Player Matchup

Mercury
Mercury
Downfell
Mercury
Level 27
God Stats
1W - 2L
1,718 SR
Queue Stats
7W - 10L
1,549 Elo+
Solo
Guan Yu
Guan Yu
HardStyle1998
Guan Yu
Level 25
God Stats
2W - 1L
1,834 SR
Queue Stats
14W - 15L
1,602 Elo+
Solo
Hades
Hades
Kaiser96Cipher
Hades
Level 28
God Stats
16W - 10L
1,829 SR
Queue Stats
69W - 60L
1,586 Elo+
Solo
Neith
Neith
Panconquessoo
Neith
Level 17
God Stats
1W - 1L
1,750 SR
Queue Stats
45W - 37L
1,546 Elo+
Solo
Chang'e
Chang'e
Remleil
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,572 Elo+
Solo
Team Averages
Level 23
1,726 SR
1,571 Elo+

VS

Team Averages
Level 17
1,506 SR
1,546 Elo+
Nu Wa
Nu Wa
FrankCastle07
Nu Wa
Level 4
God Stats
17W - 8L
1,185 SR
Queue Stats
49W - 30L
1,180 Elo+
Solo
Ravana
Ravana
IbsennK
Ravana
Level 29
God Stats
25W - 12L
1,659 SR
Queue Stats
87W - 73L
1,679 Elo+
Solo
Skadi
Skadi
Lormio
Skadi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,661 Elo+
Solo
Fafnir
Fafnir
NoneaGod
Fafnir
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
147W - 169L
1,608 Elo+
Solo
Izanami
Izanami
yayeet99
Izanami
Level 20
God Stats
11W - 8L
1,685 SR
Queue Stats
86W - 77L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Downfell
Mercury
13
3 / 7 / 3
8,593
505
5,889
12,812
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
14
2 / 3 / 2
9,130
537
5,277
18,297
12,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 2 / 0
7,941
467
3,631
6,331
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 2 / 3
9,884
581
8,331
11,194
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Remleil
Chang'e
14
3 / 3 / 5
9,654
568
7,767
13,585
7,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 6
11,221
660
15,484
11,042
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
IbsennK
Ravana
16
6 / 2 / 5
9,776
575
8,113
11,034
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
Lormio
Skadi
12
0 / 3 / 5
7,471
439
4,449
8,734
2,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
NoneaGod
Fafnir
9
0 / 2 / 7
7,335
431
1,561
5,935
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
yayeet99
Izanami
17
8 / 2 / 1
10,919
642
10,491
14,318
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
13
Kills
17
17
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
Downfell
Mercury
3
7
3
0.64
W
3
4
6
1.5
L
Guan Yu
2
3
2
1
W
Ravana
IbsennK
Ravana
6
2
5
4.25
L
2
2
0
1
W
Skadi
Lormio
Skadi
0
3
5
0.83
W
Fafnir
NoneaGod
Fafnir
0
2
7
1.75
L
3
2
3
2.25
L
Chang'e
Remleil
Chang'e
3
3
5
1.83
W
Izanami
yayeet99
Izanami
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,895
Damage
40,098
62,219
Taken
51,063
29,316
Mitigated
23,356
26,429
Healing
18,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Downfell
Mercury
5,889
2,844
0
2,989
12,812
3,774
0
4,291
8,521
0
37,578
W
15,484
3,438
0
3,882
11,042
4,934
1,854
2,155
8,849
91,770
0
L
Guan Yu
5,277
522
652
6,172
18,297
12,310
502
6,996
11,301
179
50,226
W
Ravana
IbsennK
Ravana
8,113
2,243
0
4,009
11,034
5,197
172
1,088
9,912
0
55,631
L
3,631
705
128
2,267
6,331
2,334
0
1,129
5,202
28,847
0
W
Skadi
Lormio
Skadi
4,449
1,352
0
2,923
8,734
2,861
1,412
2,541
6,143
0
25,788
W
Fafnir
NoneaGod
Fafnir
1,561
209
0
1,625
5,935
4,342
455
1,870
4,055
5,777
0
L
8,331
3,732
0
5,998
11,194
3,623
2,052
3,175
8,019
0
73,605
L
Chang'e
Remleil
Chang'e
7,767
1,001
2,296
5,927
13,585
7,275
362
4,880
8,705
38,705
0
W
Izanami
yayeet99
Izanami
10,491
6,165
0
6,289
14,318
6,022
4,347
3,525
10,623
0
87,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,202
Gold Earned
46,722
408
Minions Killed
457
0
Camps Cleared
0
1,453,055
Distance Traveled
1,423,387
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,593
505
62
4
0
344,662
0
W
Nu Wa
11,221
660
157
9
0
291,447
6
L
Guan Yu
9,130
537
100
6
0
306,839
2
W
Ravana
9,776
575
92
5
0
342,320
4
L
Hades
7,941
467
67
4
0
179,140
3
W
Skadi
7,471
439
45
3
0
272,340
1
W
Fafnir
7,335
431
9
1
0
211,663
2
L
Neith
9,884
581
130
8
0
290,651
3
L
Chang'e
9,654
568
49
3
0
331,763
10
W
Izanami
10,919
642
154
9
0
305,617
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role