Player Matchup

Awilix
Awilix
Silver III
Asap_Matt2504
Awilix
Silver III
Level 152
God Stats
6W - 9L
1,490 SR
Queue Stats
71W - 78L
1,294 MMR
Solo
Tyr
Tyr
Silver III
Cr4ftyPuLs3
Tyr
Silver III
Level 63
God Stats
5W - 10L
1,369 SR
Queue Stats
173W - 164L
1,265 MMR
Party 2
Ares
Ares
Silver I
HanzoS_cks
Ares
Silver I
Level 55
God Stats
3W - 6L
1,723 SR
Queue Stats
305W - 296L
1,229 MMR
Party 1
Merlin
Merlin
Gold V
McSweaty25
Merlin
Gold V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 321L
1,330 MMR
Party 1
Heimdallr
Heimdallr
Gold V
oBambi Q
Heimdallr
Gold V
Level 75
God Stats
3W - 3L
1,694 SR
Queue Stats
203W - 190L
1,353 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 82
1,555 SR
1,294 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,638 SR
1,291 MMR
Jormungandr
Jormungandr
Silver I
Jeteclateasec
Jormungandr
Silver I
Level 44
God Stats
6W - 4L
1,668 SR
Queue Stats
300W - 303L
1,348 MMR
Solo
Izanami
Izanami
Gold IV
MadameEboshiYT
Izanami
Gold IV
Level 146
God Stats
3W - 2L
1,511 SR
Queue Stats
52W - 59L
1,186 MMR
Solo
Chang'e
Chang'e
Silver IV
Treizzer
Chang'e
Silver IV
Level 78
God Stats
6W - 6L
1,682 SR
Queue Stats
9W - 13L
1,320 MMR
Solo
Scylla
Scylla
Gold IV
hans-im-gluck1
Scylla
Gold IV
Level 158
God Stats
9W - 4L
1,635 SR
Queue Stats
90W - 108L
1,328 MMR
Solo
Pele
Pele
Gold V
qKinGz--
Pele
Gold V
Level 119
God Stats
4W - 4L
1,692 SR
Queue Stats
292W - 297L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 5
11,844
474
5,872
16,931
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
1 / 3 / 2
11,976
479
4,292
21,983
22,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
6 / 8 / 4
11,252
450
11,918
26,778
21,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
McSweaty25
Merlin
16
1 / 9 / 1
10,179
407
7,224
16,337
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
oBambi Q
Heimdallr
18
2 / 8 / 6
11,940
478
15,365
23,301
8,815
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AphroditeNu WaSetJanusDanzaburou

VS

Bans
CthulhuKing ArthurApolloNemesisErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jeteclateasec
Jormungandr
18
5 / 3 / 12
13,521
541
14,065
21,257
20,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 5 / 10
14,956
598
15,606
19,519
7,904
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Treizzer
Chang'e
20
9 / 2 / 5
15,647
626
18,942
16,464
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 2 / 10
14,712
588
12,736
12,296
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
20
8 / 0 / 11
14,901
596
15,695
18,852
8,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
12
Kills
32
32
Deaths
12
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
1
3
2
0.67
L
6
8
4
1
W
Jormungandr
Jeteclateasec
Jormungandr
5
3
12
3.67
W
6
5
10
2.2
L
Merlin
McSweaty25
Merlin
1
9
1
0.17
W
Chang'e
Treizzer
Chang'e
9
2
5
5.75
W
4
2
10
4.5
L
Heimdallr
oBambi Q
Heimdallr
2
8
6
0.63
W
Pele
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,671
Damage
77,044
105,330
Taken
88,388
63,991
Mitigated
48,958
25,330
Healing
41,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,872
1,840
0
3,408
16,931
5,669
0
6,313
10,446
0
75,854
L
4,292
1,058
0
8,878
21,983
22,925
0
10,984
10,847
0
86,161
L
11,918
1,086
328
4,852
26,778
21,447
0
11,392
15,314
37,329
0
W
Jormungandr
Jeteclateasec
Jormungandr
14,065
3,970
1,223
7,383
21,257
20,242
1,018
8,743
12,514
53,517
0
W
15,606
9,576
0
7,700
19,519
7,904
6,367
4,931
14,588
0
133,543
L
Merlin
McSweaty25
Merlin
7,224
921
0
1,647
16,337
5,135
0
8,724
7,499
55,970
0
W
Chang'e
Treizzer
Chang'e
18,942
1,295
2,654
6,729
16,464
7,131
1,090
2,886
13,578
99,370
0
W
12,736
301
0
4,853
12,296
4,736
2,915
2,983
9,313
96,582
0
L
Heimdallr
oBambi Q
Heimdallr
15,365
7,938
0
6,217
23,301
8,815
592
7,655
15,481
0
86,925
W
Pele
15,695
3,308
0
10,809
18,852
8,945
2,329
2,854
15,998
0
121,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
73,737
572
Minions Killed
780
0
Camps Cleared
0
2,277,502
Distance Traveled
2,604,696
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,844
474
138
6
0
534,680
6
L
Tyr
11,976
479
170
7
0
497,119
3
L
Ares
11,252
450
45
2
0
449,058
4
W
Jormungandr
13,521
541
63
3
0
474,288
4
W
Izanami
14,956
598
181
7
0
560,518
3
L
Merlin
10,179
407
93
4
0
364,442
4
W
Chang'e
15,647
626
200
8
0
504,146
8
W
Scylla
14,712
588
182
7
0
491,997
10
L
Heimdallr
11,940
478
126
5
0
432,203
2
W
Pele
14,901
596
154
6
0
573,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role