Player Matchup

Osiris
Osiris
Detroyboy
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Genius1232
Cerberus
Level 83
God Stats
1W - 1L
1,637 SR
Queue Stats
7W - 10L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
KING_Rho_
Tsukuyomi
Level 128
God Stats
16W - 9L
1,867 SR
Queue Stats
542W - 558L
1,510 Elo+
Party 2
Skadi
Skadi
Unconsciousjake
Skadi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,527 Elo+
Party 1
Janus
Janus
Ware0fTheWolf
Janus
Level 157
God Stats
1W - 3L
1,538 SR
Queue Stats
84W - 90L
1,536 Elo+
Party 1
Team Averages
Level 123
1,608 SR
1,520 Elo+

VS

Team Averages
Level 119
1,477 SR
1,524 Elo+
Chaac
Chaac
Bobateatime
Chaac
Level 61
God Stats
2W - 2L
1,305 SR
Queue Stats
42W - 34L
1,511 Elo+
Party 3
Cernunnos
Cernunnos
SergioSaar96
Cernunnos
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 155L
1,580 Elo+
Party 4
Janus
Janus
SkrepotPlus
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
exor1us
Achilles
Level 106
God Stats
13W - 11L
1,580 SR
Queue Stats
129W - 107L
1,511 Elo+
Party 3
Sylvanus
Sylvanus
fatope
Sylvanus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,517 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Detroyboy
Osiris
12
1 / 3 / 1
7,454
532
7,739
10,973
6,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Genius1232
Cerberus
10
1 / 5 / 1
6,020
430
3,972
9,995
6,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
KING_Rho_
Tsukuyomi
10
2 / 3 / 1
6,338
453
5,392
10,034
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 2 / 1
6,083
435
3,712
6,016
2,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
1 / 0 / 1
7,465
533
1,407
3,905
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,790
556
8,192
10,456
7,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
SergioSaar96
Cernunnos
12
2 / 0 / 3
7,217
516
6,212
7,342
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 1 / 1
8,488
606
4,767
4,589
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
exor1us
Achilles
13
3 / 1 / 4
7,701
550
6,880
9,152
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
fatope
Sylvanus
12
3 / 2 / 4
7,431
531
3,335
10,111
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
13
13
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Osiris
Detroyboy
Osiris
1
3
1
0.5
L
Cerberus
Genius1232
Cerberus
1
5
1
0.3
L
Tsukuyomi
KING_Rho_
Tsukuyomi
2
3
1
0.83
W
Cernunnos
SergioSaar96
Cernunnos
2
0
3
3.5
W
3
1
1
3.5
L
0
2
1
0.25
L
1
0
1
1.5
W
Achilles
exor1us
Achilles
3
1
4
5
W
Sylvanus
fatope
Sylvanus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,222
Damage
29,386
40,923
Taken
41,650
19,200
Mitigated
20,813
11,695
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,192
1,824
0
5,587
10,456
7,921
0
46
10,410
3,763
43,463
L
Osiris
Detroyboy
Osiris
7,739
3,453
0
4,552
10,973
6,913
186
1,415
8,954
0
46,056
L
Cerberus
Genius1232
Cerberus
3,972
221
0
2,843
9,995
6,078
0
2,792
7,147
15,039
0
L
Tsukuyomi
KING_Rho_
Tsukuyomi
5,392
2,004
0
2,363
10,034
3,030
0
1,549
8,360
0
30,499
W
Cernunnos
SergioSaar96
Cernunnos
6,212
3,033
0
3,901
7,342
2,662
342
1,525
5,813
0
43,570
W
4,767
93
0
1,739
4,589
1,414
0
710
3,807
67,349
0
L
3,712
1,503
0
1,187
6,016
2,166
0
2,075
3,901
0
37,821
L
1,407
141
0
750
3,905
1,013
0
674
3,177
51,439
0
W
Achilles
exor1us
Achilles
6,880
2,680
0
730
9,152
3,510
0
677
8,433
0
57,119
W
Sylvanus
fatope
Sylvanus
3,335
985
1,177
3,104
10,111
5,306
0
2,303
7,808
25,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,360
Gold Earned
38,627
398
Minions Killed
437
0
Camps Cleared
0
1,311,240
Distance Traveled
1,361,508
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,790
556
95
7
0
280,213
4
L
Osiris
7,454
532
106
8
0
248,833
4
L
Cerberus
6,020
430
27
2
0
242,267
5
L
Tsukuyomi
6,338
453
66
5
0
295,177
3
W
Cernunnos
7,217
516
88
6
0
246,400
0
W
Janus
8,488
606
142
10
0
292,736
5
L
Skadi
6,083
435
80
6
0
248,225
3
L
Janus
7,465
533
119
9
0
276,738
8
W
Achilles
7,701
550
82
6
0
300,113
2
W
Sylvanus
7,431
531
30
2
0
242,046
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role