Player Matchup

Kukulkan
Kukulkan
Gone4You
Kukulkan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,117 Elo+
Party 1
Cerberus
Cerberus
HardGains
Cerberus
Level 18
God Stats
0W - 4L
1,328 SR
Queue Stats
3W - 9L
1,255 Elo+
Party 1
Ah Puch
Ah Puch
xKikii
Ah Puch
Level 27
God Stats
0W - 7L
1,405 SR
Queue Stats
2W - 12L
1,155 Elo+
Party 1
Team Averages
Level 26
1,411 SR
1,176 Elo+

VS

Team Averages
Level 91
1,584 SR
1,416 Elo+
Izanami
Izanami
LargoSan
Izanami
Level 59
God Stats
3W - 2L
1,186 SR
Queue Stats
48W - 70L
1,259 Elo+
Solo
Fenrir
Fenrir
Tek Shotz
Fenrir
Level 126
God Stats
4W - 1L
1,696 SR
Queue Stats
123W - 89L
1,476 Elo+
Party 2
Thoth
Thoth
YeongWonhan
Thoth
Level 89
God Stats
33W - 20L
1,869 SR
Queue Stats
193W - 173L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gone4You
Kukulkan
19
6 / 9 / 3
14,599
664
13,575
16,432
6,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
HardGains
Cerberus
18
4 / 5 / 7
14,107
641
8,963
23,813
28,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
xKikii
Ah Puch
15
1 / 9 / 7
12,543
570
4,929
15,307
5,467
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LargoSan
Izanami
16
2 / 6 / 10
13,820
628
13,067
15,386
5,852
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Tek Shotz
Fenrir
20
15 / 3 / 7
17,458
794
19,368
19,484
17,409
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 11
15,416
701
16,969
12,026
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
11
Kills
23
23
Deaths
12
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Gone4You
Kukulkan
6
9
3
0.83
L
Cerberus
HardGains
Cerberus
4
5
7
1.5
W
Izanami
LargoSan
Izanami
2
6
10
1.17
W
Fenrir
Tek Shotz
Fenrir
15
3
7
6.17
W
6
3
11
3.83
L
Ah Puch
xKikii
Ah Puch
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,467
Damage
49,404
55,552
Taken
46,896
40,115
Mitigated
27,619
5,545
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Gone4You
Kukulkan
13,575
939
0
20
16,432
6,578
0
7,412
8,670
76,484
0
L
Cerberus
HardGains
Cerberus
8,963
556
0
3,479
23,813
28,070
0
5,103
18,359
38,257
0
W
Izanami
LargoSan
Izanami
13,067
6,998
0
4,414
15,386
5,852
965
10,096
5,290
0
89,230
W
Fenrir
Tek Shotz
Fenrir
19,368
3,889
0
3,782
19,484
17,409
798
9,677
9,807
0
67,613
W
16,969
126
0
1,505
12,026
4,358
1,084
7,753
4,273
82,516
0
L
Ah Puch
xKikii
Ah Puch
4,929
0
0
2,046
15,307
5,467
0
3,701
11,384
24,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,249
Gold Earned
46,694
195
Minions Killed
328
0
Camps Cleared
0
1,064,103
Distance Traveled
1,185,406
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,599
664
124
6
0
338,816
4
L
Cerberus
14,107
641
40
2
0
382,280
3
W
Izanami
13,820
628
134
6
0
354,976
0
W
Fenrir
17,458
794
80
4
0
422,539
0
W
Thoth
15,416
701
114
5
0
407,891
4
L
Ah Puch
12,543
570
31
1
0
343,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role