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DwightShruteOG
Fenrir
Level 101
God Stats
13W - 12L
1,496 SR
Queue Stats
188W - 196L
1,523 Elo+
Solo
Horus
Horus
II M0mo II
Horus
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 276L
1,291 Elo+
Solo
Chronos
Chronos
LadyAuroraHart
Chronos
Level 122
God Stats
6W - 6L
1,500 SR
Queue Stats
341W - 354L
1,518 Elo+
Solo
Scylla
Scylla
PhantomOfAce280
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,485 Elo+
Party 1
Team Averages
Level 124
1,499 SR
1,463 Elo+

VS

Team Averages
Level 102
1,555 SR
1,525 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
DarkGarolf
Cerberus
Level 108
God Stats
5W - 2L
1,500 SR
Queue Stats
284W - 282L
1,537 Elo+
Party 2
Aphrodite
Aphrodite
Garolf
Aphrodite
Level 114
God Stats
17W - 12L
1,696 SR
Queue Stats
128W - 130L
1,540 Elo+
Party 2
Ra
Ra
LRP24
Ra
Level 143
God Stats
1W - 1L
1,267 SR
Queue Stats
67W - 58L
1,598 Elo+
Party 3
Nemesis
Nemesis
TheQuantumArrow
Nemesis
Level 86
God Stats
4W - 0L
1,813 SR
Queue Stats
46W - 45L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 3 / 0
5,987
599
6,215
10,051
5,814
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 1
5,510
551
2,542
8,308
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
1
0 / 0 / 0
3,476
348
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

9
1 / 3 / 0
4,902
490
4,216
7,513
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 1
4,787
479
2,318
4,745
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 2 / 0
6,062
606
2,692
5,668
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
DarkGarolf
Cerberus
10
1 / 0 / 3
5,947
595
3,195
7,262
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
Garolf
Aphrodite
11
2 / 2 / 0
6,288
629
5,306
8,673
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ra
13
6 / 0 / 3
7,810
781
4,643
4,266
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
6,402
640
2,059
6,292
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
14
14
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
0
0.67
W
Danzaburou
 
Danzaburou
3
2
0
1.5
W
Cerberus
DarkGarolf
Cerberus
1
0
3
2.5
L
1
3
1
0.5
W
Aphrodite
Garolf
Aphrodite
2
2
0
1
L
Horus
0
0
0
0
W
Ra
6
0
3
7.5
L
1
3
0
0.33
L
0
5
1
0.1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,291
Damage
17,895
30,617
Taken
32,161
12,964
Mitigated
11,161
6,915
Healing
17,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,215
540
0
2,977
10,051
5,814
0
5,888
4,163
0
35,381
W
Danzaburou
 
Danzaburou
2,692
1,132
0
994
5,668
1,654
132
2,566
3,048
0
25,863
W
Cerberus
DarkGarolf
Cerberus
3,195
166
0
3,706
7,262
3,502
61
2,217
5,045
20,335
0
L
2,542
983
0
3,027
8,308
3,929
0
2,387
5,921
0
26,518
W
Aphrodite
Garolf
Aphrodite
5,306
1,128
478
5,804
8,673
2,680
34
0
8,673
34,542
0
L
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Ra
4,643
571
431
2,654
4,266
1,507
520
1,413
2,667
54,014
0
L
4,216
1,525
0
851
7,513
1,978
0
3,421
4,092
21,680
0
L
2,318
187
0
60
4,745
1,243
0
1,448
3,297
19,147
0
W
2,059
702
0
3,238
6,292
1,818
91
98
6,194
0
35,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,662
Gold Earned
32,509
216
Minions Killed
365
0
Camps Cleared
0
747,346
Distance Traveled
975,942
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,987
599
68
7
0
198,245
0
W
Danzaburou
6,062
606
38
4
0
175,744
5
W
Cerberus
5,947
595
51
5
0
193,644
2
L
Fenrir
5,510
551
62
6
0
210,647
1
W
Aphrodite
6,288
629
80
8
0
157,533
1
L
Horus
3,476
348
0
0
0
11,355
0
W
Ra
7,810
781
114
11
0
221,516
4
L
Chronos
4,902
490
48
5
0
162,859
0
L
Scylla
4,787
479
38
4
0
164,240
0
W
Nemesis
6,402
640
82
8
0
227,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role