Player Matchup

He Bo
He Bo
Silver II
Inca_Emperor
He Bo
Silver II
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
449W - 425L
1,412 MMR
Solo
Scylla
Scylla
Silver II
ethanhadef
Scylla
Silver II
Level 86
God Stats
11W - 5L
1,302 SR
Queue Stats
167W - 174L
1,418 MMR
Solo
Anhur
Anhur
Gold V
nV_BLaK
Anhur
Gold V
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
24W - 21L
1,413 MMR
Solo
Hercules
Hercules
Gold III
noluvvLou
Hercules
Gold III
Level 98
God Stats
2W - 6L
1,610 SR
Queue Stats
82W - 99L
1,409 MMR
Solo
Tyr
Tyr
Bronze III
s7626489__
Tyr
Bronze III
Level 155
God Stats
5W - 11L
1,538 SR
Queue Stats
89W - 88L
1,410 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,490 SR
1,412 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,531 SR
1,415 MMR
Jormungandr
Jormungandr
Gold I
Kaizer22
Jormungandr
Gold I
Level 117
God Stats
6W - 5L
1,733 SR
Queue Stats
196W - 193L
1,406 MMR
Solo
Ra
Ra
Gold V
Pultraz
Ra
Gold V
Level 107
God Stats
1W - 1L
1,429 SR
Queue Stats
30W - 33L
1,565 MMR
Party 1
Medusa
Medusa
Silver III
RaiinbowDash1
Medusa
Silver III
Level 159
God Stats
3W - 0L
1,525 SR
Queue Stats
36W - 39L
1,219 MMR
Party 2
Odin
Odin
Gold V
SKAYZER_ZERO
Odin
Gold V
Level 154
God Stats
3W - 0L
1,610 SR
Queue Stats
26W - 20L
1,635 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver I
lilcaplo
Tsukuyomi
Silver I
Level 89
God Stats
23W - 19L
1,357 SR
Queue Stats
367W - 373L
1,251 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 7
11,240
468
12,277
19,419
6,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
ethanhadef
Scylla
20
9 / 1 / 3
13,158
548
18,633
13,087
5,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
nV_BLaK
Anhur
13
0 / 3 / 2
9,056
377
3,565
11,086
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
noluvvLou
Hercules
18
7 / 4 / 9
12,374
516
9,222
27,063
31,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
3 / 4 / 10
12,282
512
19,079
29,706
34,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
NemesisBakasuraSetIzanamiNu Wa

VS

Bans
Cu ChulainnAresAnubisKuzenboYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kaizer22
Jormungandr
17
6 / 4 / 6
12,044
502
14,839
18,526
17,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 3 / 8
13,603
567
14,551
18,827
10,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 2 / 8
12,789
533
18,896
16,029
6,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 7 / 5
12,549
523
15,374
22,761
15,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Tsukuyomi
lilcaplo
Tsukuyomi
18
6 / 7 / 5
12,076
503
11,373
17,229
7,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
55
23
Kills
23
23
Deaths
23
31
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
11
7
0.68
W
Jormungandr
Kaizer22
Jormungandr
6
4
6
2.25
W
4
3
8
2.67
W
4
2
8
4
W
3
7
5
0.79
L
Scylla
ethanhadef
Scylla
9
1
3
10.5
W
Tsukuyomi
lilcaplo
Tsukuyomi
6
7
5
1.21
L
Anhur
nV_BLaK
Anhur
0
3
2
0.33
L
Hercules
noluvvLou
Hercules
7
4
9
2.88
L
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,776
Damage
75,033
100,361
Taken
93,372
81,789
Mitigated
56,528
29,927
Healing
30,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,277
312
0
4,364
19,419
6,882
0
6,090
13,329
81,129
0
W
Jormungandr
Kaizer22
Jormungandr
14,839
3,611
0
4,474
18,526
17,691
0
6,127
12,221
42,190
0
W
14,551
1,112
3,717
8,970
18,827
10,331
0
9,354
9,275
115,694
0
W
18,896
7,920
0
5,228
16,029
6,137
2,970
6,542
9,333
0
107,447
W
15,374
4,135
0
4,320
22,761
15,346
1,159
7,225
15,378
0
76,647
L
Scylla
ethanhadef
Scylla
18,633
1,616
0
3,781
13,087
5,274
0
3,225
9,862
94,870
0
W
Tsukuyomi
lilcaplo
Tsukuyomi
11,373
3,168
0
3,440
17,229
7,023
0
5,889
11,144
0
73,023
L
Anhur
nV_BLaK
Anhur
3,565
2,519
0
3,353
11,086
3,119
0
2,736
8,350
0
45,961
L
Hercules
noluvvLou
Hercules
9,222
2,570
0
7,736
27,063
31,732
0
9,280
17,783
0
32,606
L
19,079
3,314
0
10,693
29,706
34,782
547
8,197
21,509
578
83,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,110
Gold Earned
63,061
565
Minions Killed
651
0
Camps Cleared
0
2,070,601
Distance Traveled
2,373,298
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,240
468
113
5
0
398,628
10
W
Jormungandr
12,044
502
47
2
0
489,305
7
W
Ra
13,603
567
195
8
0
505,295
4
W
Medusa
12,789
533
166
7
0
441,903
5
W
Odin
12,549
523
146
6
0
449,995
5
L
Scylla
13,158
548
172
7
0
486,357
3
W
Tsukuyomi
12,076
503
97
4
0
486,800
2
L
Anhur
9,056
377
88
4
0
245,840
3
L
Hercules
12,374
516
51
2
0
461,459
8
L
Tyr
12,282
512
141
6
0
478,317
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role