Player Matchup

Sol
Sol
Maezyy
Sol
Level 32
God Stats
9W - 4L
1,608 SR
Queue Stats
31W - 28L
1,479 Elo+
Party 1
Bakasura
Bakasura
Marbio
Bakasura
Level 28
God Stats
9W - 6L
1,559 SR
Queue Stats
82W - 93L
1,464 Elo+
Party 2
Merlin
Merlin
Natsuin
Merlin
Level 29
God Stats
11W - 4L
1,630 SR
Queue Stats
33W - 26L
1,475 Elo+
Party 1
Sun Wukong
Sun Wukong
Robostein
Sun Wukong
Level 25
God Stats
2W - 2L
1,617 SR
Queue Stats
24W - 35L
1,361 Elo+
Party 2
Janus
Janus
thextheory
Janus
Level 27
God Stats
1W - 6L
1,321 SR
Queue Stats
63W - 83L
1,383 Elo+
Party 2
Team Averages
Level 28
1,547 SR
1,433 Elo+

VS

Team Averages
Level 33
1,524 SR
1,439 Elo+
Ra
Ra
Glitterdrugs
Ra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 190L
1,424 Elo+
Solo
Guan Yu
Guan Yu
KABRUTOP-MODZ
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,506 Elo+
Solo
Ratatoskr
Ratatoskr
Sneelex
Ratatoskr
Level 96
God Stats
1W - 1L
1,715 SR
Queue Stats
20W - 14L
1,448 Elo+
Party 3
Cupid
Cupid
borntodies
Cupid
Level 29
God Stats
2W - 5L
1,404 SR
Queue Stats
3W - 10L
1,318 Elo+
Solo
Ares
Ares
xBRIDGEMANx
Ares
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Maezyy
Sol
10
3 / 2 / 0
5,890
589
4,900
6,345
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
Marbio
Bakasura
11
2 / 0 / 0
6,143
614
2,860
4,423
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Natsuin
Merlin
9
0 / 2 / 0
5,589
559
1,586
4,029
1,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Robostein
Sun Wukong
11
2 / 0 / 0
6,334
633
2,141
4,538
2,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
10
5 / 2 / 0
6,725
673
2,530
3,676
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,381
438
1,915
4,512
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

Guan Yu
9
0 / 2 / 0
4,586
459
1,728
4,337
1,553
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ratatoskr
Sneelex
Ratatoskr
10
5 / 2 / 1
6,188
619
5,659
5,867
1,634
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
2
0 / 0 / 0
3,578
358
93
582
120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 2 / 4
5,142
514
1,925
6,246
2,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
12
Kills
6
6
Deaths
12
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Guan Yu
0
2
0
0
W
Sol
Maezyy
Sol
3
2
0
1.5
W
Bakasura
Marbio
Bakasura
2
0
0
2
W
Merlin
Natsuin
Merlin
0
2
0
0
W
Sun Wukong
Robostein
Sun Wukong
2
0
0
2
L
Ratatoskr
Sneelex
Ratatoskr
5
2
1
2.75
L
Cupid
0
0
0
0
W
Janus
5
2
0
2.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,017
Damage
11,320
23,011
Taken
21,544
8,715
Mitigated
7,264
8,837
Healing
4,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,915
284
26
108
4,512
1,329
0
1,854
2,310
14,441
0
L
Guan Yu
1,728
81
0
671
4,337
1,553
232
0
4,062
0
16,264
W
Sol
Maezyy
Sol
4,900
1,362
0
3,072
6,345
1,565
1,383
962
5,383
25,109
0
W
Bakasura
Marbio
Bakasura
2,860
2,116
0
1,897
4,423
2,564
0
482
3,931
0
28,791
W
Merlin
Natsuin
Merlin
1,586
111
0
1,311
4,029
1,354
1,012
656
3,333
23,270
0
W
Sun Wukong
Robostein
Sun Wukong
2,141
401
0
2,164
4,538
2,258
364
0
4,538
0
30,037
L
Ratatoskr
Sneelex
Ratatoskr
5,659
2,125
0
1,957
5,867
1,634
0
2,412
3,413
0
29,385
L
Cupid
93
93
26
399
582
120
0
376
206
0
2,434
W
Janus
2,530
394
0
393
3,676
974
1,245
1,496
1,986
28,636
0
L
1,925
122
0
1,002
6,246
2,628
0
4,192
1,952
5,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
23,875
254
Minions Killed
133
0
Camps Cleared
0
984,981
Distance Traveled
772,661
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,381
438
27
3
0
149,313
1
L
Guan Yu
4,586
459
30
3
0
208,643
4
W
Sol
5,890
589
39
4
0
199,916
3
W
Bakasura
6,143
614
59
6
0
243,982
0
W
Merlin
5,589
559
46
5
0
171,263
2
W
Sun Wukong
6,334
633
48
5
0
190,670
0
L
Ratatoskr
6,188
619
65
7
0
196,620
1
L
Cupid
3,578
358
4
0
0
49,998
1
W
Janus
6,725
673
62
6
0
179,150
2
L
Ares
5,142
514
7
1
0
168,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role