Player Matchup

Apollo
Apollo
Sprikyy
Apollo
Level 61
God Stats
8W - 8L
1,580 SR
Queue Stats
34W - 41L
1,432 Elo+
Party 2
Merlin
Merlin
Vlope
Merlin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,334 Elo+
Party 2
Khepri
Khepri
小绵羊神走位
Khepri
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 64
1,527 SR
1,422 Elo+

VS

Team Averages
Level 43
1,583 SR
1,428 Elo+
Freya
Freya
Lesauzage
Freya
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
185W - 157L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
ZODYOK
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,015 Elo+
Solo
Anhur
Anhur
wolfwood97
Anhur
Level 88
God Stats
8W - 5L
1,749 SR
Queue Stats
85W - 88L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Sprikyy
Apollo
13
10 / 1 / 0
9,101
910
12,798
9,051
3,131
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Vlope
Merlin
10
0 / 3 / 7
6,880
688
3,755
5,439
1,649
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 0 / 9
7,816
782
3,936
8,101
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Lesauzage
Freya
9
2 / 2 / 1
6,664
666
6,910
7,364
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ZODYOK
Cthulhu
9
0 / 5 / 2
6,263
626
3,110
11,621
8,460
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
9
1 / 4 / 1
6,589
659
6,187
8,021
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
4
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Freya
Lesauzage
Freya
2
2
1
1.25
W
Apollo
Sprikyy
Apollo
10
1
0
10
W
Merlin
Vlope
Merlin
0
3
7
1.17
L
Cthulhu
ZODYOK
Cthulhu
0
5
2
0.2
L
Anhur
1
4
1
0.38
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,489
Damage
16,207
22,591
Taken
27,006
10,756
Mitigated
16,571
7,994
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Lesauzage
Freya
6,910
2,533
550
2,525
7,364
3,802
0
2,585
4,779
15,471
967
W
Apollo
Sprikyy
Apollo
12,798
9,989
0
4,629
9,051
3,131
910
3,724
5,327
0
38,963
W
Merlin
Vlope
Merlin
3,755
1,110
0
630
5,439
1,649
123
2,447
2,992
21,055
0
L
Cthulhu
ZODYOK
Cthulhu
3,110
414
103
111
11,621
8,460
0
4,005
7,616
12,656
0
L
Anhur
6,187
2,730
276
429
8,021
4,309
0
1,649
6,372
0
22,434
W
3,936
128
585
2,150
8,101
5,976
64
3,362
4,739
14,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,797
Gold Earned
19,516
110
Minions Killed
68
0
Camps Cleared
0
534,004
Distance Traveled
466,729
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,664
666
26
3
0
172,171
3
W
Apollo
9,101
910
58
6
0
174,046
1
W
Merlin
6,880
688
31
3
0
168,083
2
L
Cthulhu
6,263
626
9
1
0
137,571
3
L
Anhur
6,589
659
33
3
0
156,987
0
W
Khepri
7,816
782
21
2
0
191,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role